D&D 5E Which non-Realmsian setting for you?

Which Non-Realmsian Setting Would You Like Next?

  • Birthright

    Votes: 126 13.5%
  • Blackmoor

    Votes: 51 5.5%
  • Council of Wyrms

    Votes: 34 3.6%
  • Dark Sun

    Votes: 189 20.2%
  • Dragon Fist

    Votes: 10 1.1%
  • Dragonlance

    Votes: 143 15.3%
  • Eberron

    Votes: 226 24.2%
  • Ghostwalk

    Votes: 18 1.9%
  • Greyhawk

    Votes: 298 31.9%
  • Jakandor

    Votes: 9 1.0%
  • Kingdoms of Kalamar

    Votes: 27 2.9%
  • Lankhmar

    Votes: 47 5.0%
  • Mahasarpa

    Votes: 7 0.7%
  • Mystara

    Votes: 132 14.1%
  • Nentir Vale

    Votes: 61 6.5%
  • Pelinore

    Votes: 9 1.0%
  • Planescape

    Votes: 227 24.3%
  • Ravenloft

    Votes: 171 18.3%
  • Rokugan

    Votes: 29 3.1%
  • Spelljammer

    Votes: 134 14.3%
  • Thunder Rift

    Votes: 15 1.6%
  • Warcraft

    Votes: 29 3.1%
  • Wilderlands of High Fantasy

    Votes: 47 5.0%
  • The Hysterical "What?!!?one! I can't believe you forgot XXXXXX!" option

    Votes: 37 4.0%

The ones I did vote for is Eberron, Council of Wyrms because the name is cool, Planescape, Spelljammer, Dark Sun, Dragon Fist, and Ghostwalk.

I feel that each of these does something really unique that the others don't quite do, although I could see Council of Wyrms being a mini-setting within another larger setting. The rest cover everything else for me.

Eberron for the fantasy punk.
Council of Wyrms for the fantasy dragons focus and how dragons are so important in the setting.
Dark Sun because its fantasy post apocalypse and fantasy psionics, although if there was a setting outside the D&D realm that would do this better its Earthdawn.
Dragon Fist because its fantasy martial arts/wuxia feel.
Placescape because it's fantasy planes epicness and how it touches all other worlds.
Spelljammer because to me it's Star Wars like with a D&D skin, so space fantasy.
Ghostwalk because of its focus on ghosts and ghost characters and how it blends undead with living characters. Like Council of wyrms, could be a mini-setting within a greater setting.
 

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Dark Sun because its fantasy post apocalypse and fantasy psionics, although if there was a setting outside the D&D realm that would do this better its Earthdawn.
I really don't see how Earthdawn is post-apocalyptic, except in the technical sense that an apocalypse has happened. The material I have, which admittedly is limited, generally casts Earthdawn as being past the post-apocalyptic stage, what with kingdoms like Throal and Thera thriving (probably because the th:s).

I mean, most fantasy settings have some sort of Big Disaster in their past. That's generally why there are so many ruins in them for PCs to explore. Earthdawn's apocalypse might have been more recent, but it's been a century since people emerged from the kaers.
 

I really don't see how Earthdawn is post-apocalyptic, except in the technical sense that an apocalypse has happened. The material I have, which admittedly is limited, generally casts Earthdawn as being past the post-apocalyptic stage, what with kingdoms like Throal and Thera thriving (probably because the th:s).

I mean, most fantasy settings have some sort of Big Disaster in their past. That's generally why there are so many ruins in them for PCs to explore. Earthdawn's apocalypse might have been more recent, but it's been a century since people emerged from the kaers.

Technically, Earthdawn's major apocalyptic disaster hadn't actually happened yet. Remember that this is the same setting as Shadowrun, only thousands of years prior.
 

I second the "Greyhawk seems just as generic as FR" sentiment. I think it is mostly a nostalgia thing. If you started with Greyhawk you think it's grand, and if you started with the Realms ditto.

I've played both extensively, and while Greyhawk feels more "limited" in the style (medieval fantasy to a tee) but it does what it does really well, the Realms have more and different cultures/flavors to it, though loses any sense of uniqueness because it encompasses so many styles (slaver states, monarchys, jungle realms, ancient empires, etc etc).

Thankfully, I like both but the Realms a bit moreso once you slap Al-Quadim onto the same world. I don't mind them focusing on either. :-)
 

I definitely want to see Dragonlance, but would also like to see Eberron and Mahasarpa. Dragonlance is where I cut my D&D teeth, and it has some of the best lore out there. Some people think that since we had the Tyranny of Dragons that there will be no Dragonlance. I think that if we do have Dragonlance, it won't be the overdone, stereotypical and contrived Dragonlance.

Eberron is my second love setting. Again, setting lore is top notch. I would have prefered we had Eberron instead of FR, but what do you do.

I actually almost ran Mahasarpa. It seems like a lost gem in WotC repertoire.
 

Greyhawk, Blackmoor, and Spelljammer are settings that might draw me in to actually playing 5E and which I'd nonetheless consider strongly to use for a 1E game. Ravenloft would also be interesting to see a different - and hopefully more unified - take on the original setting, but I strangely would not care to try 5E there. I'd much rather use that as a setting for 1E. I'd add a vote for Wilderlands but I just don't see WotC as being able to handle it in a manner appropriately faithful to its philosophical origins and distinct style. The rest I just don't care about. Well, MAYBE Dark Sun would make interesting reading but I have no interest to ever use it as a game setting.
 



How about no world at all?
Just make things utterly neutral and allow the DM to decide how it fits in his own games.

Beyond that, Kingdoms of Kalamar.
I love that setting.

I'd be shocked if Kalamar ever came back with a D&D license attached to it. From what I know (speaking as a former employee), neither Wizards or KenzerCo is interested. There were a lot of hassles on both sides, since Wizards had to approve everything with the D&D logo on it.

Not to mention that KoK got kinda screwed by the OGL/SRD. It barely got the D&D logo/license and started releasing products before the open game license arrived and KoK got lost in the flood of third-party products. But that's another story.
 

I'd be shocked if Kalamar ever came back with a D&D license attached to it. From what I know (speaking as a former employee), neither Wizards or KenzerCo is interested. There were a lot of hassles on both sides, since Wizards had to approve everything with the D&D logo on it.

Not to mention that KoK got kinda screwed by the OGL/SRD. It barely got the D&D logo/license and started releasing products before the open game license arrived and KoK got lost in the flood of third-party products. But that's another story.

Plus Kingdoms of Kalamar is now the core setting of the new HackMaster, so it's highly unlikely that there will be support for other systems.
 

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