Here are the primary roles as I see them:
Fighter - the person who can stand out the front and swing a big sword.
This is filled well by the Barbarian, Fighter, Paladin and Knight. CW Samurai and Hexblade just might make it, likewise Soulborn and Totemist.
Rangers don't have the HP or AC, Swashbucklers lack the damage potential, as does the Monk.
Trapfinder & Expert - able to deal with skill-based problems and traps!
The Rogue, Ninja, Scout and Beguiler, strangely enough. (Spellthief, possibly, but I'm not familiar enough with them).
Bards lack trapfinding, as does the Lurk (biggest problem with the class).
Blaster - massive damage-dealer through spells; some utility spells.
Wizard, Sorcerer, Druid (strangely enough), Psion
Healer - must be able to cast Restoration, Raise Dead, Cure spells, and contribute in battle
Cleric, Favoured Soul
The Healer role has the most holes in it; if you lack access to spells such as Restoration, and Raise Dead things can quickly become problematic in big campaigns such as Age of Worms. Turn Undead is not a necessity.
Many classes are "hybrid", and make great 5th members (e.g. Bard, Marshal, Dragon Shaman).
Cheers!
Fighter - the person who can stand out the front and swing a big sword.
This is filled well by the Barbarian, Fighter, Paladin and Knight. CW Samurai and Hexblade just might make it, likewise Soulborn and Totemist.
Rangers don't have the HP or AC, Swashbucklers lack the damage potential, as does the Monk.
Trapfinder & Expert - able to deal with skill-based problems and traps!
The Rogue, Ninja, Scout and Beguiler, strangely enough. (Spellthief, possibly, but I'm not familiar enough with them).
Bards lack trapfinding, as does the Lurk (biggest problem with the class).
Blaster - massive damage-dealer through spells; some utility spells.
Wizard, Sorcerer, Druid (strangely enough), Psion
Healer - must be able to cast Restoration, Raise Dead, Cure spells, and contribute in battle
Cleric, Favoured Soul
The Healer role has the most holes in it; if you lack access to spells such as Restoration, and Raise Dead things can quickly become problematic in big campaigns such as Age of Worms. Turn Undead is not a necessity.
Many classes are "hybrid", and make great 5th members (e.g. Bard, Marshal, Dragon Shaman).
Cheers!


