Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

Ryfte said:
Cool, thanks. I'll modify the bite attack and stats accordingly from the MM for size change including the movement rate. He's really not going to be a "mobility" familiar anyways... just more of a flavor/rp addition. :D
Edit: I'll quarter HP him if you'd like as opposed to half? HP really isn't related to size though, lol. It never has been. *shrug* Especially when it comes to magic... and a familiar is a magical beast after all. ;)
Is this before or after sharing spells? ;)
No, when I said "go ahead" I meant "go ahead and give him standard hp."

Before or after sharing spells? Does that really matter? If you want a spell that badly, why wouldn't you just take it as one of your own? I'm confused.
 

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I'm pretty much done'ish until we find out who is in the game and we start sharing spells.
Then I will look at making more scroll and potions, and most likely change my spell list.
 

Leif said:
Before or after sharing spells? Does that really matter? If you want a spell that badly, why wouldn't you just take it as one of your own? I'm confused.

For item creation purposes specifically, i.e. there may be spells others are taking that you aren't but you might want a scroll or potion with it. For example... I specifically didn't take magic missile as a spell... Mikkanna just isn't an "offensive" wizard at all. But she might find it useful to have a scroll just in case. Thus it would matter to her.

1. On another note... do we keep any remaining xp from the 750 or is explicitly for crafting and remainders are discarded?
 

We have 3750 xp to work with and do with as we please. He mentioned that you could spend enough xp to take you down to 2nd if you really, really wanted to.
 

Ryfte said:
For item creation purposes specifically, i.e. there may be spells others are taking that you aren't but you might want a scroll or potion with it. For example... I specifically didn't take magic missile as a spell... Mikkanna just isn't an "offensive" wizard at all. But she might find it useful to have a scroll just in case. Thus it would matter to her.
1. On another note... do we keep any remaining xp from the 750 or is explicitly for crafting and remainders are discarded?
I guess I still don't quite get your point, because whether you had shared spells or not, you could only make a potion/scroll of a spell that you could cast. Now, I'm kinda counting on you all not abusing my ruling that you can make potions/scrolls for no gold, but, yeah, you could make a few extra so that you could trade them for potions/scrolls that you can't make. That was kinda the whole point in allowing the party to get some healing potions to make up for the lack of cure spells.

As to your other "note", read post #186 again. I'm sure that it only AWARDS xp, it does not deduct or discard them. So, in theory, if you have little taste for making magic items, then you'll just be that much closer to 4th level.
 
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This is just a flavor addition, but what are your thoughts on the idea of potions and scrolls in alternate forms?

Like, say, a scroll might be an intricate little clockwork puzzle that only a mage who knows the spell could work out (and otherwise is mechanically identical to a scroll). A potion could be a little one-use gadget that breaks down or consumes itself as it takes effect...

That sort of thing. Still clearly magical, mind you. This isn't an attempt to replace magic with technology. Just looking for a unique 'take' on things.
 


Sort of, but I wanted to clear it with the GM. Not every rule has to be used in every game, even if it's in one book or another. :)

And my specific request might not square with campaign premises, so it seemed more polite to ask than to assume it would be okay.
 

Cool!! Thank You!!

Shayuri said:
This is just a flavor addition, but what are your thoughts on the idea of potions and scrolls in alternate forms?
Like, say, a scroll might be an intricate little clockwork puzzle that only a mage who knows the spell could work out (and otherwise is mechanically identical to a scroll). A potion could be a little one-use gadget that breaks down or consumes itself as it takes effect...
That sort of thing. Still clearly magical, mind you. This isn't an attempt to replace magic with technology. Just looking for a unique 'take' on things.
I'm all for it! I've got an NPC in the Lauralie Summerhome game who is a salamader teaching assistant to a professor at the Lauralie Conjurers Academy who uses potions in eye shadow form.

Some ideas:

1. eye shadow
2. body paint
3. candy bars
4. chewing tobacco
5. funny little cigarettes
6. suppositories

:D
 

Shayuri said:
Sort of, but I wanted to clear it with the GM. Not every rule has to be used in every game, even if it's in one book or another. :)

And my specific request might not square with campaign premises, so it seemed more polite to ask than to assume it would be okay.
Thank you. You are a scholar and a wizard.
 

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