Zappo said:
Do you still have problems with consistancy - thus forcing you to eliminate non-PC supernaturals altogether like Gez does? Or is that enough?
My problem is not with the supernatural per se. It is with the variously conflicting cosmologies.
Of course, I know, each game is written from the viewpoint of the creatures depicted.
The problem is when these viewpoints becomes too inconsistents with each other. Then, you have to choose who's right (or, rather, who's the closer from truth and why the other are more wrong) and that's a lots of work.
Furthermore, not everything is subjective. When the Garou speak about the Wyld, Weaver and Wyrm, they may have their own opinion about them, but the forces they describe exist: there are spirits for each member of the triat. Furthermore, it is compatible with the Mage's outlook (even if they use different names and do not personify these forces) or with the various oriental Shens' one. It can work with Changeling's background as well without too much hassle.
But when you add Vampires, Mummies and Demons, everything fall apart.
The Umbra also is not subjective. It exist. Garous access it. Mages access it. Necromancers (like Giovanni) access it. Kuei-Jin access it. Changeling access it. Not always the whole thing, mind you, but at least in part. I've tried, with the various books on the parrallel worlds, to get a cohesive picture of who can meet who in the Umbra. Taking the resources from Changeling (Reverie), Werewolf (Velvet Shadow), Mage (Book of Worlds), and various others, I've made notes and notes of analogies and similitude and I've made charts and tables... And come up with the certitude it's a big funky mess that was not designed to be GM-friendly.
And even after solving the problem of all supernaturals, you have to deal with the quasi-supernaturals: the numina and Those Who Know (Arcanum, Inquisition, Project Twilight, psionics, True Faith, hedge magic...).
In a general fashion, the World of Darkness has no cosmoloy. Nothing that can stand on its own. I presume the idea behind all that is just that "everything is to the ST's arbitrary, the world is too complex for mortals to understand". That's a valid point, but I'm not comfortable with such a conception. It means the ST has to be arbitrary, has to make hard choices.
I presume it's just the geek in me that's speaking. I've nothing about confusing players, but I don't like when GMs are confused. Especially voluntarily.
Baronstrodo just repeated (more clearly) what I said: one need to chose what exist and what exist not, and work from that.
Even in a single game, you need to. Tremere gargoyles are the farther I've gone in Vampire. Introducing Kyazid is out of question. Note that I'm not talking of PCs and NPCs here -- the creatures exist or not in the world at all. When I say "no kyazid", this mean "not even a lone NPC the player will never meet and that will not intervene in the whole campaign".
Sure, I could create a model that would allow all the weirdness to exist. Heck, I could even add my own. Werebats ? Why not werebats ? And after vampires and mummies, let me put lichs in my world of darkness ! And ogres as rivals of vampire: cunning and ruthless predators that need to kill humans to live (eating human flesh would be necessary) but that manipulate the mortal society for their own end. Yeah, there's already ogres, they are unseelie trolls. Not a problem. These new ogres would be to the trolls what the Garou are to the pooka !
I could make it, the MegaCrossover. Yeah, I could.
But that would require something like 12 years of work and Germany's whole monthly production of Asprin for make something that can suspend disbelief.
WW is hostile to giving an absolute, objective view of the WoD. However, that would be much useful to GMs everywhere IMHO.