[SBLOCK=Kerlan Rayne]
Kerlan Rayne
Description:
Gender: Male, Race: Human
Sizecategory: Medium, 5'10" tall, 140 lbs, 19 yrs old
Brown hair; Brown eyes; deeply tanned skin
Alignment: Neutral Good
Class: Wizard 4
XP: 6,663 / 10,000
Speaks Common, Sylvanoptera, Elven, and Draconic.
Statistics
Str 12 (+1 Mod) = 12
Dex 17 (+3 Mod) = 17
Con 17 (+3 Mod) = 17
Int 20 (+5 Mod) = 17 (+1 Lvl 4, +2 Enhancement)
Wis 14 (+2 Mod) = 14
Cha 13 (+1 Mod) = 13
Hit Points: 27= 4 + 4 + 4 + 3 + (4*3 CON)
AC 13 (10 Base, +3 DEX)
• Touch 13 (10 Base, +3 DEX)
• Flat 10 (10 Base)
• Both 10 (10 Base)
Init +3 (+3 DEX)
BAB +2; Grap +3 (+1 STR, +2 BAB)
Speed: 30' (base 30')
Carrying Capacity: 43/86/130
Weight Carried: xxx lbs
AC Modifiers:
+2 when Fighting Defensively (-4 to all attacks)
+2 vs Ranged when Kneeling (-2 vs Melee)
+4 vs Ranged when Prone (-4 vs Melee)
Saves:
Fort +4 (+1 base, +3 CON)
Refl +4 (+1 base, +3 DEX)
Will +6 (+4 base, +2 WIS)
Attacks:
+3 Melee, Dagger, 1d4+1, 19-20/x2
• To Hit: (+2 BAB, +1 STR)
• To Dmg: (+1 STR)
+5 Ranged, Light Crosbow, 1d8, 20/x3, 80'r
• To Hit: (+2 BAB, +3 DEX)
+5 Ranged, Sling, 1d6+1, 20/x2, 30'r
• To Hit: (+2 BAB, +3 DEX)
• To Dmg: (+1 STR)
Combat Modifiers: Attack & Damage
+? to Melee/Ranged (Condition)
Skills: (43 points Wiz)
+8 Concentration = (5 Ranks) (+3 CON)
+10 Spellcraft = (5 Ranks) (+5 INT)
+16 Knowledge (Arcana) = (6 Ranks) (+5 INT, +2 Feat, +3 Feat)
+6 Knowledge (The Planes) = (1 Ranks) (+5 INT)
+6 Knowledge (Religion) = (1 Ranks) (+5 INT)
+6 Knowledge (Nature) = (1 Ranks) (+5 INT)
+6 Knowledge (Dungeoneering) = (1 Ranks) (+5 INT)
+6 Knowledge (Engineering) = (1 Ranks) (+5 INT)
+6 Knowledge (Geography) = (1 Ranks) (+5 INT)
+6 Knowledge (History) = (1 Ranks) (+5 INT)
+6 Craft (Alchemy) = (1 Ranks) (+5 INT)
+12 Decipher Script = (7 Ranks) (+5 INT)
+2 Survival = (0 Ranks) (+2 WIS)
+7 Disable Device = (2cc Ranks) (+5 INT)
+7 Search = (2cc Ranks) (+5 INT)
+4 Escape Artist = (1cc Ranks) (+3 DEX)
+3 Tumble = (1cc Ranks) (+3 DEX)
+3 Balance = (0 Ranks) (+3 DEX)
+2 Listen = (0 Ranks) (+2 WIS)
+2 Spot = (0 Ranks) (+2 WIS)
+3 Move Silently = (0 Ranks) (+3 DEX)
+3 Hide = (0 Ranks) (+3 DEX)
+1 Climb = (0 Ranks) (+1 STR)
+1 Jump = (0 Ranks) (+1 STR)
Feats:
Human - Skill Focus Knowledge (Arcana)
Level 1 - Arcane Mastery
Wizard 1 - [Scribe Scroll, Collegiate Wizard]
Level 3 - Craft Wondrous Item
Wizard 3 - [Brew Potion]
Human Racial Traits:
• Bonus Feat
• Extra Skill Points
Wizard Class Abilities:
• Proficient with proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
• Bonus Feats: Scribe Scroll, Collegiate Wizard, Brew Potion.
• Cast Spells.
School Memorized Spells [4 0th, 3+1 1st, 2+1 2nd]
0th (DC 13): Prestidigitation, Amanuensis, Read Magic, Light
1st (DC 14): Comprehend Languages, Grease, Shield, Disguise Self
2nd (DC 15): Knock, Alter Self, Fog Cloud
Battle Memorized Spells [4 0th, 3+1 1st, 2+1 2nd]
0th (DC 13): Acid Splash, Launch Bolt, Launch Bolt, Launch Bolt
1st (DC 14): Color Spray, Ice Dagger, Shield, Wall of Smoke
2nd (DC 15): Ray of Stupidity, Glitterdust, Cloud of Bewilderment
Spellbook: [13 1st, 4 2nd]
- 0th: Acid Splash, Resistance, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Disrupt Undead, Touch of Fatigue, Ghost Sound, COPIED: Amanuensis (SC), Caltrops (SC), Electric Jolt (SC), Launch Bolt (SC), Launch Item (SC), Repair Minor Damage (SC), Silent Portal (SC), Sonic Snap (SC), Stick (SC)
- 1st: Lesser Orb of Electricity, Master’s Touch, Ice Dagger, Persistent Blade, Ray of Clumsiness, Shield, Grease, Mage Armor, Comprehend Languages, True Strike, Shocking Grasp, Color Spray, Ray of Enfeeblement, Wall of Smoke, COPIED: Accelerated Movement, Alarm, Animate Rope, Arrow Mind (SC), Benign Transposition, Burning Hands, Charm Person, Corrosive Grasp, Dawn Burst (CM), Disguise Self, Dispel Ward (SC), Endure Elements, Enlarge Person, Expeditious Retreat, Familiar Pocket (SC), Feather Fall, Fist of Stone, Tenser's Floating Disk, Guided Shot (GS), Hold Portal, Hypnotism, Identify, Instant Locksmith (SC), Instant Search (SC), Kelgore’s Fire Bolt (PH2), Low Light Vision-Swift, Magic Missile, Magic Weapon, Mage Hand-Greater (SC), Mount, Nightshield, Orb of Acid-Lesser (SC), Orb of Cold-Lesser (SC), Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Reduce Person, Silent Image, Sleep, Slowburn (SC), Spirit Worm (SC), Spontaneous Search, Summon Component (CM), Summon Monster 1, Summon Undead I (SC), Targeting Ray (SC), Unseen Servant, Ventriloquism
- 2nd: Arcane Turmoil (CM), Cloud of Bewilderment (SC), Cloud of Knives (PHBII), Create Magic Tattoo (SC), Earthen Grasp (SC), Rope Trick, Continual Flame, Ray of Stupidity, COPIED: Acid Arrow, Alter Self, Arcane Lock, Baleful Transposition, Bull’s Strength, Cat’s Grace, Command Undead, Death Armor (SC), Fog Cloud, Fox's Cunning, Glitterdust, Ice Knife, Incendiary Slime, Killgores Grave Mist, Knock, Protection from Arrows, Resist Energy, Scorching Ray, See Invisible, Spider Climb, Summon Monster II, Summon Swarm, Web, Whelming Blast (PH2)
[SBLOCK=Copied Spellbooks]Tylara's Spellbook:
0th- Caltrops, Electric Jolt, Sonic Snap, Amanuensis, Launch Bolt, Launch Item, Repair Minor Damage, Stick
1st- Mount*, Identify, Summon Monster 1*, Unseen Servant*, Magic Missile, Burning Hands, Magic Weapon, Summon Component (CM)*, Arrow Mind (SC), Orb of Cold, Lesser (SC)
2nd-Ice Knife* (SC), Summon Swarm*, Acid Arrow*, Spider Climb
Capizzio's Spellbook:
Level 0 : Silent Portal, Detect Poison, Disrupt Undead
Level 1 : Corrosive Grasp, Endure Elements, Night Shield, Guided Shot, Accelerated Movement, Animate Rope, Swift Expeditious Retreat, Feather Fall, Low Light Vision, Greater Mage Hand, Slowburn
Level 2 : Bull’s Strength, Cat’s Grace, Knock, Arcane Lock, Resist Energy
Alexandra's Spellbook:
1st - Fist of Stone, Protection from Evil, Alarm, Silent Image
2nd - Baleful Transposition, Scorching Ray, Alter Self, Glitterdust
Durgeon's Spell Book
1 Floating Disk
2 Protection from Arrows, Summon Monster II, Web, See Invisible, Fox's Cunning, Fog Cloud
Dalomock's Spellbook
Lvl 1: Sleep, Reduce Person, Ventriloquism, Disguise Self, Hypnotism
Gregory's Spellbook
First Level: Lesser Orb of Acid, Benign Transportation, Hold Portal, Protection from Chaos, Protection form Law, Protection from Good, Charm Person, Grease, Dawn Burst, Enlarge Person, Spirit Worm, Summon Undead I
Second Level: Command Undead, Killgores Grave Mist (PHBII), Incendiary Slime (CM), Death Armor[/SBLOCK]
Equipment: [360 gp, 18 sp, 3 cp]
Explorer's Outfit (Worn, 0 lbs)
Component Pouch (Worn, 2 lbs) 5 gp
Wooden Holy Symbols (Boccob, Ehlonna) 2 gp
Riding Dog (Dusk) 150 gp
Hawk Familiar (Dawn) 100 gp
Backpack (2 lbs) 2 gp,
Contains 16 lbs
• Candles [10] 1 sp
• Oil (1-pint flask] (1 lb) 1 sp
• Fishhooks [x10] 1 gp
• Flask [empty] (1½ lbs) 3 cp
• Parchment [10 sheets] 2 gp
• Rations [2 days] ( 1 lb) 5 sp
• Rope, silk [50 ft.] (5 lbs) 10 gp
• Sack [empty] (½ lb) 1 sp
• Waterskin (4 lbs) 1 gp
• Spellbook (3 lbs) 15 gp
Belt Pouch [x2] (½ lb) 1 gp
• Scroll Case (½ lb) 1 gp
• Chalk [10 pieces] 1 sp
• Flint and steel, 1 gp
• Ink [1 oz. vial] 8 gp
• Inkpen, 1 sp
• Mirror, small steel (½ lb) 10 gp
• Signal whistle, 8 sp
• Eternal Flame Torch (1 lb) 50 gp
• Vial, ink or potion (1/10 lb) 1 gp
Magic Items [4,820 gp, 260 xp] (* = Self Crafted)
Headband of Intellect* +2, [2k gp, 160 xp]
Artificer's Monocle*, [750 gp, 60 xp] (Detect Magic -> Identify)
Arcanist's Gloves*, [250 gp, 20 xp] (2/day +2 CL for 1st lvl spell)
Talisman of the Disk*, [250 gp, 20 xp] (Create Tenser's floating disk, lasts 3 hrs)
Healing Belt, 750 gp (3 Charges/Day, Heals: 1 - 2d8, 2 - 3d8, 3 - 4d8)
Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1)
Weapons: [65 gp]
Dagger (Waist, 1lb) 2 gp
Dagger [Silver] (Pouch, 1 lb) 22 gp
Dagger [Cold Iron] (Pouch, 1 lb) 4 gp
Light Crossbow (4 lbs) 35 gp
20 bolts (Back, 2 lbs) 2 gp
Sling (Pouch, 0 lbs) 0 gp
Quarterstaff (Hand, 4 lbs) 0 gp
Scrolls: [*=Self Crafted] [0 gp, 29 xp]
1st: Ice Dagger (CL3*) [3 xp]
- Comprehend Languages (CL1*) [1 xp]
- Color Spray (CL1*) [1 xp]
2nd: Ray of Stupidity (CL3*, DC 15) [6 xp]
- Knock (CL3*, DC 15) [6 xp]
- Web (CL3*, DC 15) [6 xp]
- Fog Cloud (CL3*, DC 15) [6 xp]
Potions: [0 gp, 30 xp]
1st: Mage Armor (CL3*) [6 xp]
- Cure Light Wounds (CL3) [Traded Protection from Evil]
2nd: Alter Self (CL3*) [12 xp]
- See Invisibility (x1, CL3*) [12 xp]
- Cure Moderate Wounds [Traded See Invisibility]
Wands:
Possessions at Home:
Peasant's Outfit (2 lbs) 1 sp
Scholar’s Outfit (6 lbs) 5 gp
[SBLOCK=Riding Dog (Dusk)]Riding dog, Size M; HD 2; hp 13; Init +2; Spd 40 ft; AC 16, touch 12, FF 14; BAB +1; Atk: +3 melee (1d6+3, Bite); SQ Scent; SV Fort +5, Ref +5, Will +1; AL N; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and Feats: Balance +2, Climb +2, Escape Artist +2, Hide +2, Jump +8, Listen +5, Move Silently +2, Spot +5, Swim +3, Survival +1.
Trip (Ex): A Riding Dog that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Riding dog.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.
Skills: *Riding dogs receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.
Pack Saddle (Worn, 7½ lbs) 5 gp
• Bedroll (5 lbs.) 1 sp
• Blanket, winter (3 lbs.) 5 sp
• Caltrops (2 lbs.) 1 gp
• Candles [10] 1 sp
• Canvas [2 sq. yds.] (2 lbs.) 2 sp
• Chalk [10 pieces] 1 sp
• Crowbar (5 lbs.) 2 gp
• Flask [empty] (1½ lbs.) 3 cp
• Grappling Hook (4 lbs.) 1 gp
• Oil [1-pint flask] (1 lbs.) 1 sp
• Rations [2 days] (1 lb.) 5 sp
• Silk Rope [50 ft.] (5 lbs.) 10 gp
• Sack [empty] (½ lb.) 1 sp
• Shovel (8 lbs.) 2 gp
• Tent (20 lbs.) 10 gp
• Torch (3 lbs.) 3 cp
• Waterskin (4 lbs.) 1 gp
Total Weight Carried: 74½ lbs,
Equipment Value: 32 gp 17 sp 6 cp[/SBLOCK]
[SBLOCK=Hawk Familiar(Dawn)]Hawk Familiar: CR -; Tiny magical beast; HD 1; hp 10; Init +3 (Dex); Spd 10 ft., fly 60 ft. (average); AC 19; Atk +5 melee (1d4-2, claws); Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft.; SQ Grant Alertness, improved evasion, share spells, empathic link, Deliver touch spells; AL any; SV Fort +2, Ref +5, Will +5; Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6. Skills and Feats: Listen +6, Spot +16 (or master’s skills); Weapon Finesse (claw). [/SBLOCK]
Total Money Used:
5402 gp 36 sp 9 cp
Total Money Left:
244 gp 3 sp 1 cp
Total XP Spent:
337 xp
[SBLOCK=Used Items] - Protection from Evil (CL3*) [6 xp] - Traded for Cure Light Wounds
- See Invisibility (x1, CL3*) [12 xp] - Traded for Cure Moderate Wounds
- Wall of Smoke scribed into Spellbook [125 gp]
[/SBLOCK]
Appearance / Personality:
Kerlan Rayne looks like a typical farmer's son. He wears plain, rugged clothes that are usually brown, like his deeply tanned skin. He is about average height and appears to be a naive young man, but he's not. He's friendly and helpful but generaly knows when to keep his mouth shut. He loves the exploration of magic, as long as it doesn't cross dangerous lines or puts people in harm's way. He's very optimistic and generally cheerful. He tends to seek out magic that can be practical and flexible.
Background:
Kerlan Rayne was born to a long line of farmers; the middle child of seven children. He grew up in a nice little village in a valley and his family generally did well enough to be comfortable there. When he was young, he became interested in magic. The little he was able to see in his life fascinated him. A Wizard named Savin taking an extended stay at their local inn noticed Kerlan and decided to let him browse through some of his old school books on the basics of magic. Kerlan took to it like a duck to water (as his mom used to say). He saw things he never imagined and quickly understood them. Savin saw the promise in him and became his mentor, returning every once in a while to encourage him on and eventually sponsor him at the closest College of Wizards. He knows that he is very lucky to be here and does not take it for granted.
Rolls:
All Rolls
Statistics
HP for 2nd/3rd Level
HP reroll for 2nd Level
HP: 4th Level (1d4+3=6)
Blank Link[/SBLOCK]