This is probably a question that comes up all the time, but I appreciate any advice all the same. I'm sort of new to gaming and I'm playing a wizard/noble that is the first character I've ever played from 1st level now up to 10th. My character concept has shifted pretty dramatically from when I started and now I'm starting to worry about it. First, I decided to give up my title 'cuz it was only mine by marriage anyway and I decided I was going to be this dedicated wizard...and then I found this sword that's possibly an artifact (and I have only the barest notion of what that means).
Simply put, this sword talks to me like it's luring me to the dark side of the force. At least that's how I, as a person, perceive it. There's my dilemma. I'm playing a wizard and everybody says a wizard wants power, arcane knowledge, etc. So in the pursuit of those things would my character - very excited wizard lady - worry too much about the slippery slope that this sword may be leading me down? Or would she be "Hey neat- I can get all this stuff and I don't have to betray the party!"?
The other players in my group, and even the DM, don't quite understand my problem with this. Even I'm starting to worry I'm overthinking the matter. Sure, I'd love to throw caution to the wind and see where this leads me, but is that really roleplaying then? Where do I draw the line? Do I say, no, my character wouldn't kill the prisoner she just promised mercy to because that's what I personally feel is right. Or would she say hey, he's kinda evil...and if he'd been killed in battle I wouldn't feel bad about it...and really what am I gonna do with the guy if I don't kill him?
I'm having trouble deciding whether to merge my morality with this character (like I started out) or completely divorce the two (cuz that'd probably be fun).
Any ideas? Thanks in advance for listening to my ramblings.
Simply put, this sword talks to me like it's luring me to the dark side of the force. At least that's how I, as a person, perceive it. There's my dilemma. I'm playing a wizard and everybody says a wizard wants power, arcane knowledge, etc. So in the pursuit of those things would my character - very excited wizard lady - worry too much about the slippery slope that this sword may be leading me down? Or would she be "Hey neat- I can get all this stuff and I don't have to betray the party!"?
The other players in my group, and even the DM, don't quite understand my problem with this. Even I'm starting to worry I'm overthinking the matter. Sure, I'd love to throw caution to the wind and see where this leads me, but is that really roleplaying then? Where do I draw the line? Do I say, no, my character wouldn't kill the prisoner she just promised mercy to because that's what I personally feel is right. Or would she say hey, he's kinda evil...and if he'd been killed in battle I wouldn't feel bad about it...and really what am I gonna do with the guy if I don't kill him?
I'm having trouble deciding whether to merge my morality with this character (like I started out) or completely divorce the two (cuz that'd probably be fun).
Any ideas? Thanks in advance for listening to my ramblings.