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who else loves the C&C...?

I guess I am one of a tiny handful who doesn't care much for it. To me, it's just TO simple. There's just not a lot of ways to make one characters different from another.
 

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Ottergame said:
I guess I am one of a tiny handful who doesn't care much for it. To me, it's just TO simple. There's just not a lot of ways to make one characters different from another.

In the old days, one never needed game mechanics to make two characters of the same class different from one another.
 

mhacdebhandia's sig said:
Above the tortured heavens, so full of silent waiting
Howl screams of birth and triumph, unlock the faceless hating
Bred in the depths of ocean, of giant strength and tread
No hands defy their windstorm

Is that Darkest of the Hillside Thickets???

[/tangent]
 

Oh, and on topic, I have never even seen C&C, and I've looked for it. :confused: Goddamn it!! This might be one of those "I have to order it" kind of things....
 

Korgoth said:
In the old days, one never needed game mechanics to make two characters of the same class different from one another.

QFMFT.

But let me add that in this day and age, we're spoiled with all of our books full of options, customizations and tricks.
 

the Jester said:
Oh, and on topic, I have never even seen C&C, and I've looked for it. :confused: Goddamn it!! This might be one of those "I have to order it" kind of things....

Yeah, I've been seriously looking into C&C as an alternative to 3.x. I've read damn near everything about it on the internet at this point, and finally ordered a PH from my FLGS (they usually stock it but were sold out). I'm picking it up from the store tomorrow! Pretty excited, actually. Hopefully this weekend I'll get a chance to read the book over and take it for a test drive.
 

Dragonhelm said:
If you’re into rules-light games focused on role-playing, then C&C is a great system.

I agree, but it's kinda funny that (for me) an 'old school' game with no 'mechanical support' for roleplaying is actually much better for roleplaying than a crunch-heavy system. I find rules always get in the way of RP, whether it's narativist rules of some Indy game or 3e's "I roll on Diplomacy".

I think re C&C and players, C&C doesn't give the joy of Building your PC throughout the game, unless you play a spellcaster, which I think is part of the traditional attraction of spellcasters for some people. With C&C you can pretty much roll your PC and kick back and relax, knowing he'll progress in power equally with everyone else and won't be nerfed by the wrong Feat.

However, I think many players as well as GMs dislike how high level combats in 3e can drag on for hours. The chance to get 3 times as much adventuring done in a session is very attractive for both players & GMs.
 

Korgoth said:
In the old days, one never needed game mechanics to make two characters of the same class different from one another.

In my C&C PBEM we have 2 Fighter PCs who are mechanically virtually identical, but one is a noble shield-maiden bodyguard and the other a grubby low-born mercenary, they seem completely different in play.
 

One of these days I will get off my fungal duff and actually go out and GET some of these books. :\ I have really liked everything I have heard about C&C.
 

Into the Woods

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