• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Which of these games have you been wanting to play?

Which of the following games (if any) would you like to play?

  • All Flesh Must Be Eaten

    Votes: 104 21.7%
  • Buffy the Vampire Slayer

    Votes: 88 18.3%
  • Call of Cthulhu 6e

    Votes: 190 39.6%
  • Castles & Crusades

    Votes: 131 27.3%
  • Conan

    Votes: 150 31.3%
  • Dungeons & Dragons 3.5

    Votes: 337 70.2%
  • d20 Modern

    Votes: 192 40.0%
  • d20 Modern: Future

    Votes: 182 37.9%
  • d20 Modern: Urban Arcana

    Votes: 125 26.0%
  • Exalted 2e

    Votes: 82 17.1%
  • GURPS Fantasy 4e

    Votes: 68 14.2%
  • GURPS Powers 4e

    Votes: 32 6.7%
  • HackMaster

    Votes: 99 20.6%
  • HōL

    Votes: 23 4.8%
  • Iron Kingdoms

    Votes: 154 32.1%
  • Legend of the Five Rings 3e

    Votes: 79 16.5%
  • Mage: The Awakening

    Votes: 80 16.7%
  • Mutants & Masterminds 2e

    Votes: 205 42.7%
  • Paranoia XP

    Votes: 135 28.1%
  • Pendragon

    Votes: 73 15.2%
  • Shadowrun 4e

    Votes: 155 32.3%
  • Starship Troopers

    Votes: 49 10.2%
  • Transhuman Space

    Votes: 41 8.5%
  • Vampire: The Requiem

    Votes: 80 16.7%
  • Warhammer FRP 2e

    Votes: 128 26.7%
  • Werewolf: The Forsaken

    Votes: 60 12.5%
  • WitchCraft

    Votes: 39 8.1%

  • Poll closed .
If it was from my list of owned rpgs I'd add Arcana Unearthed, Iron Heroes, and Wheel of Time (Though I'm not sure AU or WoT are still in print).

I'd enjoy playing a ftf Hackmaster or C&C even though I don't have the rules, familiarity with old edition D&D would be close enough with a good DM ftf I'd think.

Conan maybe, similar to HM and C&C though I think the combat changes I read about might make it less familiar and a little more mechanically cumbersome, thus less appealing.

d20 Modern with magic would be fun so I put down D20 UA even though I'd be going off srd and D&D familiarity for the most part.

A good CoC one shot would probably be fun and 6e probably is not that different from 4e which I have or the basic brp Elric! book.

Shadowrun, Paranoia, WFRP, old edition familiarity and fun past experiences means I should generally have put a yes instead of no here.

Witchcraft, maybe. I've got the free pdf, but never read it. Would be a lot of work to get up to speed I think.

3.5 definitely.

Iron Kingdoms, pass but might try it. D&D with guns is not really my cup of tea.
 

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I voted for Conan, d20 Modern: Future, Iron Kingdoms, and Mutants & Masterminds 2e.

Also, I'm interested in the following, from the secondary list:

Runequest (for Lankhmar)
Spycraft 2.0 (maybe)
Traveller D20
d20 Dark*Matter

Also, I want to get my hands on the Castlemorn setting, as well as try out the Violet Dawn campaign setting from The Inner Circle.

KF72
 

There is a big difference between want to and willing. I want to play Transhuman Space. I am willing to play d20 Future and Iron Kingdoms.
 

Cutter XXIII said:
Savage Worlds!

Everyone should try it twice.

I played in a great Savage Worlds game at Dragon*Con. It's one of the new RPGs I'd probably be willing to pick up. Even though I wasn't impressed by the book (I thought it was slightly overpriced and had a horrible layout), I was so impressed by the game I played that I want to give it a chance.
 

Cedric said:
Lejendary Adventures (if I'm remembering correctly) has WAY too complicated character generation for a one shot.
Which is sad because, if I'm remembering correctly, it could be simplified a lot without really changing anything. (Like the way (A+B)C=(X-B)/C could be simplified.)
 
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w_earle_wheeler said:
I played in a great Savage Worlds game at Dragon*Con. It's one of the new RPGs I'd probably be willing to pick up. Even though I wasn't impressed by the book (I thought it was slightly overpriced and had a horrible layout), I was so impressed by the game I played that I want to give it a chance.

Savage Worlds is great fun. It would be easy to switch games/GMs/genres from week to week, too.

From the list, I selected Warhammer FRP 2e because I'm running it now for my weekly group. All the mooks (extras) have zero wounds and are subject to sudden death criticals, though. These changes make it more like Savage Worlds in terms of shifting the balance of power in favor of the players and reducing my bookkeeping work. I'm using the module Karak Azgal. What could be better than exploring dwarfen ruins full of danger & treasure? It's fun.
 

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