• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Which Sci-Fi RPG has the richest setting?

Which of these Sci-Fi RPGs has the most detailed setting?

  • Space Opera (FGU)

    Votes: 5 5.3%
  • Universe (SPI)

    Votes: 0 0.0%
  • 2300 AD (GDW)

    Votes: 13 13.8%
  • Traveller (GDW)

    Votes: 61 64.9%
  • Nebuleon (HinterWelt)

    Votes: 2 2.1%
  • Serenity (MW)

    Votes: 13 13.8%

jdrakeh said:
Well, the 2nd Ed core book (hardcover) is in the discount bin at the FLGS for $15, so I might pick it up just for a look, see (they don't have a SilCore book in stock at the moment, IIRC). How system independent is the material JC book?

The vast majority of the book is fluff actually. And there are OGC stats mixed in if I recall correctly. I need to bust my JC book back out, probably my favorite gaming book to just read ever.
 

log in or register to remove this ad

Captain Tagon said:
The vast majority of the book is fluff actually. And there are OGC stats mixed in if I recall correctly. I need to bust my JC book back out, probably my favorite gaming book to just read ever.

I doubt that the OGC will come in very handy for me. I tend to shy away from using d20 for any kind of sci-fi gaming other than Star Wars, as I think that the system support for the genre (space-faring sci-fi, in particular) is miserable. To be fair, even the Star Wars line took one hell of a long time to get around to proper starship rules. I think it is kind of a shame, really... I can't think of single d20/OGL sci-fi game that has remained popular for any lengthy period of time.

There have been licensed games, of which, only Star Wars had any kind of a noticable, long standing, impact - and even then, it didn't generate enough cash for WotC to keep it alive (it had, apparently, been on life support for the last two years of its life). There have been only two original sci-fi games that I can think of, the most popular of which was pretty heavily infused with D&D fantasy elements. And there have been disappointing revival attempts of OOP games.

I'd kill for a d20 space opera RPG that has some market staying power and mass appeal - and when somebody finally figures out the secret to designing such a game and publishes it, I'll be the first person to pick it up.
 

TheAuldGrump said:
Drat, beaten to it.

The original Traveller did see a hard cover, but only in the UK if I recall correctly. (Back when GW(?) was a distributer for other people's games.)

The Auld Grump - they also had the first hard cover Call of Cthulhu and Runequest 3red ed.

No, not only in the UK and it was from GDW, not GW. Not only do I have this hardback, I bought one as a kid as well. It was how I got into Traveller.

GDW 201. The Traveller Adventure was 202.

There's 4 of them on

http://www.alibris.com/search/searc...t=p&siteID=KLVmR9fE2yU-SnkNs9i6y5fA7v6C7mlT6w

Noble Knight has one

http://www.nobleknight.com/ProductD...anufacturerID_E__A_CategoryID_E__A_GenreID_E_


Though I got one and TTA on ebay about 5 years ago for $10, total. It's not that rare, though you rarely do see one that still has the dust cover.


Though GW might have put out a hardback as well. I dunno. I know they started out doing Traveller stuff, but I always thought they only put out Hardbacks of Chaosium's stuff...
 

DMH said:
How can you define a setting with FTL and the ability to speak to aliens as hard? Harder than Star Wars, yes. Hard, no.

As for my vote, I have to go with Serenity since it is the hardest science rpg you have listed.

Well... the original question was about detail. With all the source books, I think Traveller has a lot of detail (though it was implied detail as someone mentioned, you do need to fill in some of the gaps).

Not sure why you think FTL and ability to communicate with aliens makes it disqualified as "hard sci-fi". I don't know much about Serenity. Does it all take place in our solar system with slower than light ships and no aliens at all?
 

Before I answer, I have to know...are you talking about Universe, the RPG from the 1980's, or Universe, the RPG that just got released?
 

jdrakeh said:
Well, the 2nd Ed core book (hardcover) is in the discount bin at the FLGS for $15, so I might pick it up just for a look, see (they don't have a SilCore book in stock at the moment, IIRC). How system independent is the material JC book?

Dude, that's a total bargain. Even if you don't use the whole setting, there are great ideas in JC. Most of it is setting material, and even if you have a copy of Heavy Gear or something with the 1st edition Silhouette system you'd at least be able to do some conversion. There is, as was mentioned, OGL statistics - even if you're not using OGL if you at least know it that gives you a baseline as well.

The setting material incorporates major points from each of the 1st edition planetbooks (Mercury, Venus, Earth, Mars and Jupiter) as well as material from the 1st edition Space Equipment Handbook and the Spacer's Guide.
 

jdrakeh said:
I'd kill for a d20 space opera RPG that has some market staying power and mass appeal - and when somebody finally figures out the secret to designing such a game and publishes it, I'll be the first person to pick it up.

Core Command could have been that game, but they kind of went off the deep end with "everything must be BIG!". It has some good ideas, but nothing that can't be condensed into just a few pages. Really unfortunate because I looked forward to the game before it was released...
 

Dannyalcatraz said:
Before I answer, I have to know...are you talking about Universe, the RPG from the 1980's, or Universe, the RPG that just got released?

As th poll indicates, I'm talking about SPI's Universe - the one from the 1980s. The new (and totally unrelated) Universe RPG is published by Tower Ravens and, to date, only has a preview rule set available for it (The Universe Primer). I have kind of wanted to check out the new Universe, but refuse to do so until they get the entire rule set published.
 

Wil said:
Core Command could have been that game, but they kind of went off the deep end with "everything must be BIG!". It has some good ideas, but nothing that can't be condensed into just a few pages. Really unfortunate because I looked forward to the game before it was released...

Yeah, I dunno... I haven't heard a single positive thing about Core Command (devout DP9 fans seem particularly critical of it) until just now ;)
 

Well, so far it looks like...

Classic Traveller (The Classic Books and The Classic Supplements)

...and Serenity is starting to look decent based on discussion here...

RPGnet Serenity Discussion

...and if JC is still in the bargain bin, looks like I'll grab that, as well. So...

  • Traveller: The Classic Books
  • Traveller: The Classic Supplements
  • Serenity (if I have enough scratch left over)
  • JC (if it's still in the bargain bin

Traveller obviously has the most widespread appeal of the games I listed (and I suspect of any space-faring RPG currently on the market, actually), so that's why it wins out - I'd like to pick up a game that I can find people to actually play as opposed to yet another ultra cool dust collector (such as Wars, Secret of Ziran or Fading Suns).
 

Into the Woods

Remove ads

Top