Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08


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Shayuri said:
Steampunky, in this context, refers to a sort of quasi/alternate reality Victorian age appearance and attitude, where alchemy and magic have led to a sort of pseudo-industrial revolution. You have your spectacles and waistcoats and properness, combined with armored zeppelins and giant, cannon-bearing humanoid 'robots' controlled by human pilots frantically operating clockwork levers and ratchets as steam from the main engine hisses in gouts from joints and gaps in the brass superstructure...

Clearly those things may not exist in the campaign world...that's just the flavor I'm trying to evoke. :)

Alexandra would have that sort of look to her, with glasses and so on. Her theories would revolve around gears and clockwork and magical interactions therof, and probably would be written in a sort of hyper-formal Victorian style.

If you're a Pratchett fan, consider also some of the latter-day Discworld novels, for a similar take on "magical modernness." Kind of like that.

Mikkanna would be a co-conspirator with Alexandra in many ways. Mikkanna loves knowledge of all kinds but has a special interest in architecture and engineering. ;)
 

Turroth has ranks in Arch&Eng, but mainly because none of the other Knowledges really fit, and Wizards have a crappy skill list. I explained it away mentally by saying he applies "engineering"/"physics" concepts to his magical theorems.
 



Good point. I imagine all of us will have maxed Concentration, K:Arcana, and Spellcraft at the least. I actually put points in UMD because I figured no one else would, and it's handy to have (if erratic).
 

Going for Geometer first actually required a serious skill change for Mikkanna. With two cross class skill requirements (i.e. disable device and search at 4 ranks each) as well as needing both decipher script and knowledge (arcana) at 9 ranks each she's kind of more focused now, lol.
 

I figure we'll each have at least one maxed out CC skill, which will help us out. As for dealing with fights, we should probably try to work out a few niches. I'm kitted out primarily for destruction, so if any helpful generalist or conjurer spared me a mage armor that'd be one more spell slot for a personal buff or a blaster spell.

I'll hold off on posting a sheet until I get word on whether or not to take a bonus feat, since that'll change my build a fair bit.
 

Turroth is purely force effects, so he'll have mage armor. Eventually I imagine he'd get mass mage armor, but that's a 3rd level spell. Until then... gimme a pearl of power and I'll be happy to cast it on you! :p

We could actually really use a Conjurer, or at least someone focused on summoning. A disposable sac of hit points will be a precious commodity until we can start throwing walls of various substances (or pure magic, in Turroth's case ;)) around.
 


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