Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08


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Free Xenon: Yeah, that's the way I meant to say it. (Thanks! I really appreciate the way you preserved my lame attempts at humor!)

Now, about your ridiculous question about 6 scrolls of 6 spells each. DUHHH!! Up to Six Scrolls of ONE spell each, or up to 6 potions, or any combination of scrolls/potions that total no more than 6 spells-worth. If you make a scroll of 3 spells, that counts as 3, and then if you make potions of shield, arcane lock, and knock, YOU'RE DONE!! Get it?

Also, I prefer the simplicity of not having to worry about familiars. If you want one, try like mad to just get over it. If you can't get over it, let me know how you feel, and we'll see if we can't work something out. Still, I will not even consider a Construct familiar prior to 9th level. And, in fact, waiting until at least 9th level to petition for a familiar of any kind is probably not a bad idea.
 
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I am glad to help.

Got it. That is what I was expecting. :)

Have you given any more thought to the Metamagic issue I brought up a while ago?

Metamagic'd spells or spells being memorized at a higher level being considered for all intents and purposes as a spell of that level (an implied Heighten Spell).
 

FreeXenon said:
Have you given any more thought to the Metamagic issue I brought up a while ago?

Metamagic'd spells or spells being memorized at a higher level being considered for all intents and purposes as a spell of that level (an implied Heighten Spell).

Seriously man, cut it out. You've been given the rules we're going to play by. Quit trying to ratchet up the power level of the game. There's nothing wrong with metamagic that needs the massive power boost that automatically Heightening them would provide.
 

?? :confused:

I am rather confused by the antagonistic tone in your post.
It seems a bit undeserved. :(

Some have house ruled it this way and some have not. I am just curious if this will be a consideration for this campaign, as having this in effect really can change what spells you choose, especially if we get to the levels where Lesser Globe of Invulnerability is found. For me at makes Metamagic less desirable by not having the actual spell level and Save DC appropriate to the Spell Level it is memorized at.

It might just be me. :(
 

Zurai said:
Seriously man, cut it out. You've been given the rules we're going to play by. Quit trying to ratchet up the power level of the game. There's nothing wrong with metamagic that needs the massive power boost that automatically Heightening them would provide.
Thanks, but it's ok. I'm getting used to saying, "no," now. :)


Free Xenon: No. There's no such thing as implied metamagic.

Oh, and Zurai, are you satisfied now? (With the improved coherence of the character requirements, I mean?) :) :lol:
 
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FreeXenon said:
?? :confused:

I am rather confused by the antagonistic tone in your post.
It seems a bit undeserved. :( :(
Boys, boys, boys! Just settle down now. Everything is ok, we're all cool, and we're back on track.

Everybody SMILE now!! I SAID NOW DAMMIT!!!!!!!!!!!
 

Gregory Malfoy

Name: Gregory Malfoy Class: Wizard Level: 3
Sex: Male Age: 20 Height:5’10 Weight: 140 Hair Color: Blonde Eye Color: Blue Complexion: Fair
Handiness: Right Speed: 30 Hit Points : 15 Alignement: Neutral Good

Ability Scores Saving Throws Armor Class
Strength 10 Normal
Dexterity 16 / +3 Reflex 4
Constitutition 14 / +2 Fortitude 4 Flat Footed
Intelligence: 18 / +4
Wisdom 17 / +3 Willpower 6 Touch
Charisma 15 / +2

Attacks: Melee: +1 Ranged: +4

Winter’s Blast +4 to hit, 2d4 damage only useable as long as a second level cold spell is available
Dagger (Melee) +1 to hit,
Dagger (Ranged) +4 to hit
Light Crossbow

Feats Skills Ranks Skill Total
Brew Potion Concertration 6 2 8
Scribe Scroll Diplomacy 3 2 5
Collegiate Wizard Knowledge Arcana 6 4 +2 12
Winter’s Blast (1d4/sp/+1 sl cold) Knowledge Religion 4 4 8
Reach Spell Spellcraft 6 4 10
Point Blank Shot +1/+1 shots within 30 feet Spot 3 3 6

Equipment:

First level Spells (6 plus int modifer +4 for 2nd level = 14)
Orb of Cold – Ranged Touch Attack deals 1d8 cold damage plus 1d8/2level max 5d8. Fortitude save or be blinded for one round.
Orb of Acid (lesser) - Ranged Touch Attack deals 1d8 acid damage
Benign Transportation - two willng persons trade places.
Hold Portal
Protection from Chaos +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection form Law +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection from Evil +2 AC and saves, counters mind control, hedge out elementals and outsiders
Protection from Good +2 AC and saves, counters mind control, hedge out elementals and outsiders
Mage Armour – gives +4 to AC
Charm Person
Sleep
Grease
DawnBurst – illuminates all creatures in a 10 foot radius. Deals damage to light sensetive creatures
Range: 25feet/5ft/2;v;s Casting Time: 1 Standard Action Duration: 1round/level Spell Resistance: Yes Saves: Reflex for ½
All Creatures witihn a 10 foot radius glow with light equivilant to a torch. Undead/ligth senestative creatures take 1d6 + 1 per level of damage.
Enlarge

Second level Spells (4)

Command Undead
Killgores Grave Mist – 1d6 cold damage per levl/ partially ignore SR
Incendiary Slime -
Knock


Background

Gregory Malfoy comes from a ancient family of wizards who over centuries have gained a reputaiton of being very powerfuly practioners of the dark magic. The Malfoy family has in it’s tree many distinguesed Necromancers, Archmages, Fiedish Warlcoks, and even wielders of divne magic of a dark nature. The middle child, with one older sister and a younger brother, Gregory is somewhat a disappointment to his family. Being the eldest male child he was expected to continue the family custom of Necromatic Magic but instead chose to be a generalist and tailor his studies to protective and warding magic. This attitude is readily attributed to an childhood event in which some foul force briefly escaped the control of it’s summoner at the Malfoy Mansion and brutally killed Gregory’s pet cat ”Saladin” Though he was just 13 years old and starting to learn the family trade of maic, Gregory had no access to anything that could have protected his pet and yet was not strong enough enough in his magic to control the foul creature.

Through his years at the Academy, Gregory has earned a reputation of being a solid student who while having to often struggel with other course’s and subject’s shows an almost unnatural flair for the understanding and use of the Necromatic Arts. Combined with his family’s history, this makes many student and teachers afraid to associate with him. The last is perhaps due to the fate of one Professor Snootly who continued to give young Gregory failing grades despite the long hours of study and preparation Gregory spent in Ancient Ruins. One day after Midterms and another failing grade for Gregory, Professon Snootly was found dead in his bed, heart and lungs ripped from his body and his face frozen in a mask of great agony and torment.

Currently the core Malfoy family consiste of Gregory, his older sister Marilyn, his younger brother Derrick, his mother Pamela and his father Peter and his paternal Grandmother Sacher. Peter Malofy is by all accounts a very powerful Necromancer while Pamela is considered to be one of the most capagle summoners in generations. His sister Marilyn chose the family path of Warlock and is considered to be a great if somewhat scary beauty. Derrick contiues the family tradition of studying the Necromatic Arts at the Academy where he is excelling. The truly intimidatin and frightening family member is that of Grandmother Sacher who in her younger days was reputed to be a Witch of great power though most of the gossip and accusations of years past have faded somewhat.

Despite being somewhat enstranged from his family, Gregory loves them deeply and despite their reputations both Peter and Pamela care for their children deeply and at times can be seen as being overprotective of their offspring.
 
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