Treebore
First Post
Yeah, I used the 3E skill system. Apparently someone in game designs think skills can "break" a game. It doesn't. So I allow players in my game to have every skill available to them on the 3E class list that most closely parallels the C&C class. The only limit I instituted was in Knowledge, Craft, and Professions. They can have only one of each, +1 in each for every INT bonus. Except for in cases like the Wizard.
Plus I actually have "down times" in my campaigns. They can use this time to learn even more skills using my house rules, as well as increase stats.
My group is 9th level now and its working pretty darn well. You know the other cool part? Its taken over a year of regular play (once to twice a week) for them to just now be knocking on 10th level. My kids now know what it means for a character to have "history".
Plus I actually have "down times" in my campaigns. They can use this time to learn even more skills using my house rules, as well as increase stats.
My group is 9th level now and its working pretty darn well. You know the other cool part? Its taken over a year of regular play (once to twice a week) for them to just now be knocking on 10th level. My kids now know what it means for a character to have "history".
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