Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08


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FreeXenon said:
I think he just called you a girl! :eek:

Yes, Tylara is not just a girl she perfers to think of herself as an 'ice queen' I think.

I guess she can live with being sister to the DM however. That might have some perks. ;)
 

Quote:
Originally Posted by FreeXenon
I think he just called you a girl!

Scotley said:
Yes, Tylara is not just a girl she perfers to think of herself as an 'ice queen' I think.
I guess she can live with being sister to the DM however. That might have some perks. ;)
Darn it! I forgot he was really playing a girl!! :p Kinda takes the sting out of my slam, doesn't it?
 


The New, Improved Character Generation Guidelines

Character Requirements (NOT Suggestions)

Ability Scores : only 6 scores generated, by taking best 3 of 5 dice. Minimum 17 int. Max 15 Str. If you don't get at least 2 scores of 17 or higher, you may start all over.

Class for all characters for levels 1-3 is WIZARD.

Races available: human, half-elf, elf, dwarf, gnome

Alignments available: n/g, c/g, neutral, c/n. In addition, NO MORE THAN two characters who are l/n or l/g may be selected, because, hey, there are a few in every crowd. :D

Starting money: 650 gp. + potions/scrolls described below.

Feats: At First Level, Collegiate Wizard REPLACES Summon Familiar as a bonuus wizard feat. Also, at 3rd level, you get Brew Potion as a bonus feat, plus one feat of your choice. So, at start, 3rd level, everyone has Scribe Scroll, Brew Potion, Collegiate Wizard, and two feats of your choice. DISALLOWED FEATS: Precocious Apprentice and Summon Familiar. You must have ALL prerequisites for any allowed feats selected. No exceptions. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least.

Starting xp= 3rd level min + 750. The extra 750 is intended to be used brewing potions/scribing scrolls if desired, or may be kept if you choose not to employ those feats before our start.

Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totalling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the low hp of wizards, the total lack of clerics in the party, and the sadism of the dm.

If your character already meets these requirements, congratulations. If not, make appropriate changes. Either way, please post your character again, because in making my selections I will not go back to earlier posts. This post is THE NEW BEGINNING. Capiche?
 
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650gp is quite the reduction down from 2700. I have some changing to do.
I am working on the compiled character creation post now.
 

Clarificacations

The scrolls and potions thing:
Does that mean we can have 6 scrolls of 6 spells each and 6 potions created ourselves and no more.

Or

No more than a combined total of 6 scrolls of 6 spells each and potions
 

Compiled List of Character Generation Rules

Please let me know if this is missing something.

Everyone needs to repost their characters following these guidelines.
The DM will not look back for characters.


Okay, all characters will start out as 3rd Level Wizards (specialists of any spell school are permitted). The Academy is located in a city/kingdom/world of homebrew origins. One of the players involved here, Scotley, and I created this world for our game, but this game bears little or no resemblance to that game, and I can personally guarantee that Scotley has no advantage over anyone else in this game. (I was going to cut him some slack surreptitiously, but then he beat the living hell out of my precious Gnome in his game! :p ) Characters will probably be at the post-graduate level in the Academy when the game begins.

You'll all start out as 3rd level Wizard (no exceptions; no UA class feature variants; PHB specialist are more than welcome). Following graduation you can follow your whims as far as character classes are concerned, but you will already have some power and contacts established as a wizard, so continuing down that path will be your fastest route to even more power.

Your first Campaign Bonus is Feat: Collegiate Wizard (CArc pg 181?) at first level. Also, one of your classes, (as in classes at SCHOOL, not character classes) which all characters will have taken or be taking, is Potion Brewing 101 and/or 201, which will give all characters the Second Campaign Bonus: Feat: Brew Potion, at third level, of course.

Stats: For character creation, we'll use Invisible Castle. Generate 6 scores by rolling 5d6 and discarding lowest 2. Ability Scores may be arranged as desired, with the following proviso:

  • no character will have an intelligence of less than 15
  • no character will have a strength of greater than 15
  • You will need two scores of 17 or higher (you may scrap that character and start over until you meet this requisite)

Allowed Sources: PHB I & II, DM Guide, Complete Mage, Complete Arcane, Spell Compendium.

Character Background
It would make the most sense for students to be either independently wealthy, from wealthy families, or on full scholarship. Each of these three backgrounds has its own set of advantages and disadvantages, which will, no doubt, prove to be a thorn in some tender region of the student's body at some point.

Character Spell Selection:
1. I fully expect the entire party to share spells liberally. The more diverse the party's specialties and spell selections are, the greater access everyone will have to a wide variety of spells. Please, talk amongst yourselves.
2: Specialists, choose your prohibited spell schools carefully, those choices will grow teeth later at the most inopportune times!

If everybody (or even almost everybody) submits a character with a 15 strength, then everybody gets to start all over again. Am I a butthole? Hey, I'm the DM, so it's allowed. :p We'll try this system and see how it goes, but this may not be the final word on the subject.

HP Max for Level one,; Roll for Levels 2 and 3 via Invisible Castle; You may reroll a 1 rolled for HP once per level.

Races: The following choices are available: Human, Elf, Half-Elf, Gnome, Dwarf.

Alignment: NG, ChG, N, ChN. In addition, NO MORE THAN two characters who are LN or LG may be selected, because, hey, there are a few in every crowd. I'm kinda going for a "Harry Potter meets Animal House" kind of a feel for The Academy. So if you must be lawful, will you at least have a sense of humor about it?? Or maybe make it "mischievous lawful"?

Prestige classes: none allowed at the beginning, as per the class restriction noted above. More specifically, Eldritch Knight and Spell Sword have been mentioned. Eldritch Knight is acceptable. Haven't decided yet about Spell Sword. My feeling is that Eldritch Knight and Spell Sword both involve at least one or more levels of a more combat-oriented class, so, since you'll all be starting life as wizards, you will have quite a hole to climb out of if you want to develop your character in that way, but anything is possible, I guess.

Languages: Sylvanoptera is definitely in. Sylvanoptera is the ancient language (in the same language family as Elvish) that is used for the casting of spells, spellbooks, scrolls, etc. (Sometimes other ancient writings, too.) To know more Sylvanoptera than is absoutely necessary for the use of your spells, you must take it as one of your allowed languages based on your intelligence, but all wizards have the option to do that if they so choose.

It probably replaces Draconic for The Academy students. Which is to say that elsewhere in the world, Draconic may be the wizardly language of choice, with all of the difficulties, weirdness, and general funk that having two magic traditions operating simultaneously will entail.

Feats:
  • The Precocious Apprentice Feat is unavailable
  • Collegiate Wizard
  • (CArc pg 181?); Replaces the Summon Familiar Class Ability
  • Brew Potion; bonus feat at 3rd level

Familiars: The Collegiate Wizard feat replaces Summon Familiar class ability. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least.

Potions and Scrolls
  • You can make any potions/scrolls on your spell list before we begin; pay only the xp cost for these items; (If you take Craft Wondrous Item as your 3rd level feat you may craft any wondrous item you qualify for but still must pay the full gp amount for these.)
  • Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totaling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the how hp of wizards, the total lack of clerics in the party, and the sadism of the DM.
  • Variant scroll/potion forms are acceptable and add more flare to the game.

Gear and Other Stuff
A total of 650 gold to purchase equipment.
You will start out with XP for 3rd level + 750Xp which may be spent on creating Scrolls and Potions for spells that you have in your spell book and can create yourself.
 
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FreeXenon said:
650gp is quite the reduction down from 2700. I have some changing to do.
I am working on the compiled character creation post now.

Actually, I think it is a big step up from the 220 gp he offered at first.

Oh, and thanks for your work in compiling stuff!
 

Durgeon Firebelly [Male Dwarf Wizard (Conjurer) 3]

Code:
[FONT=Verdana][COLOR=DarkOrange][SIZE=4][B]Durgeon Firebelly[/B][/SIZE][/COLOR]
[I]Medium Humanoid (Dwarf)[/I]       XP: 3729

[b]Race:[/b]     Dwarf        [b]Profession:[/b]  Lauralie Conjurer's Academy Student
[b]Gender:[/b]  Male         [b]Classes:[/b]      Wizard (Conjurer) 3
[b]Align:[/b]     Neutral	[b]Party Role:[/b]  Summoning and Terrain Control

[b]Languages Known:[/b] Com, Dwarf, Draconic, Sylvanoptera, Terran

[b]Str[/b]   10 (+0) 
[b]Dex[/b]  12 (+1)
[b]Con[/b]  19 (+4) 
[b]Int[/b]    17 (+3) 
[b]Wis[/b]   10 (+0) 
[b]Chr[/b]    7 (-2) 


[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]

[i]Armor (None) Weapons (Club, Dagger, Heavy and Light crossbow, Quarterstaff)[/i]

[W1] [b]Scribe Scroll[/b] *[b]Collegiate Wizard[/b] (CArc pg 181)
[W3] *[B]Brew Potion[/B]

[L1] [b]SF (Conjuration)[/b] [L3] [b]Augment Summoning[/b]

[SIZE=1][i]* DM Bonus or Change[/i][/SIZE]


[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]
[b]Concentration[/b]    +10     = 6 [+4 Con]
[b]Spellcraft[/b]   	    +11     = 6 [+3 Int] [+2 Know (Arcana)] 
[b]Knowl (Arcana)[/b]	+11     = 6 [+3 Int] [+2 Coll. Wiz.]
[b]Knowl (Planes)[/b]	 +9      = 6 [+3 Int]
[b]Craft (Books)[/b]	  +11     = 6 [+3 Int] [+2 MW Tools]



[COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [SIZE=1][url=http://invisiblecastle.com/find.py?id=1422250]HP 2nd Level[/url]; [url=http://invisiblecastle.com/find.py?id=1426289]HP 3rd Level[/url][/SIZE] 

[b]Fort[/b]    +5/+7/+8 	= +1 [+4 Con] [+2 vs Spells] [+2 vs Poison]
[b]Ref[/b]     +2/+4       	  = +1 [+1 Dex] [+2 vs Spells] 
[b]Will[/b]    +3/+5   	  = +3 [+0 Wis] [+2 vs Spells] 


[b]BAB:[/b] +1		[b]Melee[/b] +1        [b]Ranged[/b] +2     [b]Mvmt:[/b] 20'
[b]HP:[/b]   19	  [b]Init:[/b] [+1 Dex]
[b]AC:[/b]   11
    [+1 Dex]
	
[U][b]Weapons[/b][/U]      
    [B]Quarter Staff [/B] +1 1d6
    [B]Dagger[/B]          +1 1d4
    [B]L. XBow[/B]         +2 1d8
    

[b]Options[/b]

[u]Attack[/u]
[Racial] +1 to hit Goblins and Orcs
[Feat] [b]SF (Conjuration)[/b]
[Feat] [b]Augment Summoning[/b]

[u]Defense[/u]
[Racial] +4 Dodge to AC vs Giants
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] Stability

[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Racial] Darkvision 60', Stone Cunning, Wpn Fam (Dwarven), Stability
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] +1 to hit Goblins and Orc, +4 AC vs Giants
[Racial] +2 Appraise and Craft (Stone or Metal)


[Wiz 1] Scribe Scroll, *Collegiate Wizard, *[S]Summon Familiar[/S]
[Wiz 1] Conjurer Specialist (Enchantment/Charm & Nercromancy)
          +2 to learn Conjuration Spells
           1 slot for a Conjuration Spell per spell level
[Wiz 3] *Brew Potion

[SIZE=1][i]* DM Bonus or Change[/i][/SIZE]


[COLOR=DarkOrange][u][b]Wizard Spells[/b][/u][/color]
Durgeon will concentrate on Summoning, Earth, Fire, Acid, and AoE spells

[b]Spell Book[/b] [SIZE=1][I]* Conj  [] Bonus Conj (Barred: Ench/Cha & Necr)[/I][/SIZE]

~  0 All 
9  1 Flaming Hands, *Mage Armor, Shield, *Grease, Floating Disk, True Strike
      Unseen Servant, Mount, Alarm
8  2 Protection from Arrows, *SMII, *Web, See Invis, Arcane Lock, Knock, 
       Foxes Cunning, Fog Cloud

[b]Combat Spells Memorized[/b]
4         0  13/14  [*Acid Splash], RM, DM, Arcane Mark, Mage hand
1+2+1  1  14/15  [*Grease], Shield, Flaming Hands, True Strike
1+1+1  2  15/16  [*Web] *SMII, See Invis


[b]School Spells Memorized[/b]
4         0  13/14  [*Acid Splash], DM RM, Presd, Mages Hand
1+2+1  1  14/15  [*Grease], Unseen Servant, FD, Alarm
1+1+1  2  15/16  [*SMII], Fox's Cunning, Fox's Cunning


[b]Desired Spells[/b]
1 Hold Portal, ID, Magic Aura
2  Phantom Trap, Summon Swarm, 
    Bear's Endurance
3 *Phantom Steed, *Explosive Runes, Dispel Magic, *Sepia Snake Sigil, 
   *Sleet Storm, *Stinking Cloud, *SM III, Clairaud/voy, FB, LB, Windwall    


[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color] 

501.2 spent of 650gp

   [b]Potions[/b] [i](Small Clay Cards)[/i]
 2 Shield (3rd, 6xp)
 1 Protection f/Arrow (3rd, 6xp)

   [b]Scrolls[/b]
 1 Mage Armor (3rd, 3xp)
 1 Web (3rd, 3xp)
 1 SM II (3rd, 3xp)

   [b]Quarter Staff[/b]      [1d6/1d6, ×2 B, 4 lb.,-]
   [b]Dagger[/b]  	      [1d4, 19-20/×2, 10 ft., PS; 1 lb., 2 gp]
   [b]Light Crossbow[/b]   [1d8, 19-20/×2, 80 ft., P; 4 lb., 35 gp]
      (10) Bolts [1lb, 1gp)

Spell Component Pouch  (2 lb, 5gp)
[b]Belt Pouches (2)[/b] (1lbs, 2gp)
3 Caltrops (6lbs, 3 gp)

[b]Backpack[/b] (2lbs, 2gp)
[b]Durgeon's Grimoire[/b] (6lb, 215gp [352gp])
    (Weight 5lbs, Hardness 3, HP 6; DC 30 Lock; self made except for lock
     Dragon Hide cover and slip case with Vellum Pages, and a 
     an Arcane Locked Good Lock    
     Invis Arc Mrk: Cover, inside back cover, and a center page.
    Vis Arc Mrk: Spine)

Bedroll (5lbs, 0.1gp), 10 Candles (0.1gp), Flint and Steel (1gp), 
2 Waterskin (2gp), Small Steel Mirror (0.5 lb, 10gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

MW Tools (Book Binding) (5 lb, 55gp)

Scholoars Outfit (--),  Explorers outfit (8 lbs, 10gp)


[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 0


[COLOR=DarkOrange][b]First Words[/b][/COLOR]
Here is a list of the most probable list of first words to the potential PC's:
[list]
[*][b]Alexandra Howard Percival Rammikin III[/b]: *starts to turn red; then he grunts in an 
attempt to say something; purses his lips, stumbles incoherently on another word or two 
and says* '[i][COLOR=YellowGreen]Gaahhhh!![/color][/i]' *while running away*
[*][b]Dalomock Zalim[/b]: '[i][COLOR=YellowGreen]Go fall in a pot hole, sprite.[/color][/i]' or '[i][COLOR=YellowGreen]Do what you do best - disappear.[/color][/i]'
[*][b]Gregory Malfoy[/b]: *pointing over there * '[i][COLOR=YellowGreen]Look - I see dead people.[/COLOR][/i]' *and then runs*
[*][b]Mikkanna Raschika[/b]: '[i][COLOR=YellowGreen]Haven't you already divined that I have no interesting in speaking?[/color][/i]'
[*][b]Pandak Kaswitikan[/b]: '[i][COLOR=YellowGreen]Uggghhh! Gnome![/color][/i]'
[*][b]Turroth[/b]: '[i][COLOR=YellowGreen]Don't you have a theory class to get to, Val'y?[/color][/i]'
[*][b][/b]: '[i][/i]'
[/list]



[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B] 4'1"         [B]Weight:[/B] 154 lbs
[B]Age:[/B] 55              [B]Handedness:[/B] Right
[B]Hair:[/B] Black          [B]Eyes:[/B] Lavender
[B]Stature:[/B] Average [B]Skin Color:[/B] Rocky Grey


Durgeon is of average height and stature. His long black beard is braided 
proudly in a pattern and a special technique that is very specific to his
family. His is not so concerned with his appearance, as people are merely
an annoyance that he has to put up with in his search for knowledge and 
understanding of the Arcane Arts. He keeps himself clean enough, but no
so clean as to have had to put some effort in it. 

[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Durgeon was born to a poor branch of a rather rich and influential family. 
Hisbranch of the family was poor in dwarven skills and dabbled in things that 
were not very dwarven in nature. They did not prosper and were not popular. 
They were seen as the poor and unfortunate black sheep of the Firebelly clan. 

While other Firebelly families were engaging in Engineering, Mining, and 
Crafting his family was working in the Arcane, Farming, and Sewing and not 
with very much success. 

He chose the arcane path not because it suited his demeanor or temperament,
but more because it can help him and others get stuff done. It is a practical 
tool that he can learn how to use that not every one can. His family did not 
have the money to get him a proper tutor, and he certainly did not have the 
silver-tongue to be able to convince a mentor to take him on. He had the 
aptitude and desire, but not the influence to get the necessary schooling.

His family scraped to get together what learning materials they could. He 
tried learn from wandering bards and sages with little practical effect, but 
still he was determined to learn. He was very inquisitive but was not gifted
with a innate understanding of the world as others were. He asked many 
questions and wanted to understand how the world worked. What made 
sense to others often did not to him and required much studying for 
advancement.

One day a slick and honey-tongued dwarf came to his family and with
some official looking papers whisked him off to school to learn to be a 
wizard.He had time to grab a cloak and book before the dwarf and his 
assistants were hurriedly ushering him out of the house with not even a 
hug or goodbye to his family. 

He currently finds himself in this college in a room that suits him quite well. 
It is dark, damp and with water dripping. There is some mold on the ceiling 
and a an occasional rat the happens through. It may have been a storage 
room at one time. It is hard to say. He works in the library to help to pay 
for his tuition and board. while the rest is taken care of - somehow and no 
one will tell him how or why.

Durgeon studies hard and with long hours while those with greater talent look 
at a book and all sorts of wondrous magical things happen. Those silty elves
have magic coming out of their pores and in their finger tips. Those gnomes, 
halflings, and humans seem to have it pretty easy finding people to tutor or 
help them.

Durgeon spends most of his time in his room studying and sometime wandering 
about the schools cellars and other hidden places. Antisocial and 
unappreciative of those students who have it easy here in school. Most have 
parents paying their way and do not have to worry about working or anything 
else besides opening a book once in a while and lifting a finger to have great 
praise be showered upon them for their magical prowess. But not Durgeon.


[COLOR=DarkOrange][b][u]Advancement and Character Build[/u][/b][/color][sblock]
[i]CL20: Wizard 5/Elemental Savant 10/Arch Mage 5[/i]
[b]L01 Wiz 1[/b] SF (Conj), *Scribe Scroll
[b]L02 Wiz 2[/b]  
[b]L03 Wiz 3[/b] Augment Summoning
[b]L04 Wiz 4[/b] +1 Int
[b]L05 Wiz 5[/b] Energy Substitution (Acid)
[b]L06 ES  1[/b] GSF (Conjuration)
[b]L07 ES  2[/b] 
[b]L08 ES  3[/b] +1 Con
[b]L09 ES  4[/b] Widen Spell
[b]L10 ES  5[/b] 
[b]L11 ES  6[/b] 
[b]L12 ES  7[/b] School Focus (Evocation), +1 Int
[b]L13 ES  8[/b] 
[b]L14 ES  9[/b] 
[b]L15 ES  10[/b] Skill Focus (Spell Craft)
[b]L16 AM  1[/b] Mastery of Elements, +1 Int
[b]L17 AM  2[/b] Spell Power +1
[b]L18 AM  3[/b] Arcane Fire, Augment Elementals (MoE)
[b]L19 AM  4[/b] Mastery of Shaping
[b]L20 AM  5[/b] Arcane Reach
[/sblock][/FONT]
 
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