Byronic
First Post
Ok, imagine the following scenario. Our heroes are on an adventure to travel to another continent on a diplomatic mission of sorts.
The Emperor of Cantha has decided for reasons of his own that he wishes to subdue and conquer the barbaric and uncouth savages of Euronia. Our heroes (being Euronians themselves) were not happy with this idea and readily accepted a mission to find out why the Emperor has decided to conquer them, and to stop him somehow. Preferably diplomatically but any means are acceptable. A war between Cantha and Euronia would be catastrophic, especially since the Euronian militia are ceremonial at best (the kings of Euronia have decided long ago that Adventurers were far more economical then having a military and more efficient to boot... although not for extended war)
Having arrived there the adventurers humbly submit their gifts for the emperor. However, there has been limited contact at best between the continents for a few centuries and their choice of gifts left something to be desired.
The robes embroidered with the royal dragon was missing the right amount of claws which meant that the gift implied the Emperor was a minor functionary at best.
The marble statue of a White Dragon was considered a thoughtful gift, except that white was the colour of death which translates into a threat on the Emperors life
The flowers (thoughtfully turned to stone by a Medusa) were a remarkably lifelike gift meant to symbolise an enduring union between their nations. A pity that giving it to the Empress translated locally into "Leave your husband and marry me, for your emperor is a feminine poof"
Now, let's say that a DM would be generous enough to allow a roll to notice how inappropriate these presents are, before giving them and starting a war.
Which skill would be appropriate and why?
1) Diplomacy
2) History
3) Religion
4) Custom skill (customs, foreign cultures etc)
5) Other
The Emperor of Cantha has decided for reasons of his own that he wishes to subdue and conquer the barbaric and uncouth savages of Euronia. Our heroes (being Euronians themselves) were not happy with this idea and readily accepted a mission to find out why the Emperor has decided to conquer them, and to stop him somehow. Preferably diplomatically but any means are acceptable. A war between Cantha and Euronia would be catastrophic, especially since the Euronian militia are ceremonial at best (the kings of Euronia have decided long ago that Adventurers were far more economical then having a military and more efficient to boot... although not for extended war)
Having arrived there the adventurers humbly submit their gifts for the emperor. However, there has been limited contact at best between the continents for a few centuries and their choice of gifts left something to be desired.
The robes embroidered with the royal dragon was missing the right amount of claws which meant that the gift implied the Emperor was a minor functionary at best.
The marble statue of a White Dragon was considered a thoughtful gift, except that white was the colour of death which translates into a threat on the Emperors life
The flowers (thoughtfully turned to stone by a Medusa) were a remarkably lifelike gift meant to symbolise an enduring union between their nations. A pity that giving it to the Empress translated locally into "Leave your husband and marry me, for your emperor is a feminine poof"
Now, let's say that a DM would be generous enough to allow a roll to notice how inappropriate these presents are, before giving them and starting a war.
Which skill would be appropriate and why?
1) Diplomacy
2) History
3) Religion
4) Custom skill (customs, foreign cultures etc)
5) Other