Which "new" adventures are classics?

Not a lot of love for Savage Tide? There Is No Honor is a great intro with some very dangerous scenes (the Rhadogessa), nasty recurring baddies (Vanthus), and undead zombie pirates! :) Churtle is my favorite NPC of all time.

Several good ones in there, though the middle lagged (common in most Paizo APs). The Prince of Demons, however, ended on a very high note.
 

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I'll second the recommendation of the Freeport Trilogy, or at least Death in Freeport. It was the first 3rd party adventure out (released the day of the 3.0 PHB, IIRC?).

The first third party adventure released under the OGL was The Wizard's Amulet, the free pdf from Necromancer. It was on the servers on the day that the PHB was released.

Clark (Orcus) Peterson was involved in the OGL discussions.
 

I think the problem with naming something a "classic" in a particular edition is that one of the things that made the older modules "classic" has been very hard to find in 3.xx and 4.xx modules.

In a phrase - that property is "shared experience".

If you look at all of the older "classic" modules, what makes them classics comes down to this:


  • they were enjoyable;
  • they have some element to them which is memorable; and
  • the experience of having played through the module is widely shared by many players of the game.


Because of that shared experience, the players can trade stories and anecdotes which "ring true" and resonate with another gamer they have never met and never spoken with until that moment in time they talk about a particular "classic" module. They are both instantly talking about something that each of them recognizes.

Example: there are a lot of people who think B2 - Keep on the Borderlands is a "classic" module. It was bundled with the original Blue box version of Basic D&D. The module itself has very little coherency within it. It's just not a well designed module from a modern adventure design perspective.

But it has nostalgia and shared experience in spades. So that's why it gets dubbed a classic. And rightly so.

A1-A4 Against the Slavelords epic path? The same.

As a new edition is released and there is a dearth of new material available, the "first" module out for the system tends to have a lot of people who each played it. The module is a classic not because it was necessarily "good" - but it is a classic because it was widely played. Again - it's the shared experience at work.

So The Sunless Citadel might not be that good an adventure either - but like The Keep on the Borderlands - it was the only game in town for a while so a lot of people have a shared experience of having played it.

This shared experience aspect was something that Paizo under Erik Mona and James Jacobs were both deliberately trying to foster with the Age of Worms AP. They made a consious decision to reach for that brass ring - and they got it, in my opinion.

So while I think that The Whispering Cairn is an excellent module, what makes it a classic is that element of "shared experience"; a LOT of people played it at more or less that same time. They traded stories about it and commented on it and have a certain collective experience in their all having played it.

In that sense, I think Age of Worms was far more successful than the Shackled City Adventure Path, as the AoW AP was released one after the other, every month (SCAP was not - there were frequent large gaps in the production schedule with SCAP), with a DM overview from the very start so that a LOT of Dungeon subcribers started playing it at more or less the same time.

Because groups will game less frequently than others - or blow through adventures faster than others - they didn't all FINISH the AoW at the same time - or at all. So the later adventures didn't have that same shared experience element. Nor, I would add, did the later APs. That does not make Savage Tide bad, Shackled City better, and Age of Worms best.

It does, however, speak to the timing as to how each of the Paizo 3.x APs were released, when they were released and the manner in which they were released.

All of that, imo, points to the Whispering Cairn, along with the Sunless Citadel, as the two leading modules for "classic" status as "classic adventures" for D&D 3.xx.
 
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Expedition to Castle Ravenloft is a horrible reinterpretation of I6 Ravenloft, and I do not believe it will deserve classic status. It's too packed to the gills - trying to cram in too much - and loses much of the original's feel, going from slow-building gothic horror to break-down-the-door cthuhlu schlock.

Yeah, I mostly agree with this. I was kinda expecting something like the zombie attacks and the lightbringers, it fit 3.5's style to have a "hero" organization and some sort of hook that cannot be ignored. But just about everything else with this adventure took everything right about the original Ravenloft, tossed it out a window, and replaced it with a combat encounter.

I thought the idea of the wilderness fanes was interesting, if not presented in the way I would have liked. The module really lost my respect when it allows you to fight Donavich and Madam Eva. In all fairness, I have known groups that would eventually get tired of talking to someone and attack them... But I've never felt like that play style should be encouraged.

In a way, it's an interesting analogy to how the horror genre itself has changed over the years. Still, I'm glad it got some attention in the 3.5 era.
 


I really think Burnt Offerings is destined to be a classic. It was the first of Paizo's non-dungeon APs and it did manage to capture some of that shared experience factor. As evidence I put forth paizo's goblins which are now a byword. There is also this fact: Burnt Offerings is one of the only modules/adventures to be made into a full fledged play and put on stage.

I think my children, when they look back will remember Burnt Offerings with a fondness similar to how I remember Keep on the Borderlands.
 

Gygax's Upper Works is already going for several hundred dollars online - when you can find it for sale, that is. His Necropolis adventure from 1990 and re-released a half dozen years ago ranks just as highly.

Kuntz's Dungeon Magazine adventures are exceptional and make WG5 better than it was originally, IMO.

The first two of the original 3.0 adventure line have a lot of shared adventure experience. Forge of Fury was by far my favorite, but both are well designed.

Whispering Cairn, as previously mentioned, really shows off Mona's adventure crafting skills.

Tomb of Abysthor, and slightly less Rappan Athuk by Necromancer Games.

Dungeon Magazine's Mad God's Key is pretty classic as was the 2E printing of Mud Sorcerer's tomb.
 

Three pages and no one's mentioned Of Sound Mind? Personally, I haven't played it, but I've heard its praises being sung around ENWorld.

For 3E, I'm somewhat fond of Forge of Fury, though I haven't gotten to play it all the way through.

I also think that the Dungeon Crawl Classics deserve mention; in the very least, they filled a void in the wake of the 3.0 WotC adventures for those who thirsted for adventures. Unfortunately, I've only played a couple of the ones I own, though I really liked Legends are Made, Not Born.
 

OP here. I gotta say, I'm pleased with the response this topic has so far. I'll have to check some of these out! But I must admit, I haven't heard of most of the adventures being discussed here. (Truth is, if they weren't advertised on the WotC website, odds are good I'd never heard of them, only the companies that publish them.)

Since everyone else's lists are a fair bit shorter than mine, I'll trim my original list down:
  • The Burning Plague (3E)
  • The Sunless Citadel (3E) and Forge of Fury (3E)
  • Red Hand of Doom (3.5E)
  • DD2: The Sinister Spire (3.5E)
  • H1: Keep on the Shadowfell (4E)
To me, these are classic because because they're the ones that contributed the most to my own gaming. As far as I'm concerned, quality isn't nearly so important to making something classic as "relative originality" is. These were some of the "firsts" for me and my players, and so they're our "classics".
 

From my vantage point

Sunless Citedel
Death in Freeport
Idylls of the Rat King
Red Hand of Doom
Forge of Fury
Life's Bazaar
 

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