Whirtlestaff's Wizards' Acad. Revisited, OOC02

ah, Yes I do mean something entirely else. in teh book: unearthed arcana on page 97 is a different way of doing things that takes the time factor in a different take. If you are interested, check it out and then we can talk, maybe?
 

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Oh, are you talking about THIS? It looks interesting. You still have to pay the Gold and XP costs, but you can cut out the time taken to craft items.

ah, Yes I do mean something entirely else. in teh book: unearthed arcana on page 97 is a different way of doing things that takes the time factor in a different take. If you are interested, check it out and then we can talk, maybe?

Ok, it looks interesting, but I'm not sure it's something that I want to use in this game. Since you're all wizards, everyone has the potential to spend time crafting items, so the stated reasons for the rule don't really apply here, do they? That said, I'll have to give it some thought, but my initial thought is to use the regular rules.
 

Rollin', rollin', rollin', keep dem wizards rolllin'......

[yeeeee hawww! Head 'em up, move 'em out, ride 'em in, raw wiz!]
 




I don't think I'm going to just passively let even Scott D. apply any "ointment" t me! You'll have a fight on your hands if you come at me with ointment.
 


I don't think I'm going to just passively let even Scott D. apply any "ointment" t me! You'll have a fight on your hands if you come at me with ointment.

I wouldn't touch you with an eleven foot pole, much less a ten foot pole! so there will be no fight! you will have to conjure up your own ointment and apply it you self. and that is that.

Good thing Xavier's not an enchanter any more ;)

hmmm there is that. good thing that he isn't taht any more.

on a side note: what do you think of adopting the pathfinder rule reguarding the ex cost of making magiic item? (5 gp extra per xp soulda spent) it would help to keep all of us at the same xp level, right?
 

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