Crothian said:
It didn't take long for me to do and now it just never comes up or hinders our creative gaming.
Yeah, but I feel like clarity is a responsibility of any game writer, and that the lack of clarity in
Changeling became a major flaw in the game.
Crothian said:
D&D can be many different types of games, too. But it just seems that for some reason with Changeling it confuses people and with D&D it's okay.
D&D, I think, comes off as so modular every thing is more take it or leave it.
Changeling's writing always seems like it is trying to help you "get" the atmosphere of the setting, presenting it as a unified atmosphere yet describing it in differing ways. I think that if the new
Changeling presents a clearer delineation of a PC's human and fae sides, and details what the fae world is more explicitly in contrast to every day, mundane life, it can be a much better game.
Also, not to keep harping on the same point, but I think part of my issue was personal. I don't idealize my childhood, and in fact I think I enjoy adulthood more, and it seems like that places me outside of the original game's target audience. I am not knocking anyone who dug that aspect, but it was not my thing, and it didn't mesh well with the existing World of Darkness. The published adventures especially, in the main book and later, were rife with teddy bears game to life and how magical the guy selling balloons in the park was and monsters under the bed becoming real, and that really fell flat with me.
That said, as I mentioned above, some of the game line's best writers put together an alternate version, available for free on the web, called
Changeling: the Celtic Cycle, the first part of a proposed project to tackle separate mythologies one at a time, without them all taking a back seat to European folklore. I think they were much more successful than the original book. Unfortunately, that project was abandoned before the other cultures were detailed, but it is probably still out there somewhere. It also had a lot of useful stuff for regular
Changeling games (new Arts, new Kiths, etc.). I don't think I can recommend that version enough.
Also, I must admit that once the game switched over to Arthaus, I missed the color illustrations but everything else was vastly improved. Ironically enough, I think Mark Rein-Hagen, whose singular creative originality was so key to earlier Storyteller games, was part of the impetus that made
Changeling go awry in its initial book. When Jacklie Cassada and Nicky Rea took the reins, there was great improvement, I thought.