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Which Savage Worlds?

Thanks again. Amazon should have the Deluxe Explorer's edition at my door on Friday 04/19. I'm getting so many ideas for one shots and three or four session mini campaigns that I'm having to write stuff down on any piece of paper that happens to be handy so I don't forget them. My imagination is in overdrive! I just jotted down some notes for a scenario set during the early western expansion in colonial America. Sort of a Daniel Boone/Davy Crockett thing, but with the Native Americans able to use actual spirit magic.

That's what I love so much about SW, it lends itself so well to any kind of game and so well to one shots.
 

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And don't forget there are already many 1-Shots at the Pinnacle website, not to emntion all the settings and games that have already been developed. (Inc a few that would mesh well with idea above. Deadlands is the obvious choice, but there are others for more primitive firearms and an Indian vs Viking settin, whose name escapes me right now).
 

Another cool thing about the explorer editions is you can do this:
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I'm getting so many ideas for one shots and three or four session mini campaigns that I'm having to write stuff down on any piece of paper that happens to be handy so I don't forget them. My imagination is in overdrive! I just jotted down some notes for a scenario set during the early western expansion in colonial America. Sort of a Daniel Boone/Davy Crockett thing, but with the Native Americans able to use actual spirit magic.

(On your western Idea, their biggest IP is Deadlands - go check it out!)

This will be the thing that kills you. No matter what you read, TV show you watch, movie you view, picture you see, music you hear, other gaming setting you have - you will think to yourself "I can Savage that!" I have two Little Ones (tm) and this toy set shows up that has the Mickey Mouse Clubhouse characters in pretty close to 28mm scale plus a big fold out map of the area. Then another set for Strawberry Shortcake shows up. So there I am trying to teach my 2-year girl how to pick Hindrances for her new character so she can save Mickey from that mean old Pete!


There was a thread around here about a month or two ago with the Subject Line "What do you do when you run out of ideas?" and I nearly posted "go play Savage Worlds".
 

I will definitely check out Deadlands.

That's awesome about your kids' playsets. My son is 10 and right now Minecraft is his whole world. I have some ideas for using Legos and MegaBloks to create some Savage Worlds adventures for him. I'm hoping to ween him from the computer a bit and get him into more face to face social interactions.
 

By the way, just had to pipe in once more here -- in case you're wondering, Savage Worlds does "classic" fantasy BRILLANTLY. I'm running a Savage campaign right now in a fairly "D&Dish" home brew setting, and it's working out far, far better than I imagined.

I was worried initially that something might be lost in the overall "vibe," but with a few setting tweaks to magic, and hammering out a quick list of applicable knowledge skills, the game play is incredibly slick and fast, with fun, strategic combats, and just enough "nods to realism" to make it all cohere to the world I'm envisioning.

In play it gives off a very BECMI-like vibe, but with more interesting combats and more dynamic character building options for players.
 



Be careful, Savage Worlds can ruin you for other games. :)

I don't know if it will "ruin you" . . . but it does make it much harder to look at another system, and ask, "Okay really, what does this do better than Savage Worlds?" And in many, many cases, even if it does do something better, it's not worth the trade-off in prep time to use it, or adjudicating it in play. Savage Worlds does so many things well, unless there's a system that has the PERFECT mechanical solution to your absolute system "pet peeve," Savage Worlds fits the bill in so many instances, it's just easy to run with it.
 

Into the Woods

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