RangerWickett
Legend
It sounds like a lot of the credit for character development avenues goes to your GM, but I do appreciate that you're having fun with the NPCs and encounters. How far have you gotten so far?
RangerWickett said:It sounds like a lot of the credit for character development avenues goes to your GM, but I do appreciate that you're having fun with the NPCs and encounters. How far have you gotten so far?
Crazy Eights said:Reading through it, I found the weather change from constant rain to absolute deep freeze a little jarring, especially since the time frame for the change was pretty short, like a week or two.
EditorBFG said:Those suggestions sound great-- and I'm sure as the adventure writer, you're the best guy to listen to on this-- and I think that is the way I will structure things.
But the one differing idea I had was that the strongest ending for a one session version would be the PCs' triumphant escape from the city walls (or, you know, failing in the attempt)-- with the last scene a final look back on the carnage of the battle behind them. Do you think there is any good way to place the fight with the Inquisitor and Ragesians inside the city walls?
(My own quick idea is that instead of having a place outside Gate Pass, maybe Haddin has exiled himself to a lone tower on the outskirts of the city, or maybe a walled and isolated estate, that is in some way directly adjacent or obstructing the PCs way out. But I am concerned about how that might change things. Thoughts?)
It can also be used as a very significant plot device in adventure 3.ShadowX said:However, I did like the trillith's boon as a method to keep PCs alive, even if we already use action points for a similar effect.