Ridley's Cohort
First Post
Al said:Secondly, the subsidiary benefits are much better. +1 Reflex save is probably more useful than a +1 Fort save (due to a. having a good Fort save and b. conspicuous targeting notions). +1 Initiative is not to be sneered at. +1 to hit with ranged weapons is useful (though throwing axes are better than wussy bows).
Interesting analysis, but I will disagree about the subsidiary benefits.
Refl targetting spells rarely kill a reasonably healthy PC. Fort targetting spells easily can.
Failing a Fort is often extremely bad, e.g. fighting ghouls. And those Fort saves that are not so bad often come in multiples, e.g. poison. A Barbarian or Fighter with a good Con can easily suck up a Fireball and not slow down.
If you need a 14 to save vs. a 10-die Fireball, average damage is 28.7. If you need a 13 to save vs. a 10-die Fireball, average damage is 27.8. So the Barbarian is usually better off taking a higher Con and getting that +1HP/lvl as a defense against Fireballs.
As for Power Attack, NPCs do not get to check the PC's character sheet when deciding how to boost the damage. Even if a DM were inclined to cheat in this manner, he is usually too busy to precisely minmax. Most DMs just guestimate, e.g. '+2 damage vs. heavy armor, +6 damage vs. medium armor, +8 damage vs. light armor'. So the Power Attack effect you describe is theorectially possible, but just doesn't show up in real play.