Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

KerlanRayne said:
A few questions:
1) Can we use items from the Magic Item Compendium. There are a lot of nice cheap items in there.
2) I plan to have the Craft Wondrous Item feat. Can I pay someone to cast a spell for me to help make an Item? I'm assuming I can use scrolls but would like to know about other casters as well.
3) Can I use the craft skills to make items as long as I can reach the DC by taking 10?
KerlanRayne
To keep it simple, let's say that the answer to all 3 of these is no. These sound like things that need to be done in the game, rather than before we start.
 

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Just doublechecking...

Am I right in reading we only have 220gp to spend?

Plus the potions and scrolls, of course.

Alex at third level, after two minimal HP rolls...(Invisible Castle has a habit of rolling low), now with more spells and background info!

[sblock=Alexandra]Name: Alexandra Howard Percival Rammikin III
Race: Human
Class/Level: Wizard 3
Gender: Female
Exp: 6000/10000

Desc
Alex dresses in a boyish style, preferring pants to skirts, and favoring rugged workclothes for when she's busy, or blousy white shirts under a smart, tight plaid vest or waistcoat when she wants to dress up a bit. Her long golden blonde hair is often piled up unceremoniously and held in place under a cap, and a pair of thin, gold rimmed spectacles perched on her pert nose makes her sky blue eyes seem a bit bigger and wider than they really are. Despite what might seem to be a concerted effort by a beautiful woman to squash her attractiveness, it shines through regardless. Through the glasses and hair, through the frequent smudges of alchemical ingredients and grease on her face, even through her unflattering work clothes her true cuteness seems to pierce every shroud laid over her.

Strength (STR) 9
Dexterity (DEX) 17
Constitution (CON) 17
Intelligence (INT) 18
Wisdom (WIS) 15
Charisma (CHA) 17

Alignment: Neutral Good
AC: 13
Hit Points: 15/15
Rolls: http://invisiblecastle.com/find.py?id=1428145
Movement: 30

Init: +3
Base Attack Bonus: +1
Melee Attack: +0
Ranged Attack: +4
Fort: +3
Reflex: +3
Will: +5

Race Abilities
Bonus skill points
Bonus feat

Class Abilities:
Scribe Scroll
Bonus feats
Summon Familiar

Skills: 28+7
Concentration +8 (5 ranks + 3 con)
Craft (Clockwork) +9 (5 ranks + 4 Int)
Craft (Alchemy) +6 (2 ranks + 4 Int)
Knowledge: Arcana +9 (5 ranks + 4 Int)
Knowledge: Engineering +9 (5 ranks + 4 Int)
Knowledge: Nature +9 (5 ranks + 4 Int)
Knowledge: Nobility +5 (1 rank + 4 Int)
Spellcraft +9 (5 ranks + 4 Int)
Use Magic Device +4 (1 ccranks + 3 Cha)

Languages - Common, Draconic, Elvish, Dwarvish, Gnomish

Feats
b Scribe Scroll
1 Alacritous Cogitation
1 Point Blank Shot
3 Craft Wondrous Item
b Brew Potion

Spellcasting
Wizard (CL 2, DC 14+lvl)
Spellbook
0 - All PHB
1 - Mage Armor, Shield, Magic Missile, Greater Mage Hand, Color Spray, Animate Rope, Fist of Stone,

Expeditious Retreat
2 - Baleful Transposition, Scorching Ray

Money - ?

Weapons -


Armour -


Gear -



Magic -



Background:

Alexandra is the daughter of the noble house of Rammikin, an ancient family steeped in tradition and honor. Which is precisely why Alex was such a disappointment. Not only is she a girl, but she's an intellectual, with no sense of keeping households, organizing servants, or upholding the family name through cunningly arranged diplomatic marriages.Despite his best efforts, her father could not dissuade her from her libraries and researches and other pursuits that nobles avoided...and if they couldn't be avoided at least had servants do them!

In the end it was decided that Alex would go off to school. This suited Ashley well with her hunger to learn, and it suited her father well because it would remove her from any public eye and in a completely blameless, non-reprehensible way.

Alex is aware that to some extent her presence here is just part of a political game. While she isn't thrilled with the the idea of exile, she loves the opportunities the school provides her to pursue her true passions; magic and machinery. As such, she dislikes being associated with her family and sometimes avoids giving out her surname. One of the few ways to really get her angry is to suggest that her presence at the school is due to the aid of her family rather than by her own merits.
[/sblock]
 
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NEWS FLASH!!!! *Wake Up, Everybody!*

The basic info for characters is located below in Post #11, and it has just been edited to add this fact:

NEWS FLASH: The Precocious Apprentice Feat is not available, but the COLLEGIATE WIZARD FEAT (CompleteArcane p. 181 in Sidebar) IS NOT ONLY AVAILABLE, BUT IS ALSO GRANTED (at first level) AS AN ADDITIONAL BONUS FEAT ALONG WITH BREW POTION (at 3rd level).
 
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Shayuri said:
Just doublechecking...
Am I right in reading we only have 220gp to spend?
Plus the potions and scrolls, of course.
Alex at third level, after two minimal HP rolls...(Invisible Castle has a habit of rolling low), now with more spells and background info!]
Yes, you have it right. (Ain't I a stinker??)
 

Ambrus said:
Since we'd all be wizards it'd be nice to have access to a wide variety of spells. Is the Complete Spell Compendium available? How about complete Arcane and Mage?
Yes, yes, and yes. All three of these are listed in the Permissible Sources in the newly revised Post #11, as are a few other items of note. Check it out.
 


Here's the updated version of Turroth:

[sblock=character sheet]Turroth
Male Human Abjurer 3
Alignment: NG
Deity:
Region:
Height: 5'7"
Weight: 170
Hair: Black, short
Eyes: Grey
Skin: White
Age: 20
XP: 3,750

Str: 10 (+0)
Dex: 15 (+2)
Con: 13 (+1)
Int: 18 (+4)
Wis: 17 (+3)
Cha: 10 (+0)

Hit Dice: 3d4+3
Hit Points: 11 Hit points for levels 2 and 3 (1d4=2, 1d4=1) Rerolled hit points for level 3 (1d4=2)
AC: 12 (+0 Armor, +2 Dex) [Touch 12, Flat-footed 10]
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +1 [+1 base, +0 Con]
Reflex +3 [+1 base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB/Grapple: +1/+1
Melee Atk: +1 (1d6, quarterstaff)
Ranged Atk: +3 (1d4, sling)

Skills:
Code:
Concentration			+7 (6 ranks, +1 Con)
Decipher Script			+10 (6 ranks, +4 Int)
Knowledge: Arcana		+12 (6 ranks, +4 Int, +2 Collegiate Wizard)
Knowledge: Engineering		+10 (6 ranks, +4 Int)
Knowledge: History		+10 (6 ranks, +4 Int)
Spellcraft			+14 (6 ranks, +4 Int, +2 Magical Aptitude, +2 synergy, +2 synergy to decipher spells on scrolls)
Use Magic Device cc		+5 (3 ranks, +0 Cha, +2 Magical Aptitude, +4 synergy to cast from a scroll)

Feats:
Scribe Scroll (Wizard bonus)
Collegiate Wizard (Campaign bonus)
Arcane Mastery (1st level)
Magical Aptitude (Human bonus)
Brew Potion (Campaign bonus)
Sudden Extend (3rd level)

Languages:
Common, Celestial, Infernal, Draconic, Sylvanoptera

Spells Known: Necromancy and Enchantment prohibited
0th - (Abj) resistance, (Div) detect poison, detect magic, (Evoc) dancing lights, flare, light, (Illus) ghost sound, silent portal, (Trans) amanuensis, mage hand, mending, message, open/close, (Univ) arcane mark, prestidigitation
1st - (Abj) alarm, protection from evil, shield, (Conj) mage armor, unseen servant, (Div) identify, (Evoc) magic missile, persistent blade, tenser's floating disk, (Illus) nystul's magic aura, (Trans) nerveskitter
2nd - (Abj) arcane disruption, protection from arrows, (Evoc) luminous swarm, (Trans) rope trick

Equipment:

Money:
120g

Familiar
Munin, raven
Hit Points: 4
AC 15 (+1 Natural Armor, +2 Dex, +2 Size) [Touch 14, Flat-footed 13]
Fortitude +1 [+1 base, +0 Con]
Reflex +3 [+1 base, +2 Dex], Improved Evasion
Will +5 [+3 base, +2 Wis]
Str 1 Dex 15 Con 10 Int 6 Wis 14 Cha 6
[/sblock]
 

Zurai said:
Here's the updated version of Turroth:

[sblock=character sheet]Turroth
Male Human Abjurer 3
Alignment: NG
Deity:
Region:
Height: 5'7"
Weight: 170
Hair: Black, short
Eyes: Grey
Skin: White
Age: 20
XP: 3,750

Str: 10 (+0)
Dex: 15 (+2)
Con: 13 (+1)
Int: 18 (+4)
Wis: 17 (+3)
Cha: 10 (+0)

Hit Dice: 3d4+3
Hit Points: 11 Hit points for levels 2 and 3 (1d4=2, 1d4=1) Rerolled hit points for level 3 (1d4=2)
AC: 12 (+0 Armor, +2 Dex) [Touch 12, Flat-footed 10]
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +1 [+1 base, +0 Con]
Reflex +3 [+1 base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB/Grapple: +1/+1
Melee Atk: +1 (1d6, quarterstaff)
Ranged Atk: +3 (1d4, sling)

Skills:
Code:
Concentration			+7 (6 ranks, +1 Con)
Decipher Script			+10 (6 ranks, +4 Int)
Knowledge: Arcana		+12 (6 ranks, +4 Int, +2 Collegiate Wizard)
Knowledge: Engineering		+10 (6 ranks, +4 Int)
Knowledge: History		+10 (6 ranks, +4 Int)
Spellcraft			+14 (6 ranks, +4 Int, +2 Magical Aptitude, +2 synergy, +2 synergy to decipher spells on scrolls)
Use Magic Device cc		+5 (3 ranks, +0 Cha, +2 Magical Aptitude, +4 synergy to cast from a scroll)

Feats:
Scribe Scroll (Wizard bonus)
Collegiate Wizard (Campaign bonus)
Arcane Mastery (1st level)
Magical Aptitude (Human bonus)
Brew Potion (Campaign bonus)
Sudden Extend (3rd level)

Languages:
Common, Celestial, Infernal, Draconic, Sylvanoptera

Spells Known: Necromancy and Enchantment prohibited
0th - (Abj) resistance, (Div) detect poison, detect magic, (Evoc) dancing lights, flare, light, (Illus) ghost sound, silent portal, (Trans) amanuensis, mage hand, mending, message, open/close, (Univ) arcane mark, prestidigitation
1st - (Abj) alarm, protection from evil, shield, (Conj) mage armor, unseen servant, (Div) identify, (Evoc) magic missile, persistent blade, tenser's floating disk, (Illus) nystul's magic aura, (Trans) nerveskitter
2nd - (Abj) arcane disruption, protection from arrows, (Evoc) luminous swarm, (Trans) rope trick

Equipment:

Money:
120g

Familiar
Munin, raven
Hit Points: 4
AC 15 (+1 Natural Armor, +2 Dex, +2 Size) [Touch 14, Flat-footed 13]
Fortitude +1 [+1 base, +0 Con]
Reflex +3 [+1 base, +2 Dex], Improved Evasion
Will +5 [+3 base, +2 Wis]
Str 1 Dex 15 Con 10 Int 6 Wis 14 Cha 6
[/sblock]

You'd better go back and re-figure your skills. You only have 2+4(intbonus)=6 x 4= 24 points at first level, plus 6 (2nd level) plus 6 (3rd level) = 36 points total.
 

Leif said:
You'd better go back and re-figure your skills. You only have 2+4(intbonus)=6 x 4= 24 points at first level, plus 6 (2nd level) plus 6 (3rd level) = 36 points total.

Turroth is human, which gives him +1 skill point per level and +3 more at first level. 36 + 6 = 42, which is how many I have spent.
 

Zurai said:
Turroth is human, which gives him +1 skill point per level and +3 more at first level. 36 + 6 = 42, which is how many I have spent.
Yeah, ok. I just wanted to see if you knew. ;) :heh:
 

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