steeldragons
Steeliest of the dragons
Yeah... I really do like the idea of Magic Initiate because having 5 cantrips allows me more utility spell options. I can take a pair of combat spells-- one ranged like Ray of Frost, one close-quarters like Shocking Grasp, then still have space to take things like Blade Ward for defense, and Mage Hand and Mending (or whatever) for utility. The big conundrum though is the 1st level spell-- since that is one I never get to change out of, and only gets cast once per long rest... I'd ideally not want to use it for something like Shield because I'd still have to take Shield as one of my EK spells (cause I know I'd need to probably use it more than once.) But that just seems like a waste of known spells, doubling up like that. Mage Armor at least was a full eight hours, so using that once per day in that slot seemed to make the most sense. I'd really need to comb through the 1st level Wizard spell list to find a spell that I wouldn't want to use more than once (because I'd rather use an EK known spell slot for that) but at the same time would use it often enough to actually make that known spell useful. Ugh.
I almost feel like I should take Resilient as my feat just to save myself the agony of making that irrevocable choice now, before I've had a chance to play the character. Maybe at 6th level, once I've seen the character in action and I get a better sense of what spell I find myself only needing/using once per long rest... then I can pick that up with Magic Initiate and swap out the EK known version to another spell at that point. Because at least I *know* that Resilient is 100% useful to me right at the top.
Decisions, decisions. Thanks folks for your input!
The idea of a bladesinger in a climactic battle [presumably not occurring more than once per day], swiping with their blade to release a blast of arcane devastation before closing to finish the job with cold steel is, fairly, quintessential to my fluff/conception of the class. Burning Hands or Magic Missile [why not three individual bolts of energy being flung from the blade?...which always hit their intended targets!]
Work off the character concept...the image...not the "build." Should I take Shield or not, because a "point" of AC is so going to alter/make/break my concept of this character? Nah.
Rule of cool, man. Go for the cool imagery before "1 point here, 1 point there, is going to somehow make my character 'better'."