Which system for a special forces game?

Doug Justice

First Post
I'm gonna be starting a special forces campaign ala "Rainbow Six" and was wondering which system you would recommend. I haven't picked up Spycraft yet, would it work well?


Thanks,

Doug
 
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Spycraft would definitely work well for a Special Forces type game. The standard setting is biased towards espionage and super-spy, but it's flexible enough that you shouldn't have any problems. You should probably check out the modern arms and equipment guide, too, which has a lot of modern guns and such statted for spycraft. There's also a class guide for soldiers that you might want to check out. I haven't had a chance to look at it, but it would probably have material of interest to you.

drquestion
 


Blast from the Past

Get the old Top Secrets game, if you can find it. Best combat system I've ever seen, as long as you're fighting only humanoids.
 

Rolemaster. I'd love to be able to leave it at that, but I can't. You can't really go past it for realism and the necessary skill-use rules that you're going to need.

Alternatively, if I was about to run a game like that I'd take ShadowRun and remove the magic, monsters and cyber - it works perfectly well with those bits missing.

But RM would be my first choice - if you're a competent GM with time on his hands.
 

If you want gritty and realistic, look for either 'Recon' or 'Aftermath'. 'Recon' was deadly -- the first night we played, each player lost *multiple* characters before we figured out that 'this isn't D&D anymore'!

I've not seen anything in any d20 product that would make me want to use it in a modern, 'realistic' campaign. I really don't feel like a lot of the mechanics in d20 work well for that.
 

Spycraft works great if you want your guys to be super heroes or if you want them to be regular joes who get killed by a bullet just as easily as the bad guy. That's how we played it (no VP, only con score in WP), and it was a ton of fun.
 



Jürgen Hubert said:
Get GURPS Special Ops. It's the book on special forces, at least as far as RPGs are concerned.

And GURPS handles this stuff very well anyway...
Couldn't agree more.
And I hear that the newly-released third edition of GURPS Special Ops is even better than the old one. :cool:
 
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