Gregory Malfoy
Here he is....at least in bulk..still need to think of two feats none seem right at the moment..so suggestions would be appreciated......also have to buy equipment etc.....
Gregory Malfoy Human Wizard
CHARACTER NAME RACE CLASS
Neutral Good 3 3
ALIGNMENT DEITY LEVEL EXPERIENCE Char LVL
Male 19 M 5’11 140
GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES
TOTAL
ABILITY SCORES SAVING THROWS HIT POINTS 15
SCORE MOD TEMP SCORE TEMP MOD TOTAL BASE SAVE ABI MOD MAGIC MOD EPIC
SAVE TEMP MOD LIFT OVER HEAD LIFT OFF GROUND
STR 10 0 FORT (CON) 4 = 1 + 2 + + +
DEX 16 3 REF (DEX) 4 = 1 + 3 + + + 1 x MAX LOAD 2 x MAX LOAD
CON 14 2 WILL (WIS) 6 = 3 + 3 + + + SR SPEED MAX
LOAD MAX DEX CHK PEN
INT 18 4 SAVING THROW MODIFIERS L 30 NORM NORM
WIS 17 3 DR M
CHA 15 2 H
ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION TYPE ARMOR BONUS MAX DEX CHECK PEN SPELL FAIL SPEED
NORMAL ARMOR BONUS SHLD MOD DEX MOD SIZE MOD MISC MOD
MISC MOD DEFINED
ARCANE SPELL FAIL FLAT FOOTED NATURAL ARMOR =
DEFLECTION BONUS =
ARMOR CHECK PEN TOUCH MISC =
INITIATIVE 3 = 3 + ATTACK BONUSES
INITIATIVE MODIFIERS DEX MOD MISC MOD TOTAL
ATTACK BONUS BASE
ATTACK BONUS ABI MOD SIZE MOD MISC MOD EPIC
ATK
MELEE (STR) 1 = +1 + + + +
RANGED (DEX) 4 = + 3 + + +
WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT
LBS NOTES & RELATED FEATS
Winter’s Blast +4 2d4 30’
Dagger – hand to hand +1
Dagger – thrown +4
FEATS Spells Cast
Craft Potion 0 4
Scribe Scroll 1 3
Summon Familar 2 1
Winter’s Blast 1d4/sp +1cl cold 3
Feat 4
Feat 5
Collegiate Mage 6
7
SKILLS
34 SKILL POINTS PER LEVEL 2 + INT MOD
(+1 HUMAN) 3 CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3
CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2 CAN BE USED UNTRAINED ARMOR CHECK PENALTY APPLIES
SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN
Appraise = + + INT Listen = + + WIS
Balance = + + DEX Move Silently = + + DEX
Bluff = + + CHA Open Lock = + + DEX
Climb = + + STR Perform = + + CHA
Concentration 8 = 6 + 2 + CON Perform = + + CHA
Craft Stone/Metal Items = + + INT Perform = + + CHA
Craft = + + INT Profession = + + WIS
Craft = + + INT Profession = + + WIS
Decipher Script = + + INT Ride = + + DEX
Diplomacy 5 = 3 + 2 + CHA Search = + + INT
Disable Device = + + INT Sense Motive = + + WIS
Disguise = + + CHA Sleight of Hand = + + DEX
Escape Artist = + + DEX Spellcraft 10 = 6 + 4 + INT
Forgery = + + INT Spot 6 = 3 + 3 + WIS
Gather Information = + + CHA Survival = + + WIS
Handle Animal = + + CHA Swim (Double AC Penalty) = + + STR
Heal = + + WIS Tumble = + + DEX
Hide = + + DEX Use Magic Device = + + CHA
Intimidate = + + CHA Use Rope = + + DEX
Jump = + + STR = + +
Knowledge (arcana) 10 = 6 + 4 + INT = + +
Knowledge (religion) 8 = 4 + 4 + INT = + +
Knowledge (nature) = + + INT = + +
Knowledge (planes) = + + INT = + +
Knowledge = + + INT = + +
EQUIPMENT LOCATION WGT LBS WORN EQUIPMENT LOCATION WGT LBS VALUABLES AMOUNT
Head Gold Pieces Carried
Eyes Platinum Pieces Carried
Neck Silver Pieces Carried
Torso Copper Pieces Carried
Body
Waist Gold Pieces Stored
Shoulders Platinum Pieces Stored
Arms Silver Pieces Stored
Hands Copper Pieces Stored
Finger LANGUAGES
Finger Common
Feet Celestial
RH Carry Draconic
LH Carry Dwarven
No Space Eleven
No Space Gnome
No Space Halfling
No Space No Space Sylvan
FAMILIAR / MOUNT / COMPANION FEATS
NAME RACE/SPECIES CLASS LEVEL
STR HIT POINTS: ARMOR CLASS:
DEX
CON ABILITIES / EQUIPMENT
INT
WIS
CHR
Spell List
First level Spells
Orb of Cold – Ranged Touch Attack deals 1d8 cold damage plus 1d8/2level max 5d8. Fortitude save or be blinded for one round.
Benign Transportation - two willng persons trade places.
Hold Portal
Protection from Chaos +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection form Law +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection from Evil +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection from Good +2 AC and saves, counters mind control, hedge out elementals and outsiders
Mage Armour – gives +4 to AC
Charm Person
Sleep
Grease
DawnBurst – illuminates all creatures in a 10 foot radius. Deals damage to light sensetive creatures
Range: 25feet/5ft/2;v;s Casting Time: 1 Standard Action Duration: 1round/level Spell Resistance: Yes Saves: Reflex for ½
All Creatures witihn a 10 foot radius glow with light equivilant to a torch. Undead/ligth senestative creatures take 1d6 + 1 per level of damage.
Second level Spells
Command Undead
Killgores Grave Mist – 1d6 cold damage per levl/ partially ignore SR
Incendiary Slime -
Knock
Summon Monster II
(SPELLS IN RED ARE ONES THAT THE 750 WERE USED TO BUY AS SCROLLS THEN COPY INTO SPELLBOOK)
Background
Gregory Malfoy comes from a ancient family of wizards who over centuries have gained a reputaiton of being very powerfuly practioners of the dark magic. The Malfoy family has in it’s tree many distinguesed Necromancers, Archmages, Fiedish Warlcoks, and even wielders of divne magic of a dark nature. The middle child, with one older sister and a younger brother, Gregory is somewhat a disappointment to his family. Being the eldest male child he was expected to continue the family custom of Necromatic Magic but instead chose to be a generalist and tailor his studies to protective and warding magic. This attitude is readily attributed to an childhood event in which some foul force briefly escaped the control of it’s summoner at the Malfoy Mansion and brutally killed Gregory’s pet cat ”Saladin” Though he was just 13 years old and starting to learn the family trade of maic, Gregory had no access to anything that could have protected his pet and yet was not strong enough enough in his magic to control the foul creature.
Through his years at the Academey, Gregory has earned a reputation of being a solid student who while having to often struggel with other course and subject show an almost unnatural flair for the understanding and use of the Necromatic Arts. Combined with his family’s history, this makes many student and teachers afraid to associate with him. The last is perhaps due to the fate of one Professor Snootly who continued to give young Gregory failing grades despite the long hours of study and preparation Gregory spent in Ancient Ruins. One day after Midterms and another failing grade for Gregory, Professon Snootly was found dead in his bed, heart and lungs ripped from his body and his face frozen in a mask of great agony and torment.
Currently the core Malfoy family consiste of Gregory, his older sister Marilyn, his younger brother Derrick, his mother Pamela and his father Peter and his paternal Grandmother Sacher. Peter Malofy is by all accounts a very powerful Necromancer while Pamela is considered to be one of the most capagle summoners in generations. His sister Marilyn chose the family path of Warlock and is considered to be a great if somewhat scary beauty. Derrick contiues the family tradition of studying the Necromatic Arts at the Academy where he is excelling. The truly intimidatin and frightening family member is that of Grandmother Sacher who in her younger days was reputed to be a Witch of great power though most of the gossip and accusations of years past have faded somewhat.
Despite being somewhat enstranged from his family, Gregory loves them deeply and despite their reputations both Peter and Pamela care for their children deeply and at times can be seen as being overprotective of their offspring.