White Wolf/Sword & Sorcery Partners with Goodman Games to Publish DragonMech

goodmangames

First Post
March 8, 2004
White Wolf/Sword & Sorcery Studios Partners with Goodman Games to Publish DragonMech

Atlanta, GA – Goodman Games is pleased to announce that it has reached an agreement with White Wolf Publishing, Inc. to publish DragonMech under the Sword & Sorcery Studios imprint. White Wolf will handle all publishing and distribution duties for DragonMech, which will be produced by Goodman Games and designed by award-winning design team Super Unicorn. DragonMech, a world of medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves, is scheduled for July release as a 240-page hardback with a price of $34.99. Other Goodman Games releases will continue to be published independently by Goodman Games.

"I thought that DragonMech would be a great match with Sword & Sorcery from the moment Joseph first showed me the concept," said Andrew Bates, Managing Editor for Sword & Sorcery Studios. "As is evident in our partnerships with Malhavoc Press and Necromancer Games, we look for a combination of a strong creative voice and entertaining, marketable concepts. DragonMech has all that in spades."

"Ever since White Wolf entered d20 publishing with Sword & Sorcery Studios, it has been at the forefront of the market. Whether it’s through the Scarred Lands campaign setting or partnerships with other publishers, Sword & Sorcery Studios has great taste in RPGs. It’s an honor to join their company," said Joseph Goodman, President of Goodman Games and author of DragonMech.

All DragonMech releases will be available to retailers from White Wolf in their normal distributor listings. Other Goodman Games releases will continue to be published separately by Goodman Games. The DragonMech 2004 release schedule includes the rule book, an adventure, and the previously-unannounced Mech Manual, as follows:

July: DragonMech, 240 page hardcover, $34.99, ISBN 1-58846-988-3, stock #WW17600.

August: The Shardsfall Quest, 72 page softcover, $15.99, ISBN 1-58846-997-2, stock #WW17601.

November: Mech Manual, 128 page softcover, $21.99, ISBN 1-58846-989-1, stock #WW17602.

DragonMech is set in a medieval fantasy world destroyed by relentless lunar meteor storms. To survive, the surface races have used magical and mechanical means to build thousand-foot-tall city-mechs, which now house most of civilization. Kingdoms have been replaced by mobile mechdoms, and the mounted knight is anachronistic in the face of steam-powered combat mechs. While lunar creatures launch invasions from the skies, fleets of smoke-belching steam-mechs battle for scarce supplies of wood, steel, and coal.

More information on DragonMech can be found at http://www.goodman-games.com and http://www.swordsorcery.com. More information on Sword & Sorcery Studios can be found at http://www.swordsorcery.com. More information on Super Unicorn can be found at http://www.superunicorn.com. Contact Philippe Boulle at prboulle@white-wolf.com or Joseph Goodman at goodmangames@mindspring.com for questions regarding this press release.

DragonMech is a trademark of Goodman Games. The content of the DragonMech rule book is copyright © 2004 Goodman Games. Sword & Sorcery Studios is a trademark of White Wolf Publishing, Inc.
 

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Just how many Steamtech campaign settings can the market take?

Iron Kingdoms Campaign Setting - The bringing vaporware to the RPG community since 2000.
Eberron - WotC so bound to sell better than anyone else.

and a few others I'm sure I've forgotten about.

and now this...

(still it might actually get published before either of those)
 

Bagpuss said:
Just how many Steamtech campaign settings can the market take?
Iron Kingdoms Campaign Setting - The bringing vaporware to the RPG community since 2000.
Eberron - WotC so bound to sell better than anyone else.
and a few others I'm sure I've forgotten about.
[/i]

Didn't FFG have Sorcery and Steam?

I think this is great for Goodman Games, but I won't be getting it. Steamtech just never interested me.

Now, Morningstar is an altogether different creature.... :D
 
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Bagpuss said:
Just how many Steamtech campaign settings can the market take?

It really makes me wish for more cooperation among publishers (though the news that S&S is carrying GG is great!)

But what I mean is, why can't we get an "Open" setting-- by this I mean, the stuff that is usually Product Identity? Freeport is close, but it's not an entire world.

I think an entire campaign world supported by numerous publishers would be great. Do we, as DMs and players, just not need that much support for our game worlds anymore? Are we content with one main rulebook and maybe just a couple of supplements a year?


Wulf
 

Bagpuss said:
Just how many Steamtech campaign settings can the market take?

Iron Kingdoms Campaign Setting - The bringing vaporware to the RPG community since 2000.
Eberron - WotC so bound to sell better than anyone else.
It may be worth pointin out that Eberron has neither steam nor tech in it. It's no more of a steampunk setting than the core rules, with its Apparatuses of Kwalish and its Continual Flame torches...
 
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If you say so, but magic (steam) trains that run by instead of steam, and Magic metal robots, seems very similar to me.
 


Wulf Ratbane said:
But what I mean is, why can't we get an "Open" setting-- by this I mean, the stuff that is usually Product Identity? Freeport is close, but it's not an entire world.

Division of labor, I expect. Logistically difficult. That said, I'll do it if you will. :D

I think an entire campaign world supported by numerous publishers would be great. Do we, as DMs and players, just not need that much support for our game worlds anymore? Are we content with one main rulebook and maybe just a couple of supplements a year?

I'm not. I don't play Rokugan, but I like the ideas, and I like the stuff! There's a new book every two months or so (and on off months, there's usually a Swashbuckling Adventures sourcebook). It keeps my interest.

I'd love more on Dawnforge or Morningstar.

Cheers
Nell.
 


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