Ranger REG said:I strongly recommend Spycraft Espionage Handbook (core rulebook), Modern Arms Guide (weapons and firearms supplement), and Soldier/Wheelman Class Guide (for use with the two core classes that are military-oriented).
Rhael said:Rolemaster. I'd love to be able to leave it at that, but I can't. You can't really go past it for realism and the necessary skill-use rules that you're going to need.
Doug Justice said:I'm gonna be starting a special forces campaign ala "Rainbow Six" and was wondering which system you would recommend. I haven't picked up Spycraft yet, would it work well?
Thanks,
Doug

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.