Which "I" Series adventures have you played or ran?

Which of these adventures have you played in or ran?

  • I1: Dwellers of the Forbidden City

    Votes: 41 35.0%
  • I2: Tomb of the Lizard King

    Votes: 43 36.8%
  • I3: Pharaoh

    Votes: 62 53.0%
  • I4: Oasis of the White Palm

    Votes: 58 49.6%
  • I5: Lost Tomb of MarteK

    Votes: 51 43.6%
  • I6: Ravenloft

    Votes: 70 59.8%
  • I7: Baltron's Beacon

    Votes: 17 14.5%
  • I8: Ravager of Time

    Votes: 9 7.7%
  • I9: Day of Al'Akbar

    Votes: 13 11.1%
  • I10: Ravenloft II: House on Gryphon Hill

    Votes: 22 18.8%
  • I11: Needle

    Votes: 9 7.7%
  • I12: Egg of the Phoenix

    Votes: 19 16.2%
  • I13: Adventure Pack 1 (Any of the adventures)

    Votes: 15 12.8%
  • I14: Swords of the Iron Legion (Any of the adventures)

    Votes: 7 6.0%
  • None of these

    Votes: 19 16.2%

I am actually getting ready to run Tomb of the Lizard King starting the first weekend in November. This one is just right for my group, and I think they will have a lot of fun with it.
 

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Looking over some of these and in other threads, I'm struck by the number of modules I owned, yet never ran or played. I never played through or GM'ed Ravenloft, for instance, even though I knew that module front and backwards.
 

Wow, I've played or ran almost every one of them on that list:

I1: Dwellers of the Forbidden City (tried running this as a PBP on the boards here in the the last year, but the game failed)
I2: Tomb of the Lizard King
I3: Pharaoh (a great classic)
I4: Oasis of the White Palm
I5: Lost Tomb of MarteK
I6: Ravenloft (an all time favorite, ran multiple times)
I7: Baltron's Beacon (another all time favotire, ran multiple times)
I9: Day of Al'Akbar (fun in the sun and sand)
I10: Ravenloft II: House on Gryphon Hill (underrated; I thought this was a fun adventure)
I11: Needle (IMHO, one of the worst adventures of all time)
I12: Egg of the Phoenix
I14: Swords of the Iron Legion (I really enjoyed this one as well; as a campaign, it wasn't quite that great, but some of the individual adventure's were great)

Out of those that I've ran/played, I've got all of them EXCEPT I2 and I12 still sitting on my shelves.
 

I have run (long ago), I1 and I12. . . I hope to perhaps make use of I1 again for my current campaign. I12 is a miserably bad "super" module. . . more like a pooper module if you ask me. ;)
 

Tomb of the Lizard King: Any adventure where you can recall the name of the bad guy must be pretty good (Sakatha forever!). Lizard + vampire? Blase now, but back then who'da thunk it!
 


Raveger of Time, incidentally, is an excellent module for DMs to purchase. Even if you don't want to run modules, the unique idea of what happens to the players (They become venerable, with the attendant blindness, deafness, senility, and physical fragility.) and the mechanics for dealing with it will inspire you with a new way to really make your high level PCs miserable.
 

Tomb of the Lizard King was my most run module. It got to the point where when the clerics started chanting I had players jumping out of their chairs and running to demonstrate that their characters could get out of the room immediately.
 

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