Which method do you use to determine ability scores?

What method do you use to generate ability scores?

  • Standard (Roll 4d6 six times, eliminate lowest number, total remaining three numbers, arrange as des

    Votes: 43 38.1%
  • Organic Characters (Roll 4d6, eliminate lowest number, assign to stats in order. Reroll any one abi

    Votes: 0 0.0%
  • Customized Average Characters (Roll 3d6, arrange as desired)

    Votes: 0 0.0%
  • Random Average Characers (Roll 3d6, place stats in order)

    Votes: 1 0.9%
  • High-Powered Characters (Roll 5d6 six times, eliminate two lowest dice each time. Arrange as desire

    Votes: 1 0.9%
  • Floating Reroll (Roll 4d6 six times, disragarding lowest roll each time. Reroll lowest die once. A

    Votes: 1 0.9%
  • Low-powered campaign point buy (15 points)

    Votes: 0 0.0%
  • Challenging campaign point buy (22 points)

    Votes: 0 0.0%
  • Standard campaign point buy (25 points)

    Votes: 4 3.5%
  • Tougher campaign point buy (28 points)

    Votes: 20 17.7%
  • High-powered campaign point buy (32 points)

    Votes: 21 18.6%
  • Other (List below)

    Votes: 22 19.5%

I use the standard method - even though I allowed the high-powered in my campaign once (just for the fun of it - it was absolutely no problem).

As a DM I'm a firm believer that characters shouldn't necessary be equally gifted from the beginning because it supports my view that people in real life are not born equally gifted either. So giving that I'm stubborn about this attitude, I wouldn't even play in a point-by system (but then again - I never get the chance to be a player anymore anyway :rolleyes: )

-Zarrock
 

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"Other" for me: base 3 in each stat, 1:1 point buy with 56 points to spend (apply racial modifiers normally).

This handy little system was developed by either Plane Sailing or seasong on these boards (I'm ashamed that I can't remember which -- and both are full of good ideas, so that doesn't narrow it down :o), and works out to almost exactly the number of points you get with an average spread using the "4d6 drop the lowest" method. (More than you'd get with WotC's scaled 32 point buy, for those who are curious.)

Point buy methods rock. :D

(Edit: a tired haiiro makes typos.)
 
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I've always been a fan of rolling 4d6 seven times. on each roll drop the lowest die, then drop the lowest of the seven scores. Arrange as desired. No electronic die rollers, no other means of mechanical or electronic intervention. All stat rolls during creation are made at the table with your own two hands in front of all other players and the DM. When players "roll" stats on their own, they come back with far too many 18s for mere chance rolling.

~Box
 

We used to roll 4d6, but then one player got something like two 18s and the rest over 14, and his character was a truck. So now we have fixed stats to start:

17, 16, 14, 13, 12, 10.
 

74 points divided up amongst attributes on a 1 for 1 basis. Up to 2 discretionary points awarded by GM for backstory which ties character into one or two of the ongoing campaign threads.

Racial adjustments applied after everything else done.
 


25 point buy, but with 1 point on the point buy scale per level thereafter rather than the 1 point without scale from the core rules.

So buy level 20 you have a 44 point character, +/- racial mods
 


In both campaigns I currently run, players had to use the 28 point buy method. Next campaign, I might consider a standard array. We'll see...;)
 

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