With "Save or Die" spells being so prevalent at high levels prior to 4E, I always thought it was something that should be available to both sides. Once my 3.5E campaign got into those levels where Finger of Death or Slay Living were available, I figured I wasn't doing my job as a DM if a PC was not killed each encounter. (I had a large group of 8 PCs at the time)
The group had a cleric and a psion that could cast "Revivify" in combat to stabilize the recently dead PC. (If you took out the "save or die" spells, you're basically nerfing the wizard or cleric that could have cast them.) Post combat Resurrection/Raise Dead was far less common, though.
That said, the evil deity that the players went up against was Lawful Evil with a very formal power structure/hierarchy. So, if Level 9 priest of this religion challenged the PCs and died, the church would view that priest as a failure and not worthy of raising from the dead or resurrecting. Culling the weak links. (In combat Revivify was okay, and I did do that a few times...)
But, while in combat was done several times, actual raising of the dead/resurrecting post combat was not done at all for the evil clerics and their allies. (One evil cleric's widow did attempt to get revenge on the PCs later on in the campaign, though.)
However, the high priest of the entire religion was a different matter.
I had an elaborate back story on how it happened, but the high priest had a contingent resurrection placed on him by the #2 cleric in the church (the #2 cleric had to permanently sacrifice 2 points of CON to do it - and, she was elevated to the #2 position in the church for her sacrifice) Forgot what the exact spell was, but it was a surprise to the players when they got to that final encounter, chopped his head off (he had a crown on his head that was an evil artifact) only to have him instantly come back with full hit points and all his spells. Of course, since the headless part of his body was still within an anti-magic field, he was basically defenseless except for his spells (and the remainder of his allies...)
The group had a cleric and a psion that could cast "Revivify" in combat to stabilize the recently dead PC. (If you took out the "save or die" spells, you're basically nerfing the wizard or cleric that could have cast them.) Post combat Resurrection/Raise Dead was far less common, though.
That said, the evil deity that the players went up against was Lawful Evil with a very formal power structure/hierarchy. So, if Level 9 priest of this religion challenged the PCs and died, the church would view that priest as a failure and not worthy of raising from the dead or resurrecting. Culling the weak links. (In combat Revivify was okay, and I did do that a few times...)
But, while in combat was done several times, actual raising of the dead/resurrecting post combat was not done at all for the evil clerics and their allies. (One evil cleric's widow did attempt to get revenge on the PCs later on in the campaign, though.)
However, the high priest of the entire religion was a different matter.
I had an elaborate back story on how it happened, but the high priest had a contingent resurrection placed on him by the #2 cleric in the church (the #2 cleric had to permanently sacrifice 2 points of CON to do it - and, she was elevated to the #2 position in the church for her sacrifice) Forgot what the exact spell was, but it was a surprise to the players when they got to that final encounter, chopped his head off (he had a crown on his head that was an evil artifact) only to have him instantly come back with full hit points and all his spells. Of course, since the headless part of his body was still within an anti-magic field, he was basically defenseless except for his spells (and the remainder of his allies...)
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