[old thread, old lurker(2015!) back into 2e since '22, played 2e throughout the 90s] Since I run Dark Sun, they "require" some of the optional rules like WP/NWP, different ability dice method, Psionics. I say required, but I could easily pass on them.
I'm using the standard initiative in 2e, in the past/and current other groups we used individual initiative modified by speed/casting time etc., since I run DS in a pbp/play by post, it's to choppy and slow to do. I started to enjoy standard initi in B/X or group init as ref. there. [ each group rolls a die to determine who goes, pc team is one group, whole group goes the same time"]
One that stands out for me is "Horde Combat" not sure what to call it, but in the [wizard/dragon cover] dmg.pg.57 is where I got it, but I think i altered it slightly.
[HB] Starting at 4th level, warriors in melee fighting a creature(s) with 1HD or less, double their attacks. Every four levels they add +4HP, so at 12th level it would be 2HD or less, 20 is 3HD or less.
Using this optional rules, XP will be given for the cash value of non-magical treasures.(dmg.pg.47)
Character Creation Method 1 (ds.pg.2) (roll in discord/misc) Rolling Player Character Ability Scores Roll ‘6x 4d4 + 4’ [bugsy], assigned to stats in order: str/dex/con/int/wis/cha First character is 3rd level. Max HP for first level. Alignments: LG/LN/LE, N/NG, CG Races: Mul, Human, Elf, Half-E...
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