Campbell
Relaxed Intensity
Disentangling someone from any plot is a trivial exercise. What would you do if the character suddenly died? You're playing Vampire, so it's pretty safe to assume that's on the table. The Word of Darkness is a dangerous place, after all, and literally every vampire has entire organizations out there just looking for a chance to kill them merely for existing, on top of whoever has personal beef, which is almost never "no one has personal beef." If you're not prepared for dealing with any given plot suddenly no longer having any given character to interact with it, you're going to have problems.
The specific fallout might be a complicated mess, but the act of going "This person is no longer here and isn't involved with this anymore" is as simple as going "This person is longer here and isn't involved anymore." Then you just go from there.
If they die or leave it's going to have massive implications, The attendant fallout would be a significant part of the game that would echo for quite some time. Also, the connected NPCs that they have a role in crafting (and thus have just as much a claim to) would continue to have significant impacts. Those are as much a part of the character as the individual person/demi human/whatever. They are not going to just disappear in the ether with everything connected to them.
It's not about plots. It's about centrality and connection to the setting. Honestly if a player was that adamant about their character no longer being a part of the setting, I would seriously consider just ending the game. There are so many more games to pick up.
Like I said this is all part of a prior agreement and understanding. The characters and the setting are treated as shared resources the whole way through with the expectation that you will collaborate and adapt to the needs of the game the whole way through. I will always attempt to honor the spirit of any given character, but often this stuff might be decided on the fly or as part of game prep that happens a day or two before the session. I am not going to run every decision by the other players, just like I'm not going to do the same for character-connected NPCs.
Our games are first and foremost player character centered. What a player character death looks like would be similar to Cloud dying in Disc 2 of Final Fantasy 7. The downstream impact would likely be felt for the rest of the game.
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