Philotomy Jurament
First Post
I'm running two C&C campaigns at the moment, and like the system a lot. I like the C&C attitude towards the game, and I like the way actions are handled (i.e. the SIEGE engine). I like the ease with which you can use other editions' material with C&C (especially B/X, 1E, and 2E stuff, although you can use 3E, too). I love the ease with which it's house-ruled.
I have a few criticisms, but nothing major. I think the SIEGE engine is a great thing, but that it isn't the best fit for every situation (e.g. surprise/perception). I also house-ruled movement-in-combat to be more like B/X (or 3E, for that matter).
I've heard the "can't find players" complaint several times. That's really too bad, because C&C is definitely a fun system. I'm glad I haven't had that problem.
I have a few criticisms, but nothing major. I think the SIEGE engine is a great thing, but that it isn't the best fit for every situation (e.g. surprise/perception). I also house-ruled movement-in-combat to be more like B/X (or 3E, for that matter).
I've heard the "can't find players" complaint several times. That's really too bad, because C&C is definitely a fun system. I'm glad I haven't had that problem.