Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

What have I done??

So, basically, what I've done here, is paint myself into a corner. hehe. You'll be able to pretty much have a very ample supply of potions and scrolls, whatever first and second level spells your little hearts could EVER desire, and not much cash at all. Sounds perfect! :)
 
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I am not sure if I remember correctly, but did you mention that we could trade our Arcane potions for Divine potions or something like that? :D Or do we have to buy them at normal prices? :(
 

Hmmm... okay... still doing the 3rd level conversion...

1. I'm looking at the familiars and was interested in the lizard... but I'd like to go for a smaller one, specifically a gecko of some type. It would be fine as opposed to tiny and I'm not sure if that's acceptable. If it is then I'll just use the normal lizard stat block but Spitz (the familiar) will be much smaller, perhaps 4 or 5 inches long including his tail. Think... Geiko :lol: *shrug* :D

2. 750xp for crafting potions only? Scrolls? Other items? (note: my 3rd level feat is Craft Wondrous Items)

2a. When crafting potions there is no associated gp cost, it merely costs XP, correct?
 

FreeXenon said:
I am not sure if I remember correctly, but did you mention that we could trade our Arcane potions for Divine potions or something like that? :D Or do we have to buy them at normal prices? :(
Scroll down immediately and read post #186. Then let me know if you still have questions.
 
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Ryfte said:
Hmmm... okay... still doing the 3rd level conversion...
1. I'm looking at the familiars and was interested in the lizard... but I'd like to go for a smaller one, specifically a gecko of some type. It would be fine as opposed to tiny and I'm not sure if that's acceptable. If it is then I'll just use the normal lizard stat block but Spitz (the familiar) will be much smaller, perhaps 4 or 5 inches long including his tail. Think... Geiko :lol: *shrug* :D
2. 750xp for crafting potions only? Scrolls? Other items? (note: my 3rd level feat is Craft Wondrous Items)
2a. When crafting potions there is no associated gp cost, it merely costs XP, correct?
1. So you want the Geico Gecko?? Will your familiar have that cool british accent, too? The only possible issue that I have is that it's just that much more difficult for me to imagine a critter that tiny with as many hp as a familar will eventually have. But, what the heck, sure, go ahead. Note that his movement will be decreased a corresponding amount also.

2. Most of your wondrous items that are really any good will also require the casting of spells that you can't cast at 3rd level. But, if you can do everything necessary at 3rd, then go for it.

2a. Potions and Scrolls, but basically correct. Wondrous items cost full book value.
 


Leif said:
1. So you want the Geico Gecko?? Will your familiar have that cool british accent, too? The only possible issue that I have is that it's just that much more difficult for me to imagine a critter that tiny with as many hp as a familar will eventually have. But, sure, go ahead. Note that his movement will be decreased a corresponding amount also.

Cool, thanks. I'll modify the bite attack and stats accordingly from the MM for size change including the movement rate. He's really not going to be a "mobility" familiar anyways... just more of a flavor/rp addition. :D

Edit: I'll quarter HP him if you'd like as opposed to half? HP really isn't related to size though, lol. It never has been. *shrug* Especially when it comes to magic... and a familiar is a magical beast after all. ;)

Leif said:
2. Most of your wondrous items that are really any good will also require the casting of spells that you can't cast at 3rd level. But, if you can do everything necessary at 3rd, then go for it.

Is this before or after sharing spells? ;)
 

I just thought of something else, too. You know how when you play a wizard character, you really don't usually want to spend time making magic items because you'll get so far behind in the adventure because everybody else will be out smashing monsters and swiping gold and magic without you? In this game, everybody is going to want to spend some down time making potons, scrolls, whatever eventually. But, and this is another option, you may want to make like a sort of schedule for who will be adventuring at a given time, and who will be making supplies, etc. That way you could have a sort of "dungeon rotation" and a "laboratory rotation" and keep everybody flush with both magic items and experience points. Just a weird, crazy thought brought on by the impending weekend, I'm sure.
 

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