Luckily, I included a caveat for such acts: neutral. Most mundane acts are probably neutral anyhow. If it helps, you could imagine a spectrum with finer gradation than simply good/neutral/evil. The point is that the structure of the game is, as you put it, cut and dried. Good and Evil are two distinct opposing forces that operate on the multiverse, much the same way that gravity operates on the Material Plane. They even have entire outer planes dedicated to them where creatures that are immutably good (or evil or lawful or chaotic or any combination thereof) reside.werk said:...there are a lot of small things that don't easily lean one way or the other.
I have to agree with DM_Matt, with an addendum: the act is non-lawful, but neutral as far as good and evil are concerned.werk said:Say you accidently break the law, but the local courts are run by bad guys, you are imprisoned and forced to pay a fine. You don't pay the fine and skip town, because that town is wack, yo! Now, is that character acting 'good' or 'evil'?
Here's another scenario: My character is Lawful Evil, but he happens to believe his actions are good. Sub Rosa's character comes up and casts detect evil at him. What does the spell tell her?
Actually, he's probably on one of the evil-aligned planes, but it's the same difference.werk said:The devil is in the details.![]()
