Stacie GmrGrl
Adventurer
The ones I did vote for is Eberron, Council of Wyrms because the name is cool, Planescape, Spelljammer, Dark Sun, Dragon Fist, and Ghostwalk.
I feel that each of these does something really unique that the others don't quite do, although I could see Council of Wyrms being a mini-setting within another larger setting. The rest cover everything else for me.
Eberron for the fantasy punk.
Council of Wyrms for the fantasy dragons focus and how dragons are so important in the setting.
Dark Sun because its fantasy post apocalypse and fantasy psionics, although if there was a setting outside the D&D realm that would do this better its Earthdawn.
Dragon Fist because its fantasy martial arts/wuxia feel.
Placescape because it's fantasy planes epicness and how it touches all other worlds.
Spelljammer because to me it's Star Wars like with a D&D skin, so space fantasy.
Ghostwalk because of its focus on ghosts and ghost characters and how it blends undead with living characters. Like Council of wyrms, could be a mini-setting within a greater setting.
I feel that each of these does something really unique that the others don't quite do, although I could see Council of Wyrms being a mini-setting within another larger setting. The rest cover everything else for me.
Eberron for the fantasy punk.
Council of Wyrms for the fantasy dragons focus and how dragons are so important in the setting.
Dark Sun because its fantasy post apocalypse and fantasy psionics, although if there was a setting outside the D&D realm that would do this better its Earthdawn.
Dragon Fist because its fantasy martial arts/wuxia feel.
Placescape because it's fantasy planes epicness and how it touches all other worlds.
Spelljammer because to me it's Star Wars like with a D&D skin, so space fantasy.
Ghostwalk because of its focus on ghosts and ghost characters and how it blends undead with living characters. Like Council of wyrms, could be a mini-setting within a greater setting.