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who else loves the C&C...?


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rogueattorney said:
My favorite C&C product is, without question, the "Nostalgia" Boxed set, which I see as a nice take on a 21st. C. version of the original OD&D rules. It's wide open for interpretations, very basic, with very few built in setting assumptions. (I love the one sentence spell descriptions.) It also has the bonus of being imbued with that "small-press" made in somebody's basement as a labor of love feel that I get from 1970's rpg products. [Actually, just typing this last paragraph reminds me of why I was so excited about C&C coming out 2 years ago, and makes me think I should break it out again and give it another look...]
I am in complete agreement. The boxed set is also an ideal basis for house ruling, whether adding subsystems from oter D&D versions, different games or of your own design. For a reason, the "small press feel" gives it an air of authenticity inviting tinkering - and God knows I have done my share of tinkering. But what is more, this development - and also OSRIC - is in my eyes an opportunity to see the revival of the long lost "small crafts" aspect of roleplaying, where someone with a lot of enthusiasm could create something at home and share it with a small but dedicated community. I am perfectly willing to pay money for small hand-made saddlestitched booklets like Judges Guild used to do, as long as the contents are cool and inspiring. It is certainly more in spirit of the original hobby than buying the next "booster pack" to "support the troops". Just the fun and the creativity and the shared experiences. :D

Even though I was dissapointed in the larger rule set, I was hoping that the adventures would be nice source materials for my OOP D&D games. Thus far, I've also been pretty dissapointed with the adventures I've seen. I think the Rising Knight, which came with the boxed set and has an expanded version free in .pdf, is the best of the adventures of the admitedly small sampling I've seen. The rest have left me... blah. As conversion projects go, I like Goodman's DCCs better, despite the much greater effort. (I haven't yet got ahold of the DCC C&C conversions.)
Once again, right on point. It is interesting how, when I first heard about C&C, I was most excited about the adventures, while - although I have bought all but the latest few - those are what I got the least use out of. They aren't bad, just not my brand of fantasy. Maybe I need a new Judges Guild to cater to my tastes, heh!
 


I don't mean to threadjack the "love" but I haven't bought any of the TLG modules yet and the last post made me wonder something... What are the feel of the modules. If anyone has specific knowledge I was interested mainly in the Haunted Highlands module but would like to get a general impression before I buy any. Any info would be appreciated.
 

A sort of fairy tales infused fantasy... no, that's not right... say, something very 1e, but not the earliest (White Plume Mountain, Tomb of Horrors, Giants Series) kind, rather something later - maybe Mystara? It is very hard to put on paper (err, bytes). It is mossy forests, trolls, goblins and kobolds, say, and not godforsaken wastelands with weird temples and cities where you will be mugged by assassins in the night. The kind of fantasy where rangers and druids woud feel home in, and where there are "forces of good" and villages where you know the stout locals are basically good people. If you liked Village of Hommlet, you will probably like TLG modules, and Yggsburgh especially.

(Now that I think of it, BTW, Haunted Highlands is my favourite C&C module. Go figure.)
 

Yggsburgh, the hardcover, has a totally different feel than the TLG modules I've read like Assault On Blacktooth Ridge, & the one with the hobbit village that I can't name. Those have a 2e feel to me and I don't like that. AoBTR had page after page of stuff that wasn't there to be killed! :eek:
 

Flexor the Mighty! said:
Those have a 2e feel to me and I don't like that. AoBTR had page after page of stuff that wasn't there to be killed! :eek:

That wasn't the problem (qv Keep on the Borderlands). The problem was the few things that _were_ there to be killed!

I'm personally running Wilderlands with the C&C ruleset in pbem currently. It's a perfect fit, so much so that despite the vast amounts of free stuff on the Judges Guild website (check out the Pegasus adventures - OD&D, ideal for conversion!) I've now ordered the boxed Wilderlands set that details the whole world hex-by-hex.
 


jdrakeh said:
Because, for most folks, it's practical. Keeping old books around on the off-chance that they may get used again some day is like keeping old cars up on concrete blocks in your front yard on the off-chance that they may someday get fully restored and driven again. This usually doesn't happen, IME.

ME differs. Not the cars--I agree I don't never saw anything change in two houses I have seen locally like that. But old books... I can usually tell if it's going to languish or be useful again someday.

That said, this has nothing to do with C&C. I keep using my old books with 3.5, thanks.
 

Philotomy Jurament said:
Do you know about this?
Maybe I didn't mention "with released products"? :lol:
Seriously, I know about it and hope to get the products once released. But I am also about the general principle. Small, inexpensible, done with love and COOL. Thse are the products I want.
 

Into the Woods

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