Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

I was planning on going into Ultimate Magus, but with the required three levels of Wizard it might not work how I want. If I take a fourth level of Wizard, then one level of Beguiler (PHBII), then one level of Ultimate Magus, can I take Practiced Spellcaster for Beguiler as my 6th level feat and have it apply before figuring the caster level increase from Ultimate Magus? If you say no, that's fine, I'll just go a different direction with the character.

By the way, did you see my previous post HERE? I just want to make sure I haven't made a bad impression.

KerlanRayne
 

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Tylara

Okay, she is complete.

Delunamanth ‘Tylara’ Tylarapelotheenia
'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends

Female Grey Elven Wizard (Conjurer) 3nd level
CG

Exp. 3,718/6000

Str 15 (17-2 race)
Dex 15 (+2 race)
Con 13 (15-2 race)
Int 19 (+2 race)
Wis 11
Cha 11

Hit Points 10
HP for 2nd level (1d4=2)
hit points for 3rd level par deux (1d4=1) (damn two ones in a row!)


AC 12, Touch 12, Flat 10
Init +2
BAB +1, Grap +3
Speed 30 (base 30, no armor)
Fort +2, Ref +3, Will +3 +2 saves vs. enchantments

+3 Melee, Longsword, 1d8+2 s, 19-20/x2
+3 Melee, Dagger, 1d4+2 p or s, 19-20/x2
+3 Melee, Quarterstaff 1d6+3 b 20/x2
+4 Ranged, MW Mighty Composite Longbow, 1d8+2 p, 20/x3, 110'r (+1 hit and damage within 30')
+3 Ranged, Dagger, 1d4+2 p or s, 20/x2, 10'r (+1 hit and damage within 30')


Medium, 6'1" tall (often wears heels), 115 wt, 145 yrs old
Silver hair, Amber eyes, very pale skin

Speaks Elven, Common, Slyvanoptera, Draconic, Sylvan, and Gnome

+7 Concentration (7+0Con)
+9 Craft, Alchemy (5+4Int)
+8 Craft, Bowmaking (2+4Int+2MW Tools)
+5 Decipher Script (1+4Int)
+11 Knowledge, Arcana (5+4Int+2Feat—Collegiate Wizard)
+5 Knowledge, Architecture (1+4Int)
+5 Knowledge, Geography (1+4Int)
+5 Knowledge, History (1+4Int)
+5 Knowledge, Nature (1+4 Int)
+5 Knowledge, Nobility and royalty (1+4Int)
+5 Knowledge, Religion (1+4Int)
+5 Knowledge, The Planes (1+4Int)
+0 Profession (+0Wis)
+11 Spellcraft (7+4Int)

+2 Climb (+2Str) cc
+2 Hide (+2Dex) cc
+2 Listen (0+2race) cc
+2 Move Silently (+2Dex) cc
+2 Ride (+2Dex) cc
+6 Search (+4Int+2race) cc
+2 Spot (0+2race) cc
+2 Swim (+2Str) cc
+1/+3 Use Magic Device (1+0Cha+2syn scrolls only) cc
+2 Use Rope (+2Dex) cc

Feats
-Point Blank Shot (+1 to hit and damage within 30’)
-Scribe Scroll
-Brew Potion
-Collegiate Wizard
-Precise shot (can fire into melee without danger of hiting allies at no penalty)

Grey Elven Traits
-Ability Mods +2 Int. +2 Dex. -2 Con. -2 Str.
-Low-Light Vision
-Immunity to Magic Sleep Effects
-+2 Saves vs. Enchantment spells and effects
-Weapon Proficiency—Longsword, rapier, longbow, & shortbow
-+2 racial bonus on listen, spot and search
-Favored Class Wizard

Wizard (Conjurer) Abilities
-Proficient with Club, dagger, Light & Heavy Crossbows, and Quarterstaff
-+2 Spellcraft to learn spells of the Conjuration School
-Prepare one extra Conjuration per level
-Prohibited schools Illusion and Necromancy
-Bonus feats Scribe Scroll, Collegiate Wizard, Brew Potion


(the following 3 sections left blank until spell trading occurs)
Spells Prepared School (4+1 conjuration, 3+1, 2+1)
0th- Spell1, Spell2 Spell 3, Spell 4, Spell 5 (S)
1st- Spell1, Spell2, Spell 3, Spell 4 (S)
2nd-Spell1, Spell2, Spell 3 (S) if specialization spell


Spells Prepared Adventuring (4+1 conjuration, 3+1, 2+1)
0th- Spell1, Spell2 Spell 3, Spell 4, Spell 5 (S)
1st- Spell1, Spell2, Spell 3, Spell 4 (S)
2nd-Spell1, Spell2, Spell 3 (S)

Spells Prepared Alternate to be filled in as needed (4+1 conjuration, 3+1, 2+1)
0th- Spell1, Spell2 Spell 3, Spell 4, Spell 5 (S)
1st- Spell1, Spell2, Spell 3, Spell 4 (S)
2nd-Spell1, Spell2, Spell 3 (S)

Spellbook
0th- Acid Splash*, Resistance, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Caltrops, Electric Jolt, Sonic Snap, Amanuensis, Launch Bolt, Launch Item, Repair Minor Damage, Stick
1st- Mount*, Identify, Summon Monster 1*, Unseen Servant*, Magic Missile, Burning Hands, Magic Weapon, Summon Component (CM)*, Arrow Mind (SC), Orb of Cold, Lesser (SC)
2nd-Summon Monster II*, Summon Swarm*, Acid Arrow*, Spider Climb

*Conjuration School spell

Explorers Outfit (see description)
Scholar’s Outfit 5 gp (Wizardly robes)

MW Mighty Longbow 200 gp*
-Quiver of 20 arrows 2 are alchemical silver and 2 are cold iron 6 gp
Longsword 15gp
4 Daggers, one is cold Iron on is alchemical silver 30 gp
Quarterstaff
Straight Razor of fine Elvish steel, kept finely honed 2 gp
-razor strap

Spell component pouch—in the form of a belt 5 gp
3 sets of spell books 75 gp
-one on better paper kept locked up and protected by a slip cover
-one on a shelf in her room
-one she carries to classes and makes notes in.
Black backpack stitched with arcane symbols 2 gp
Waterskin- water 1gp
2 belt pouches 1 gp
Scroll Case 1 gp
Flint & Steel 1gp
Trail Rations- 4 days 1 gp
Bedroll with winter blanket 6 sp
Pens and Inks 25 gp
MW Bowmakers’ Tools 55 gp
Wooden Holy Symbol of Labelas Enoreth (gold painted setting sun) on a leather thong
3x Candle 3 cp
Scroll of Mount at 3rd level* 3 xp
Scroll of Summon Monster II at 3rd level* 6 xp
Scroll of Identify at Identify at 1st level 5 xp
2x Potion of Spider Climb* 16 xp
Potion of Magic Weapon Oil* 2 xp
2x Thunderstones* 20 gp
3x Alchemist’s Fire* 20 gp
6x Sunrod* 4 gp
3x Acid* 10 gp
6x Tindertwig 2 gp

*crafted by Tylara with craft skill, scribe scroll or brew potion

Coins- 21 gp, 13 sp, 7 cp
Pearl - 100gp

Appearance/Personality: Tylara is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. Her fingers are long and thin and she wears her slightly pointed medium length nails lacquered a deep red. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops, and another is hidden at the small of her back. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with a red paisley over amber vest laced in front. When the weather requires it, she wears a long warm hooded cape of charcoal grey tweed. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrists and most of her forearms are bracers black of leather overlaid with runes and arcane symbols in brightly polished copper. When leaving the school she carries a walnut quarterstaff carved in a swirl pattern with knobs on both ends. It is lightly stained to accent the wood grain pattern. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin longsword rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist. She carries a black leather backpack over one shoulder adorned copper colored arcane symbols to classes. It holds her arcanabula as well as pens, inks, other supplies and snacks. Despite her thinness, Tylara is always munching on something, usually granola, dried fruit, nuts, berries, biscotti or carrot sticks. She frequently drinks tea from a delicate looking Elf-made china cup cunningly wrought to look like a flower blossom with a leaf motif saucer to match. She rarely eats meat. Tylara can be aloof in the manner of Elves, but she eventually warms up to people. She has formed a bond with some of her classmates and can be quite friendly with them when the mood strikes her. She is inclined toward moodiness and in a quite un-Elflike fashion tends at times to appear distracted by weighty thoughts. She is very strong willed and used to getting her way. A trait that doesn't always go over well with her professors. Tylara is not terribly religious, but she does venerate the Elf gods and wears the holy symbol of her mother’s patron.

History/Background: Tylara was born in to a family of very successful Grey Elf wizards. Her father, an ancient grey elf Wizard named Peloradanna Tylarapelotheenia while her mother is the much younger Annabell, a priestess of Labelas Enoreth, Elf deity of lore and philosophy. Both her parents were very busy and Tylara was never very close them or to her older siblings from her father’s first wife. Her father was active in the Courts of the Elf King. Young Tylara spent much of her youth roaming palaces and grounds with other children of Elf nobility. She had good tutors and her mother was particularly sure to make the tutors attend to Tylara’s education. She learned a little about many topics, but she did inherit some of her father’s talent for magic.

A few years ago as Tylara was nearing maturity, her father led a delegation to meet with a party from a rival nation to discuss peace and trade. The meet proved to be an ambush. Pelordanna was forced to call upon his most powerful and destructive spells to save himself and the other delegates. In the process he destroyed much of a small Elf border town and hundreds of acres of forest burned in a raging forest fire touched off by the spells. In the aftermath of this disaster Tylara’s family lost much of their prestige and is currently unpopular at Court. It was decided that Tylara would go far away to study magic. This was in part motivated by the fact that no Elf school of wizardry would offer her a place. The friends of her youth hold her in some distain for not attending a proper Elf school and for the stain on her family’s reputation. She gets infrequent letters from her family and one or two friends who haven’t completely abandoned her, but by and large her world is the Wizardly Academy where she currently studies. She has made few plans beyond school and it in danger of becoming a perpetual student if some opportunity doesn’t come along.
 
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Scotley

That is 6 total, in any combination, or scrolls and potions. I asked the question and was answered earlier.

I think Augment Summoning requires SF (Conjuration) as a prereq.

I am in the same boat with HP. two 1's for 2nd level, and a 2 for 3rd.

She seems like a typical prodigal jock-college student - she has taken pretty much every class the school probably offered. Interesting build. :)

I am glad that you are focusing on Ranged Touch based spells. I am staying away from it.
Very interesting build.
 
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FreeXenon said:
That is 6 total, in any combination, or scrolls and potions. I asked the question and was answered earlier.

I think Augment Summoning requires SF (Conjuration) as a prereq.

I am in the same boat with HP. two 1's for 2nd level, and a 2 for 3rd.

She seems like a typical prodigal jock-college student - she has taken pretty much every class the school probably offered. Interesting build. :)

I am glad that you are focusing on Ranged Touch based spells. I am staying away from it.
Very interesting build.

Doh, I missed the prereq, thanks! I guess I'll go with precise shot instead. I had pictured her as being as close to a front line fighter as the party was likely to get, but after that hit point roll I had to rethink. She'll just summon the front line figthers and use ranged spells and arrows from the rear now. You are right about taking every class at the school bit. She had a good education as a child and now doesn't know what to do next with her life, so she just keeps taking classes. I'm putting in the history now.
 

Scotley said:
Doh, I missed the prereq, thanks!
Originally, I only took it because it is a prereq, but now I am embracing it and will be taking GSF (Conjuration) at 6th level assuming that I am selected and we get that far. ;)
 
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Let's get this Party Started

By my cipherin', we have eight wizards submitted: 4 humans, 2 dwarves, 1 gnome, 1 elf.

As regards spell school specialization, we have 3 Generalists, 2 Conjurers, 1 Illusionist, 1 Transmuter, and 1 Abjurer.

All of the Generalists are Human.

Hmmm, who to cut, who to cut........

Ahhh, you're all accepted!

Links to new threads:

OOC Thread: http://www.enworld.org/showthread.php?p=3950081

Rogues Gallery Thread: http://www.enworld.org/showthread.php?p=3950107

IC Thread: http://www.enworld.org/showthread.php?p=3950156
 

Holy Crap! I did not expect that! :D
Muahahahah!
Now I am going to have to work hard at not having my own crew kill me. :eek:

Congrats Everyone!
 


Nevermind....

There is Pandak who I seem to forget.
I have not been able to find a character sheet for him. I am pretty sure that I have seen one....
 

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