Which of the A, C, D, G or Q modules have you played or ran?

Which of these adventures have you played in or ran?

  • A1: Slave Pits of the Undercity

    Votes: 102 59.3%
  • A2: Secret of the Slavers Stockade

    Votes: 94 54.7%
  • A3: Assault on the Aerie of the Slave Lords

    Votes: 80 46.5%
  • A4: In the Dungeons of the Slave Lords

    Votes: 80 46.5%
  • C1: Hidden Shrine of Tamoachan (any version)

    Votes: 72 41.9%
  • C2: Ghost Tower of Inverness

    Votes: 81 47.1%
  • C3: Lost Island of Castanamir

    Votes: 20 11.6%
  • C4: To Find a King by Bob Blake

    Votes: 17 9.9%
  • C5: Bane of Llywelyn by Bob Blake

    Votes: 15 8.7%
  • D1: Descent Into the Depths of the Earth

    Votes: 108 62.8%
  • D2: Shrine of the Kuo-Toa

    Votes: 103 59.9%
  • D3: Vault of the Drow

    Votes: 101 58.7%
  • G1: Steading of the Hill Giant Chief

    Votes: 117 68.0%
  • G2: Glacial Rift of the Frost Giant Jarl

    Votes: 112 65.1%
  • G3: Hall of the Fire Giant King

    Votes: 107 62.2%
  • Q1: Queen of the Demonweb Pits

    Votes: 97 56.4%
  • None of these.

    Votes: 28 16.3%

I've never done the A-series, nor D-series. I seem to be in a severe minority of voters, however, in that I've run all three of C3-4-5. Castanamir rocks...someday I have to use this one again. C4 and C5 I didn't think too much of, and neither did my players...by halfway through C5 they were counting the minutes till it was over. I've run G1 and played in G2 and 3, and recently ran Q1 though with the alternate end section from Dragonsfoot.

Lanefan
 

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The As have it. As a player.

Though I think someone might have run a very heavily modified version of at least one of the Gs (I'm not familiar enough with them to know for sure, really.)

The rest, I've only heard of. . . or briefly seen, in a couple of cases.
 


I have run A1, A2 and A3. The first two several times, but the most recent and successful was in my "The Oath" 2E campaign, in which I ran an adaptation of A1 and A3 (throwing a Dungeon adventure between them for some extra XP). Obviously, I did not have A3 end with the railroad the tournament version is written to end with.

C1 led to the TPK that ended the above-mentioned campaign. I placed it on an island where the old Olman culture was replaced by vegepygmies that worshiped a T-Rex (as the dino is carnivorous it never thought of them as food) and they would try to get it meals as sacrifices. The PCs fell into the shaft leading to the temple's lowest level (as in the tournament version) while running from the T-rex which was way beyond their level to defeat. They were killed by the Nereid/Electric Eel encounter of all things.

I ran C2 in the foggy days of my early D&D experiences, so it doesn't really "count" to me - I do have it on reserve in a special place in my homebrew in hopes of running it one day (perhaps my current campaign).

I ran C3 in that same campaign when they were around 3rd/4th - except, I did not have access to the module anymore so I made it up (including maps) from the memory of having run it 2 or 3 times before. The gingwatzim and all that was lame, but I liked the setting of the thing.

I own C4 and C5. I have never run C5 and C4 only in those afore-mentioned foggy days. I had planned to adapt them for my "The Sign of Four" 2E campaign if they had failed to rescue Prince Edmund in N2 - Destiny of Kings (great module!)

The Gs and and Ds are all from the early days, though I also played through G1,2,3 and had a hell of a whole lot of fun, back in high school days.

I own Q1 and have read it. Never played or ran it.
 

I've never even tried to run or planned to run the As though I do have them. I also never ran C1, 3-5.

I've ran the G's at least 3 times all the way through and have done the full Drow series (D1-3 and Q1) once.
 


I played C2 twice... and my character died both times at the exact same spot, stupid Medusa.
I played the D series once and ran it once, good times!

Bel
 
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please

Those of you that haven't run G1-3, you really should. And, if you have a chance to play, for god's sake don't read them beforehand. G2 and G3 are very tough, and in surprising ways (i.e. not necessarily "there is a room with 25 fire giants sitting on their bunks", although you might think that's what's there).

I tried to run D3 but when my players got to the cavern they basically said, "A whole country full of drow elves? Let's get out of here!". :p

BB
 


I've run Ghost Tower of Inverness and To Find a King. I also converted Ghost Tower for 3rd edition years ago. It used to be here before the conversion guidelines changed.
 

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