Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08


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Leif said:
KerlanRayne,

Yes, make your potions/scrolls now. If you want different potions/scrolls, you can try to trade the ones that you make for the ones that you want. But I don't understand why you would take spells that you don't want???

Otherwise, looks good to me!!
Oh I won't get spells I don't want, I just thought that we would all get more spells when we share them if I don't duplicate most of the spells other people have picked already.

By the way, are you picky on things like rations and water?

KerlanRayne
 
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KerlanRayne said:
Oh I won't get spells I don't want, I just thought that we would all get more spells when we share them if I don't duplicate most of the spells other people have picked already.
By the way, are you picky on things like rations and water?
KerlanRayne
Yeah, good point about the spells!

Rations? Water? When you're in a dungeon, I might be if you haven't made adequate preparations. Or if you set off on a long cross-country trek with only a candy bar in your pocket, or something. But while you're at the Academy, "rations" are available in the dining hall, just follow the crowd at chow time. :)
 


Would you allow me to take Able Learner from Races of Destiny? It's a human only feat that makes ranks in cross class skills only cost 1 skill point instead of two. The max ranks still apply.

KerlanRayne
 

KerlanRayne said:
Would you allow me to take Able Learner from Races of Destiny? It's a human only feat that makes ranks in cross class skills only cost 1 skill point instead of two. The max ranks still apply.

KerlanRayne
Nope, sorry.
 

Mikkanna Raschika

Her gear was never completed... but I think that's all that was missing. Hmmm... nope, hadn't added the Collegiate Wizard stuff either...

[sblock=Mikkanna Raschika]Neutral Good, Female, Gnome
Focused Diviner 3
Experience: 3,750/6000
[sblock=Mechanics]
Attributes (rolls)
Str: 12/+1 (14-2race)
Dex: 16/+3 (16)
Con: 18/+4 (16+2race)
Int: 18/+4 (18)
Wis: 17/+3 (17)
Cha: 12/+1 (12)


HP: 3d4+12con = 20hp (HP base roll)
AC: 14 (+1size, +3dex), Touch 14, Flatfooted 11
Init: +3 (+3dex)
BaB/Grapple: +1/-3
speed: 20' (base 20', no armor, light load)
Saves: +5 Fort[1](+4con), +4 Refx[1](+3dex), +6 Will[3](+3wis)
Languages: Common, Gnomish, Elvish, Dwarvish, Halfling, Draconic
Combat Stats
Attack: BaB +1, Size +1, Str +1, Dex +3
Damage: Strength +0
Conditional:

+3 melee, Quarterstaff (small), 1d4+1, 20/x2 (standard)
+5 ranged, Heavy Crossbow (small), 1d8, 20/x2, piercing, 130'ri (full)

[sblock=Skills/Feats]Skills - [Wizard 36pts.]
+04 Climb [0](+1str, +3familiarBonus)
+07 Concentration [4](+3con)
+05 Craft (sewing) [1](+4int)
+10 Decipher Script [6](+4int)
+09 Disable Device [3](+4int, +2MWTools)
+10 Knowledge (arcana) [6](+4int)
+05 Knowledge (architecture & engineering) [1](+4int)
+07 Listen [0](+3wis, +2familiarAlertness, +2racial)
+04 Profession (librarian) [1](+3wis)
+07 Search [3](+4int)
+09 Spellcraft [5](+4int)
+05 Spot [0](+3wis, +2familiarAlertness)

Feats
• Scribe Scroll (wizard 1 bonus feat)
• Alertness (when familiar is within 5' only - bonus feat)
• Spell Focus (divination) (lvl 1)
• Eschew Materials (lvl 3)
• Brew Potion (campaign bonus feat - lvl 3)
• Collegiate Wizard (campaign bonus feat - lvl 3)
[/sblock][sblock=Race/Class]
Gnome Traits
• +2 Constitution, -2 Strength.
• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
• Gnome base land speed is 20 feet.
• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving throws against illusions.
• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
• +1 racial bonus on attack rolls against kobolds and goblinoids.
• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
• +2 racial bonus on Listen checks.
• +2 racial bonus on Craft (alchemy) checks.
• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
• Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.

Wizard (diviner) [lvl 3]
• 3d4 HD, BaB+1, Fort+0, Ref+0, Will+3
• Proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff.
• Skills (2 + Int modifier/lvl; x4 at 1st level): Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
• Scribe Scroll (bonus feat)
• ACF: Focused Specialist (CM pg 34) - Choose an additional prohibited school and lose 1 spell slot from each level to gain 2 additional slots of each level for your chosen specialty school spells
• Prohibited: Illusion and Necromancy
• Summon Familiar
• Arcane Caster: Lvl:(slots per day)
•• 0th: (3+3[Divination]); ???, ???, ???, ???D, ??????D, ??????D
•• 1st: (1+3[Divination]+1[int]); ???, ??????Int, ???D, ???D, ???D
•• 2nd: (0+3[Divination]+1[int]); ??????Int, ???D, ???D, ???D
• Arcane Caster: Lvl:Known
•• 0th: (All) (Preferred: Amanuensis, Mend, Repair Minor Damage, Stick)
•• 1st: Instant Locksmith (div), Instant Search (div), Spontaneous Search (div), Targetting Ray (div), Mage Armor, Dispel Ward, Benign Transposition, Masters Touch (div), Arrow Mind (div)
•• 2nd: Chain of Eyes (div), See Invisibility (div)
[/sblock]
[/sblock]

[sblock=Personal Information]
Background
Mikkanna's father, the head librarian of the academy, loves his daughter dearly and has doted on her ever since she was born. Mikkanna was a quiet and observant toddler and was allowed into the library even as a babe. The library was more of a home than her actual home and she had the main aisles and highly researched areas memorized before she was six. She loved the sweeping arched ceilings of the library halls and even from an early age enjoyed reading the texts on construction and architecture. Spending a great deal of time in her studies and poring over old tomes taught her much about language and she learned how to read draconic before she was taught it's spoken form.

Fascinated with engineering as well as architecture she turned to strange device experimentation in her early teens. Spending a portion of her time playing with odd devices almost cost her a finger or three over the years. It did in fact cost a number of outfits over the years and on one occassion it destroyed a wall in a dissastrous force effect she'd been attaching to a device. The smithy has since refused to help her with the manufacture of her strange gizmos completely, likely a very good thing, and since then she has tended to experiment with less dangerous pursuits working on smaller devices.

Despite her focus on odd devices, math and structures her mother insisted she pick up some other useful skills to help out with. Mikkanna tried a few different trades and found, to her great surprise, that sewing and tailoring is quite enjoyable for her. She's not highly skilled at it but spending her spare time on it, what little she manages to find, is something she enjoys.

Mikkanna, fascinated with the sciences, has focused on learning and in particular has an interest in divination magics. With no interest in illusion or death at all she's chosen to avoid both and her parents, despite not understanding her decision to ignore her races' illusion oriented heritage, support her in her studies. Not a day goes by in which her mother doesn't at least mention it a few times, "Why a diviner of all things dear?" often being heard.

Personality
Mikkanna is fascinated with the "hard sciences" and has a special fondness for architecture and engineering, loves divination magic, and spends an inordinate amount of time searching through the library archives for the next "great" undiscovered text. She's shy around strangers but her curiousity more often than not wins out pushing her to speak up and involve herself with them anyways. She is fond of animals and children.

She is extremely organized always knows where everything is. Her spellbook is incredibly well organized and precise as are the diagrams and schematics she creates. Her favorite color is green and she loves to collect shoes! The only thing she enjoys more than shoes and playing with her familiar is books; everything about them. She is always looking for a new book to bring back to the library, an interesting story or legend often being scribed into a few pages almost immediately as well. She smiles easily if a little shyly and tends to blurt out what she thinks without really considering it's effects.

Description
Mikkanna is a petite gnome with unkempt auburn hair that falls to mid-back. As often as not it is unbound and even when it is it seemingly has a knack to escape and drape itself across at least one side of her face. Her button nose holds up a custom crafted pair of mechanical mithral spectacles with multiple stacking finely polished lenses which look quite strange. When not in use the lenses rotate to the sides out of the way and her brilliant green eyes can be seen clearly gazing at the world around her with an almost palpable inquisitive air about them.

Her narrow face is framed by her hair and her angular face ending in a slightly rounded chin is contrased by her forest green multi-pocketed embroidered tunic. The tunic fits her snugly and she usually wears it over a loose fitting white long sleeved brocade shirt. These shirts have cotton ties at elbow and wrist that her mother adds to keep the garment from flopping about when she's thumbing through a tome or sketching out a new device to pester the crafters with.[/sblock]
[sblock=Gear 220gp starting; 750xp expendable]
• <item> (<worn or carried>, <location>, <cost>gp/<weight> lbs.)
• Scholars Clothing (worn, --gp/-- lbs.)
• Spell Component Pouch (worn, waist, ??gp/?? lbs.)
• Engineering Glasses (worn, face, 20gp/-- lbs.)
• Metalshod Quarterstaff (small, carried, hands, ??/ ?? lbs.)
• Heavy Crossbow (small, back, ??gp/?? lbs.)
• Bolt Case w/ 20 bolts (back, ??gp/?? lbs.)

Total Carried Weight: ?? wt.
Carrying Capacity: ???/???/???

[sblock=s]
[/sblock][/sblock]

[sblock=Class Progression]Skills Advancement
[1][2][3][4][5][6][7][8][9] -- Class Level --
---------------------------------------------
[4][0][0][1][0][1][1][3][1] Concentration
[0][1][0][0][0][1][0][1][0] Craft (sewing)
[4][1][1][1][1][1][1][1][1] Decipher Script
[2][0][1][0][1][0][0][0][0] Disable Device (cc)
[4][1][1][1][1][1][1][1][1] Knowledge (arcana)
[0][1][0][3][0][2][2][1][1] Knowledge (architecture & engineering)
[0][1][0][0][0][0][0][0][0] Profession (librarian)
[2][0][1][0][1][0][0][0][0] Search (cc)
[4][1][0][0][0][0][0][0][0] Spellcraft

Feats
1st - Scribe Scroll (bonus wizard feat)
1st - Spell Focus (divination)
3rd - Craft Wondrous Item
3rd - Brew Potion (bonus campaign feat)
4th - Skill Focus (spellcraft) (bonus master specialist feat lvl 1)
6th - Extend Spell
6th - Greater Spell Focus (divination) (bonus master specialist feat lvl 3)
9th - ???

Master Specialist [lvl 3; 4, 5, 6] [CMage pg 71]
• Requirements: Know (arcana) 5, Spellcraft 5, Spell Focus (school of specialization), 2nd level arcane, specialist wizard

Geometer [lvl 5; 7, 8, 9, 10, 21] [CArc pg 39]
• Requirements: Decipher Script 9, Disable Device 4, Know (arcana) 9, Search 4, Scribe Scroll, 3rd level arcane spells
• 1st: 1d4 HD, BaB+0, Fort +0, Ref +0, Will +2, glyph of warding added to spellbook as a 3rd level arcane spell, Draw Spellglyph, +1 Wizard Caster level
• 2nd: 1d4 HD, BaB+1, Fort +0, Ref +0 Will +1, Book of Geometry, +1 Wizard Caster level
• 3rd: 1d4 HD, BaB+0, Fort +1, Ref +1, Will +0, Sigilsight, +1 Wizard Caster level
• 4th: 1d4 HD, BaB+1, Fort +1, Ref +1, Will +1, Pass Sigil, +1 Wizard Caster level
• 5th: 1d4 HD, BaB+0, Fort +1, Ref +1, Will +0, Powerful Spellglyph, greater glyph of warding, +1 Wizard Caster level
• Skills (2 + Int modifier/lvl; x4 at 1st level): Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Search, and Spellcraft (Int).
• Spellglyph (Su): An arcane diagram that is scribed, typically on parchment as a normal scroll would be, which substitutes for a specific spell's verbal and material components. Preparing a spellglyph takes

Loremaster [lvl 10; 11-20] [DMG pg 191]
• Requirements: Know (any) 10, Know (any other) 10, Skill focus (know (any)), 3 metamagic or item creation feats, 7 divination spells with at least 1 3rd level
[/sblock]
[/sblock]
 
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Re-Recruiting

Posts 387 and before are from a previous incarnation of this thread that was very short-lived. I'm hoping to redeem myself and make it work this time. Starting level is now 4th, and the requirement is that the LAST level each character gained must be in the Wizard class. Races allowable: human, elf, half-elf, gnome, and halfling (and also see below for others). At least to start, we'll be using the comercial module, The Vault of Larin Karr, which has been placed in my chosen setting, the continent of Termana from Sword & Sorcery's Scarred Lands gazeteer, specifically, Whirlestaffs Wizards Academy will be located in the realm of Kasiavael (Elvish for "Skysight Realm"). The mainland of Termana is a pretty rough-and-tumble place, so, for safety's sake, the founders of Whirlestaffs obtained permission to locate the Academy in an elvish realm. Kasiavael is located on an island off the northeast coast of Termana, which adds to the security of the locale.

In summary, then, I am looking for 2-4 more players. Total character level at start is 4th, races: human, elf, hafl-elf, gnome, and halfling. (Other races may be permitted on a case-by-case basis -- for example, we already have one Brownie in the party, so another Brownie probably won't be permitted). Sources allowed: PH, PH2, Spell Compendium, Complete Arcane, Complete Mage, Complete Champion, Complete Adventurer, Complete Divine, Comlpete Warrior, and DMG. The last level that each character gained must have been in the Wizard class. The three prior levels are at your discretion, subject to DM approval. Standard starting funds and magic items for 4th level (see p. 199 of DMG). AND, use the fixed hit point rule, p. 198 of DMG -- plus con, of course. All characters start with the bonus feat of Collegiate Wizard, see Sidebar on p. 181 of Complete Arcane. Likewise, the feat Precocious Apprentice (in the same Sidebar) is permitted, but since starting level is 4th, the only benefit to be gained from that feat is an extra 2nd level spell slot. If you think an extra second level spell slot is worth burning a feat to obtain, then, by all means, knock thyself out.

The game had been originally scheduled to start tonight, but since we still have some players who have not finished their characters, and the DM is not as prepared as I'd like to be, the start has now been pushed back one week. If all goes well, then, we'll look to start on Saturday, May 10th, 2008.
 
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Still room?

Hi,

I'm a new PbP player, coming back to DnD after 30 years. This sounds like an adventure I will like at a level I can handle. If there is still room, I will create my character. Can you tell me which posts I need in order to know the creation parameters? I read your first few posts and the last one. Thanks!

rreb
 

rossrebailey said:
Hi,

I'm a new PbP player, coming back to DnD after 30 years. This sounds like an adventure I will like at a level I can handle. If there is still room, I will create my character. Can you tell me which posts I need in order to know the creation parameters? I read your first few posts and the last one. Thanks!

rreb
Well, I just decided a few hours ago that we had enough. But I hate to be a party-pooper for you, so tell me about your character, and we'll see. No promises, though. ;)

Post #388 is the controlling one, it should tell you all that you need to know to come up with a character concept. The first post in the thread was awhile back and I've changed a lot since then.
 
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