Haltherrion
First Post
After reading both, I prefer the second but I will say as I read the first it seemed fine. But between the two, I've always loved "dark age" kind of settings. I find them an interesting period. My current campaign setting is a dark age period and I've used them a number of times.
From a campaign construction point of view, I would also offer:
From a campaign construction point of view, I would also offer:
- Setting #2 is a "smaller" world. That is, there are isolated pockets of civilization and presumably, fewer people. This has several campaign effects:
- You can create less of the world initially and fill in the pieces as the players discover them.
- Dark Ages make for more strife and chaos with no over-arching authority to preserve order and fewer resources. This makes for more campaign hooks and more for adventurers to do.
- Power centers are small and plentiful (lots of petty kings and the like) which puts them on a footing that players can more easily effect giving them more say in the world. Possibly they can even become a new power center themselves. (As an example think of the 'king' in 13th warrior versus the Roman Emporer. The former anyone could walk up to and ask for a meal, the latter you might never see except at a great distance).
- From the players' perspective, there is going to be concern that in setting #1 they will be ordered around by some military authority ("Go here, kill this. Now go there."). This is something most players really hate. Although there are ways to do this that should be fine with most players, they just hate the thought of it. Setting #2 will appear to offer much more free will to the players.