Crothian said:
I like my narrative combat and I play D&D. But If I really liked my narrative combat I'd play Feng Shui and not Exalted. You are focusing on one small aspect of the game and making them to important with the combat.
Well, I enjoy other aspects too, but the very epic feel that the game's premise involves is a big one. However, I was tickled pink that first time the cowardly guy jumped into combat with the horriffic knights and failed his valor check. I was more impressed the time he stuck by his beliefs and fought of a mind domination spell. It's interesting that the charcter's personality brings strengths and weakness to the game, often dramatically in both cases.
I enjoy, though on occasion lament the fact that every charcter in the game is like a fighter 6 / Sorcerer 4. The charm system is fun, but also adds a layer of complexity. I do like the additional levels of control it offers. Also, the fact that you can run in 'high gear' for a short period of time and do a lot better fits some more of what I wanted out of combat.
I like the rules for fights, especially in the manners that it brings the players a little closer into the driver's seat, or just how benificial going first is.
I like that the setting has a reason for the party to stick together hard-wired into it.
I like that characters are fairly compotent, and can be passable in a decent array of things without feeling useless overall.
But I do also enjoy that the game brings out the active description of actions all over the place.
Not saying that it's a better game, but it does have its merits.