Leif said:Scotley, re-check Ty's skills -- I thought I saw one where you gypped her out of a plus 1...
1. Yes, normal cost for materials.KerlanRayne said:1. Can we add any first level spells for the normal cost?
2. Are we still sharing spells? Free or normal cost?
Oops, already have Rope Trick. Here's what I have now:KerlanRayne said:Kerlan is looking at these:
Arcane Turmoil (CM): Targeted Dispel Magic + target lose 1 spell.
Cloud of Knives (PHBII): Daggers for 1d6+(1/3 lvls) dmg per round.
Earthen Grasp (SC): Arm made of earth and soil grapples foes.
Rope Trick (PHB): Extradimensional Space
I'm not immediately familiar with an "Eternal Wand." That sounds like it has infinite charges. Is that the case? I've just looked all over several different srds and I can't find an item by that name. I really want to read up on this item before I allow it in. The price you give (820gp) is not that much more than a regular wand of a first level spell costs (750gp), so it doesn't seem like it should have infinite charges, even if you can only use it twice per day. On the other hand, I'd like to read about it. Who knows, I might be convinced once I read the description.....KerlanRayne said:Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.