Which PrCl would you never want in your game? (part 2 - CArc)

Which PrCl from Complete Arcane would you never want in your game?

  • Acolyte of the Skin

    Votes: 34 18.9%
  • Alienist

    Votes: 47 26.1%
  • Argent Savant

    Votes: 26 14.4%
  • Blood Magus

    Votes: 41 22.8%
  • Effigy Master

    Votes: 30 16.7%
  • Elemental Savant

    Votes: 19 10.6%
  • Enlightened Fist

    Votes: 25 13.9%
  • Fatespinner

    Votes: 35 19.4%
  • Geometer

    Votes: 32 17.8%
  • Green Star Adept

    Votes: 73 40.6%
  • Initiate of the Sevenfold Veil

    Votes: 29 16.1%
  • Mage of the Arcane Order

    Votes: 27 15.0%
  • Master Transmogrifist

    Votes: 28 15.6%
  • Mindbender

    Votes: 29 16.1%
  • Seeker of the Song

    Votes: 23 12.8%
  • Sublime Chord

    Votes: 24 13.3%
  • Suel Arcanamach

    Votes: 34 18.9%
  • Wayfarer Guide

    Votes: 34 18.9%
  • Wild Mage

    Votes: 43 23.9%

Li Shenron

Legend
Second episode of "kick one PrCl off this book!" :)

You can actually vote more than one if you wish, but I suggest to concentrate on not more than 2-3.

The reason why you hate the class(es) you vote is up to you: poor concept, bad design, underpower, overpower, etc... but the effect is that you really would not want that class to be part of your game.

For those who may argue why this part II is about Complete Arcane and not the warrior counterpart, the answer is my own business :] Ok, really it's just because at the moment I haven't chosen myself what to vote from the previous two books... :p

And my own vote off from the Complete Arcane is... the Green Star Adept.
First because I think I've rarely seen a weaker character concept, and even by "adapting" the class to another material more appropriate to your campaign, it still remains odd but uninspiring to me.
It also has some meaningless requirements: what does combat (BAB, Combat Casting) has to do with brewing a potion of a rare substance and drink it? And please... Knowledge Architecture??? :confused:
 
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My vote is on the Green Star Adept as well, I'm afraid... I just don't see it. I just don't, and I tried.
"Hey! I drink this rock infusion... and become more and more rock-like! Isn't that COOL?"

No, it isn't.
 

Fatespinner, for balance reasons. Full spellcasting progression until the last level for a meager few ranks in Prof: Gambler. And all of the save DC abilities aren't exactly lousy.
 


As long as this doesn't turn out to be another "Mystic Theurge-like brawl", I'll play along. I voted Alienist, Effigy Master and Wayfarer Guide.

Alienist: It's just plain weird (okay, it's the concept of the Far Realm, but still...) and the mechanics doesn't make it a very good choice either. Besides, I don't think the artwork is good, but that's a matter of personal taste...

Effigy Master: I never figured out why you would need to enter a prestige class to make constructs when you can just take the Craft Construct feat. Couldn't they just make a Craft Effigy feat instead? Not there's anything wrong with the mechanics, but I still think it's a bit too specialized a field to grant it an entire prestige class, even though it's only 5 levels.

Wayfarer Guide: Anybody heard of greater teleport? I never figured out the need for this prestige class in the first place, so I was rather disappointed to see it make a comeback in this book...

Finally, I don't understand why people don't like the Green Star Adept. Granted, the fluff isn't exactly the class' strongest point, neither are its requirements, but I still think it's pretty cool
 

My picks:
  1. Elemental Savant - Primarily because I think the energy/elemental equivalence is dunderheaded. If I chopped off 10th level and renamed it the "energy savant", it would be more worthwhile, but if you want an elementalist PrC, there are better takes out there (like Blackmoor's Elementalist.)
  2. Mindbender - too much like a psionicist.
  3. Seeker of the Song and Sublime Chord - The concepts simply do nothing for me. I know they were looking for nifty variant bard concepts; the problem is really with the bard: it's too narrow to begin with... finding a "specialization" for it is tricky.
  4. Suel Arcanamach - There are better third party fighter/mage variants out there.
  5. Wild Mage - It's the Tome of Magic wild mage repackaged, sans wild magic spells. Better/more creative variants exist in third party products (esp. Wild Spellcraft.)

Mage of the Arcane Order just squeaked by on the assumption that is just needs to lose a level of spellcasting.
 


I voted for the Wayfarer's Guide.

I find it bland, boring and pointless. If Li Shenron had accidentally missed it off the poll list I wouldn't have noticed it was missing.

I like the Green Star Adept. It won't fit in to everybody's campaigns, but it has what I am looking for in a WotC prestige class - it is something I would never have thought up by myself, it is completely different to any other prestige class that I know of, and it sparked my imagination.

I love the idea of something falling from the sky and triggering widespread chaos as everybody tries to grab its finite power for themselves before it is used up.

I don't see any player going for it, but it makes a great class for NPCs.

I've added two 10th level Green Star Adepts to my campaign setting. As they no longer age, they have been around for centuries, and are the only ones who remain out of the people who used the star metal the last time the Green Star visited. They also hate each other with a passion and seek to foil each other's schemes wherever possible.
 

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