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Which module in WotC's Adventure Path Series is the deadliest?

Which module in WotC's Adventure path Series is the deadliest?

  • The Sunless Citadel

    Votes: 6 5.0%
  • The Forge of Fury

    Votes: 21 17.4%
  • The Speaker in Dreams

    Votes: 6 5.0%
  • The Standing Stone

    Votes: 2 1.7%
  • Heart of Nightfang Spire

    Votes: 52 43.0%
  • Deep Horizon

    Votes: 3 2.5%
  • Lord of the Iron Fortress

    Votes: 8 6.6%
  • Bastion of Broken Souls

    Votes: 23 19.0%

Kershek said:
Falling Icicle, it sounds like you just described a great adventure. It was very difficult, but survivable, and you still remember it 2 years later.

That is true for HoNS for me as well (altho it's only about 1 year, I think), and I can tell you, it was everything but a great adventure. ;)

Memories are not necessarily good ones. :D

Bye
Thanee
 

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Kershek said:
Falling Icicle, it sounds like you just described a great adventure. It was very difficult, but survivable, and you still remember it 2 years later.

Heh... I just want to meet the animal handler who got the warhorse onto the second sublevel of a dungeon (not that it might not be physically possible, just quite a chore to handle once your in and fighting stuff).

Forge is an adventure that will kill adventurers if they treat it like a standard dungeon crawl. My players very nearly suffered losses to the roper (I won't mark that as a spoiler since it's already been mentioned) until they attempted to talk to it at the last possible minute. The sucubus encounter didn't even come close to combat (and basically shouldn't as I interpreted it).

I thought Forge was an excellent adventure as it definately places an emphasis on the concept that just because something lives in a dungeon doesn't mean it has to be killed, and not everything in a dungeon has to be on the same scale of power.
 

Kershek said:
Falling Icicle, it sounds like you just described a great adventure. It was very difficult, but survivable, and you still remember it 2 years later.

I trust you read the last pargraph in my post?

Yeah, it was fun. It was certainly very memorable.

But when they put on the back cover that the adventure is for characters of a particular level, then they should actually design it that way, don't you think?
 

Aristotle said:
Heh... I just want to meet the animal handler who got the warhorse onto the second sublevel of a dungeon (not that it might not be physically possible, just quite a chore to handle once your in and fighting stuff).

You'd be amazed at what a Druid can get animals to do. :p


Aristotle said:
Forge is an adventure that will kill adventurers if they treat it like a standard dungeon crawl.

Yeah we figured that out as soon as we went into the room with the magic carpet...

I even suggested making such a carpet in a leter adventure. And boy, you'd love to have seen the look on everyone's faces at that suggestion.
 

I'll say heart of nightfang spire. Traps which basically kill you a minute after being triggered, huge DC's on most traps, lots and lots of level draining monsters, forced close-combats with creatures that normally would be zero challenge (ie - if you meet a girallon in a normal environment, it simply will never be able to touch you. In rooms with roofs that are barely above the creature's head, you have to fight on their terms, and they're horrendously under-cr'ed as a result.)

And talk about boring. How many damn empty tower levels did they want to put in?
 

Nightfang spire was the toughest one I ran, and I toned it down! Forge gave me the most laughs as a DM - the party though the best way to deal with the roper was to throw rocks at it! They earned loads of xp for killing it though - they booby trapped a dead body with alchemists fire and fed it to the roper as tribute - what's got tentacles and goes "Woooof!"?
 

Wow, Heart of Nightfang Spire is leading by a mile! This confirms the rumors I have heard about it. Perhaps the title should actully be "Death of Hapless PCs."
 

I played through HoNS and we suffered a TPK while facing off against the final enemy. The module did get a bit repetitive.

I ran it a year or so later, but since I was running it against a higher level group, I had to amp it up a bit. You know what's more fun than an advanced half-girallon/half-dragon? A vampiric advanced half-girallon/half-dragon! I also took the opportunity to spice the adventure up by adding stuff to the empty rooms, and padded the final enemy out with some BoVD goodness. No TPK, but a few character deaths.

For the most part, my PCs walked through Iron Fortress without too much problems. But boy did I come away from that adventure with a very low opinion of it. It all made sense only if you didn't think too hard about it. I haven't run or played in all of the Adventure Path, but my experience show it to be the worst of the series.
 

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