Which race should rule the world?

LuYangShih

First Post
After reading the thread about Elven lifespans and experience here in the General RPG forums, I've decided to start another thread so that the topic isn't completely hijacked. The question is, what race, in a standard fantasy world, should rule the world, or at least the largest portion of it? Usually, Humans retain the highest position, and for good reason, but should other races conquer or hold a more significant portion of most worlds?

I figure the main contenders would be the races from the PHB, and the most common Humanoids, like Orcs and Goblins. Below is a list of advantages and disadvantages three of the races have, in my opinion. Remember this is just my point of view on the subject. This is how I see it:


Humans:

Advantages:

1. A high standing population and high birthrate makes Humans very common. They have relatively short lifespans, but long enough to master most professions and retain a semblance of organization among their communities.

2. Very adaptable. With the bonus feat and bonus skillpoints, they can probably survive well in almost any terrain and/or situation, with the exception of underground communities, thanks to the lack of even Low Light Vision. This high level of adaptibility extends to what classes they can choose, and Human populations would likely have an even distribution of Wizards, Clerics, Fighters, and so on.

Disadvantages:

None, really. The Humans seem to lack any major weaknesses that could be easily exploited by other races.

All in all:

Humans really seem to be the best world conquerers in many ways. With a base alignment of Neutral, it would be simple to sway and control large groups of Humans, which is perfect for an army of conquest. All the Humans really need is a leader, and they can field massive armies, that can be replaced quickly, and in addition have unparallelled versatility, allowing them to adapt to any situation or battle. The main disadvantage the Humans have is the lack of ability in an underground struggle, but I suppose that's why you see so few Human underground Empires.


Elves:

Advantages:

1. A long lifespan means Elves would theoretically have more experience and knowledge than the shorter lived races. They would also have more time to wage a long, protracted war, and probably wouldn't mind enacting a siege that lasted a decade or longer.

2. With the favored class of Wizard, Elves would have more arcane spellcasters to call upon in times of war, meaning they could create magical protections, move quickly over vast terrain, and execute fast hit and run attacks better than the other races.


Disadvantages:

1. While the Elves do have a long lifespan, they also have a lower standing population and birthrate than almost any other races in most standard campaign worlds. This means that every loss an Elven force takes hurts, and will take a long time to replace. This severely hampers the Elves ability to take and hold territory, as well, since occupation forces are required to keep hostile lands in check for a few years.

2. With a standard alignment of Chaotic Good, the Elves will be unlikely to do well in an organized conquest of other lands. The Elves seem to be designed much better for defense or quick raids on the enemy, rather than a war of conquest.

3. With a low Constitution, and likely less classed Warrior types, thanks to the favored class of Wizard, the Elves would doubtlessly be butchered in open conflict against other races standing armies. They are too frail, and lack the base fighting forces that would be needed to face another such army on the field.

All in all:

The Elves don't really seem like the world conquering types. They would do far better simply defending their own territories, and keeping the other races out. With centuries of time, they could easily devise defenses and magical protections that would be nigh impossible to break through without massive cost.

I could see an Elven Empire developing only if they had allies that could compensate for their lack of occupation forces and ground troops. The Elves do make excellent information gatherers, as well as raiders, so they would be an excellent complement to an actual invading army, but by themselves, they seem to lack the organization, manpower and skills that make up a succesful conquering army.


Dwarves:

Advantages:

1. A high lifespan, a medium sized population and medium sized birthrate make the Dwarves almost perfect for conquering nations. While losses hurt, they are not crippling like in the Elven armies. Thanks to the higher lifespan, they would also have the endurance and patience to see a long term war through to the end, unlike the Humans.

2. The Dwarves are rivaled only by the Humans in sheer bonuses available, and unlike the Humans, all of the Dwarves share the same bonuses. Those include a bonus when fighting Giant types, a bonus against Orcs, Stonecunning, and the bonus to saves.

This means the Dwarves will be more effecient fighters against Giants and Orcs than most armies, they will be able to build better fortresses and fortifications, and they will be able to contend with magic using enemies better than most others as well. They also have Darkvision, which means they operate almost as well in the underground as they do on the surface. Practically perfect for waging war.

3. The Dwarves have fantastic statistic adjustments for waging war. A bonus to Constitution is perfect, making their troops tougher and stronger, both in and out of combat. Dwarves could more easily make forced marches than almost any other race, and their troops are more likely to survive the battle as well.

4. With a general alignment of LG, Dwarves are naturally well organized, and would be easy to mold into an effecient army.

5. Finally, with a preferred class of Fighter, the Dwarves gain another advantage. Almost no other class is better for pure warfare, and with the high Constitution and other bonus abilities, Dwarven ground troops would be almost unstoppable.

Disadvantages:

1. Only one real disadvantage, in my mind. The Dwarves have a move speed of 20', which means they advance slower, retreat slower, and reinforce slower than the other races, in most cases. I think this is easily outweighed by the benefits they possess, but it is a stumbling block that could be capitalized on by the Dwarves enemies.


All in all:

Personally, I think if any race other than the Humans was going to rule the world, or the largest portion of it, it would be the Dwarves. They are well organized, have enough forces to occupy territory, have the patience to see through a large, long term conquest, and have almost perfect statistical adjustments for waging war and holding territory.

Anyway, that's just my opinion on the matter, but I really want to see what other people think. After all, that's only three races, and there are plenty of other approaches the three I listed above could take that I did not list.
 

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Gremlins thrown into the ocean:p


Seriously...I go with dwarves. The listed traits are solid but it's mind set that works for them. They're worse than dog with a toy. If they, as a race, wanted to take over, they could.

Drow could be scarey if they ever decided to cooperatate instead of backstab each other.
 

While I agree that humans are most likely to have the most powerful nations, I was never fond of settings which had pretty much nothing but human nation after human nation, with very few non-human nations inbetween. Personally, I wish more settings had elven empires (formed long before humans got there, of course, and well defended), as well as dwarven empires.

I also gotta mention the Hobgoblins. What're their weaknesses? Because as far as I see, they have none. They have Darkvision, a +2 Dex, and a +2 Con, with no penalties. They're essentially a cross between the best of elves and dwarves. AND they're lawful. Me, I think Hobgoblins have the potential to create massively powerful nations. To bad more settings don't have hobgoblins playing a prominent role. Nevermind the other goblinoids, goblins and bugbears. Goblins are weak and neutral, not lawful, but they come in large numbers. And neutral people can still achieve a high degree of civilization. As for bugbears, well, who can go wrong with big, strong, powerful slave labor/soldiers (Not necessarily slave labor. I see a hobgoblin society as more like a caste system, with the hobgoblins at the top, bugbears at the bottom, and goblins in the middle)?

As for orcs, I don't see much from them, other than controlling savage territories, warring against other races as often as they do other orc tribes. It's doubtful they'd ever amount to much other than the occassional rampaging horde.

Then there're the Xill, who I think would be interesting. They're also lawful evil, and who can argue with 4-armed totalitarian bugs?

I also think a kobold empire would be interesting, but that's just me.
 

Green Knight said:
I also gotta mention the Hobgoblins. What're their weaknesses? Because as far as I see, they have none. They have Darkvision, a +2 Dex, and a +2 Con, with no penalties. They're essentially a cross between the best of elves and dwarves. AND they're lawful. Me, I think Hobgoblins have the potential to create massively powerful nations. To bad more settings don't have hobgoblins playing a prominent role. Nevermind the other goblinoids, goblins and bugbears. Goblins are weak and neutral, not lawful, but they come in large numbers. And neutral people can still achieve a high degree of civilization. As for bugbears, well, who can go wrong with big, strong, powerful slave labor/soldiers (Not necessarily slave labor. I see a hobgoblin society as more like a caste system, with the hobgoblins at the top, bugbears at the bottom, and goblins in the middle)?

Isn't there a hobgoblin empire in Kingdoms of Kalamar? And didn't Birthright have some goblinoid nation?
 

Halflings and GNomes, they would control trade and tech. I see them as rulers and the other server races. They would be merchants and use the power of money and tech to slowly take over.

First would be free trade, then a trade banking system, then the gnome industry, then trade unions replacing governments, then laws!
 

What is the humanoid race that is Lawful and has the highest Int, Wis, and Cha? They'd probably rule the world.

My vote is for Ogre-Mages.
 

NOTE: This post is about politics in the fantasy world and not the real world.

You have left politics completely out of a political discussion. This one oversight makes any thesis proposed drastically flawed.


Here are the principles of politics you should consider in discussing this.

1) The ''ruling'' race is not necesarrily the ruling race. All governments have groups of advisors and what not that aid in running the country. The advisors are usually specialized in a single or maybe two areas. You have advisors for war, economics, history, taxes, etc. etc. Let me ask you this, no matter who the ruling party is or what the position is who makes a better advisor then an elf? Elves have the lifespan to be able to study completely any topic they are presented with. Any ruler who is in the least logical is going to listen to his advisers because he knows they are more informed then him in their choosen areas. Now if you have a human ruler with a panel of elves who is really ruling the place, and who seems to be ruling the place? The kinship between the elves and the humans also supports this position as the elven panel would undoubtedly foster a peace between the two races.

2) The races motives for world conquest. Humans are limited to the surface, but also get along much better in a temperate climate. Humans need more water then almost any other species. We eat both meat and vegitation. Raising animals requires double water, for the crops and for the animals. It is in the best interests of the the race to secure a firm hold on the temperate lands. The elves have their lands in the forests. The forest offers a great deal of natural protection which can easily be enhanced by the elvish wizards. The elves how a low birthrate so their population stays fairly static. The elves are more interested in arts (arcane or mundane) then in world conquest. Without the population pushing expansion the elves have no need or desire to expand the borders of their territory.

Taking this into account a couple of things become abundantly clear.

1) There probably is no ''world-power'' in the fantasy world. The humans might control more above ground lands then the other races but they do not dominate the entire world. The dwarves rule most of the underground in the mountains and the elves are happy to be sitting in their forest safe havens pulling the strings of the humans like a practiced puppeteer.

2) Why would any race (barring the dumber races of goliniods, etc.) want to challenge the status quo? The races have each eeked out their own place in the power system and it is better to stay there and maintain the power you have then to attempt to gain more power and risk loosing what you already have.
 

Humans, by shear numbers at first, and any trade/technology that another race comes up with, humans would be quick to mimic and/or steal. IMO a human army wouldn't be as strong as the others in a soldier-to-soldier matchup, but the versitility of humans as far as classes makes them much more accomplished. Their ability to utilize new tools as well as solve problems makes them the equivalent to dwarves, and the talent with magic puts them on par with the elves. Is there another race that could compete with both of those components and have the numbers to field multiple armies to face different fronts?

Then again, why would one good race want to rule over the others? They may not see eye-to-eye on everything, but I think they could overlook this to keep cooperative trade relations as well as team together to ward off strong evil foes.
 

I think a big factor in the rulers would be their charisma. Nobody would follow those that you can't stand the sight of. So to me the dwarves would suffer an immediate penalty with the -2 to charisma. While they may be able to conquer the land nobody wants them as their bosses. Hobgoblins either. You'd end up with a very oppressive society. The people must like the ruling class or they'll over throw them. This isn't to say that charisma is everything, but it is a major factor in who you trust.
-cpd
 

Draconis Rex

Sorry, but no world-spanning empire is going to be run by humanoids. The true masters of the Earth can only be Dragons.

-- Nifft
 

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