Jürgen Hubert said:
I stand in awe before Nobilis, but I am not sure if I can wrap my head around the system enough to actually run it. In this, it is much like Exalted: The Fair Folk which was not coincidentally written by the same author ("I attack my foe with Social Problems?!?").
Heh. Rebecca has a remarkable gift: she can make me say "I recognize and regularly abuse every single word in that paragraph, but even so I have no idea what she's trying to say."
We're run three Exalted games with my group, and all shut down prematurely. The first one ended up with a Charm arms race between the Zenith and my Ex-Eclipse Moonshadow and half a TPK. I was happy to coexist, but he got it into his head that I was inevitably going to gank him, and with the other two members of the Circle dead there was really no excuse for us to continue with that party.
Circle #2 was more harmonious, and I was enjoying my Zenith pharaoh/sorcerer, but the other PCs were having some trouble finding their niche. After three or four sessions, the ST shut it down because he decided he'd rather run Eberron. At the time I was still in my "My hat of d02 knows no limit" mode, so this pleased me little. Now, I'm glad he did, 'cause Eberron rocks!
Circle #3 was my turn at ST. Initially, I had wanted to run a Lunar game, as we had done Solars, but the players preferred what they knew. So I imported my Lunar plotline, and things went pretty well for a while. The Mail & Steel rules proved unpopular, one of the players died a whole lot, and eventually I shut this one down too as I was coming to view it as a chore, mostly due to "coolness" conflicts with one of the players.
I think my group is just unsuited toward Exalted, especially with me at the helm. The other ST and I have our coolometers calibrated pretty closely together, so that's good. One of the other players, however, has an idea of cool pretty diametrically opposed to mine, doing things like importing comic book or anime characters and using them as PCs ("My concept is 'Batman'!"), invoking assorted anime tropes when taking actions as justifications for their success, and so forth. Nothing inherently wrong with these, mind you, they're just not my idea of fun. Player #3 doesn't especially like the power level. More specifically, he doesn't like the whopping amounts of unearned power. He finds it difficult to understand the motivations of someone who was just a guy doing his thing, and then one day having ULTIMATE COSMIC POWER thrust into his being. Player #4 just has a play style which doesn't quite mesh with mine, and so he tends to die a lot. Though that last time was his fault, trying to solo a 3-point enemy like he did.

That'll put a damper on anyone's play experience.
I'm getting to play this weekend while I visit a friend in Houston, so I'm happy.
