Vraille Darkfang
First Post
I keep the Underdark Races, well, Dark.
When I ran 2nd Edition I toyed with basing them more off the Real-World Albino, Blind things that inhabit our own cave systems.
Then 3rd Edition came out with a Brand-New Mechanic.
Infravision was gone:
DARKVISION was here!
Just like normal Sight, except Black & White Only. Our modern Cave Systems went out the window. Darkvision allowed the rules of Vision that dominated the surface to apply to the depths as well.
I keep Drow, Duegar, Swirvfneblin, and others Dark-Skinned so they blend against rock when viewed via Darkvision.
Most Underground Races gain a +2 Bonus to Hide in those situations.
PS. Black Hat White Hat.
Gary grew up on the Black & White Westerns of the 50's. Watch one some time.
THe guy in the Black Hat is the Bad Guy. The Guy in the White Hat is the Good Guy.
It's a pretty basic storytelling techinque. Take a very visual stimulas (color) and apply a not easily noticed attribute to it (Alignment).
I'd say White Good, Black Evil is more a result of this Storytelling techniques than anything else.
When I ran 2nd Edition I toyed with basing them more off the Real-World Albino, Blind things that inhabit our own cave systems.
Then 3rd Edition came out with a Brand-New Mechanic.
Infravision was gone:
DARKVISION was here!
Just like normal Sight, except Black & White Only. Our modern Cave Systems went out the window. Darkvision allowed the rules of Vision that dominated the surface to apply to the depths as well.
I keep Drow, Duegar, Swirvfneblin, and others Dark-Skinned so they blend against rock when viewed via Darkvision.
Most Underground Races gain a +2 Bonus to Hide in those situations.
PS. Black Hat White Hat.
Gary grew up on the Black & White Westerns of the 50's. Watch one some time.
THe guy in the Black Hat is the Bad Guy. The Guy in the White Hat is the Good Guy.
It's a pretty basic storytelling techinque. Take a very visual stimulas (color) and apply a not easily noticed attribute to it (Alignment).
I'd say White Good, Black Evil is more a result of this Storytelling techniques than anything else.