Who is your favorite PC?

blackshirt5

First Post
OK, I wanted to ask this to find out other people's favorite PCs and to tout my own.

His name is Nicholas, although he always asks to be called "Mr. Priest". A cleric of Tempus from Cormyr, Nicholas was a street kid, a thief and a conman, when a chance encounter changed his life. He tried to cut the pursestrings of a cleric of Tempus named Argus the Immovable, and was caught; rather than handing him over to the authorities, Argus made a deal with the young rogue to train Nicholas as a priest of Tempus.

11 years later, Nicholas has returned to Cormyr as an adventurer, but sometimes, old habits are hard to break. Nicholas is a cleric, but he's retained the mannerisms of a conman and thief; he skulks a bit when he walks and always talks very fast, as if trying to distract his conversational partner while he empties their wallets. He scoffs at the idea that a cleric shouldn't chase women and drink, and offers anyone in need his "no contract, pay as you go, satisfaction guaranteed orc slaying service; we can kill orcs, goblins, ogres, gnolls, trolls, ettins, and any other evil critters that're threatening you and yours at a VERY reasonable price" which draws the ire of his attractive female companion, a Tempus worshipping fighter named Melee(who also happens to be the object of Nicholas' unrequited affections).

So, who's your favorite PC?
 
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Having been the DM for most of my gaming life, I haven't had many PCs. However, one from SWd20 stands for being an original idea, an interesting character, and a real combat powerhouse to boot.

Jewaak is a wookie born on the jungle world of Kashyyk. He has incredible strength, even for a member of his race, and has proven capable of incredible martial prowess from a very young age. For this reason, he was chosen to be sent as an apprentice to the order of the Serwook, a clan of mystical warriors deeply tied with the spiritistic traditions of the old Kashyyk. Traditionally, the most powerful fighters have been members of the Serwook: their mystical awareness enabled them to perform feats of physical might that would break the bones of lesser beings. With the advent of blasters and starships, the actual importance of the Serwook for the defense of the race has declined, but wookie are traditional creatures and being a member of the Serwook is still a great honor.

Jewaak, however, never found himself quite at ease there. He was exceptionally proficient in all martial and physical disciplines, but he never quite got the hang of the theory and practice of the Serwook philosophy. Not for lack of trying either; but the young wookie simply had very little talent in that field. Eventually, he found himself in the position of being able to easily defeat any other apprentice in combat, but still incapable of truly contacting the spirits that his masters spoke of. This was very embarassing for everyone, and being eventually booted from the order came as quite a relief.

Not knowing what to do or where to go, Jewaak embarked on the first starship and left Kashyyk, with very little plans except for a general idea of starting a mercenary career.

Mighty Jewaak isn't especially brilliant or social, but he isn't stupid either. He doesn't like to talk, preferring action to words, and spends much time meditating to try and preserve what few skills he learnt at the Serwook. After a fairly long and successful mercenary career, he has seen more of the galaxy than most of his old teachers did, and has decided that keeping an open mind is the best course in most situations. However, after having been betrayed by a member of the jedi order, and having been forced to kill him, he doesn't trust the so-called guardians of peace too much. That shiny sword thingy he got from him is cool, though.

Jewaak is a force adept 1/soldier 5. 25 point buy with maxed strength, so you can guess what his other stats look like. All his force powers are non-flashy, and dedicated to strength and combat. Like many wookies, he's also fairly good at fixing things. He is a riot to play and the close-combat equivalent of the death star.
 

G'day

That's a tough choice. Especially given that I mostly GM, so that most of my PC have been in rather short campaigns.

I guess I would have to say that Lord Pausanias of Lacedaemon was my favorite, simply because we shared so much hardship. Pausanias was supposed to be a sort of Scarlet Pimpernel or Zorro figure: a daring swashbuckler and intriguer who adopted the protective coloration of a fop. Unfortunately NPCs always treated him with the greatest circumspection so that, effectively, no-one was ever taken in. For example, one BBEG's plan for dealing with the biggest, baddest evil guy in the setting was to kidnap the party and teleport us into the equivalent of Mordor in the hope that Pausanias would kill the Evil Person In Charge. (We ran like rabbits.)

On paper Pausanias was not so dangerous. I once calculated his chance of surviving until his first turn began in a straight-up fight against each of the other members of his party. His best chance was against Lady Regan Allard: 6.3%. But Pausanias was the guy with the body count, mostly because he knew before everybody else that a fight was going to start.

Pausanias was perhaps the only character I have played whom other players recognised as having a personality distinct from mine. For a start, Pausanias was a dangerous flirt (whereas I am rather strait-laced). And in the second place, Pausanias's first reaction to encountering a problem was to wonder what was the smallest of least-well-guarded set of people whose sudden violent deaths would make the problem go away. It was only after deciding that a massacre would not solve his problem, or was too difficult or dangerous, that he would consider other options. And I think the other players knew it. There was always a distinct air of relieved apprehension around the table when Pausanias suggested something non-violent.

Regards,


Agback

EDIT

I flipped through my character morgue and found Pausanias character sheet. Attributes are on a scale from 5 to 16, skills 3 to 34, familities 0 to 3. Fields of knowledge you either have or don't.

PAUSANIAS OF LAKEDAIMON, EARL OF SOUTHMARCH

ST: 13
EN: 10
DX: 8
AG: 15
IN: 11
PC: 16
WP: 13
EM: 12
AP: 16

Fatigue: 25
Initiative: 30
Pain resistance: 24
Scan: 30
Search: 26
Acrobatics: 20
Bows: 25
Charisma: 31
Climbing: 25
Confidence: 23
Dancing: 24
Disguise: 20
Distant Death: 17
Jumping: 20
Kenjutsu: 30
Master Hand-and-a-half Sword: 17
Mobility: 20
Navigation: 21
Polearms: 21
Riding: 25
Running: 21
Scribe: 15
Seduction: 18
Self Mastery: 14
Stealth: 26
Survival: 20
Swimming: 21
Swords: 17
Teaching: 15
Throwing: 20
Unarmed Combat: 30
Watercraft: 21
Natural Philosopher: 10

Gravities: NW: 1
LT: 3
HY: 1
EX: 0

Temperatures: VC: 1
CD: 3
NL: 3
HO: 1
VH: 0

Environments:
BN LV MV HV MA IC
broken 3 1 1 0 3
uneven 1 3 2 1 1 2
flat 2 2 3 1 0 3
suburban 3 2 Surface
urban 3 0 Submerged

LANG: Fvaldan, vocabulary, eruditon
Literacy
LANG: Nital
Capture, Defensive, Lethal, Exotic
Tracking
Battlefield tactics, Naval tactics, Logistics
Surveillance, Ground
 
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I'm in the same boat as you two; I'm mostly a DM; hell, Nicholas only came into being yesterday when I told Steve Jung that I needed a break from DMing.

Best part about him, btw, is his choice of weaponry; he dual-wields, a battle-ax in one hand, a short sword in the other. That and the sneak attack on the gnoll. :D
 

As I have only played one game as a PC for a long period of time (the rest I DM), he is my favorite by default.

Alarian Karpov is the blacksheep of his noble family. A warrior by training, a mistake during his youth caused him to be cast out, and sent to wander. As such, he has a tendency to weigh circumstances before going into battle, and ironically tends to be one of the most diplomatic people in his party. He even tends to be reluctant to enter a fight at times.

When it becomes apparent that force is the item that will resolve the issue, his training comes out. Despite having a greatsword he can wield with much skill, he is better known as an archer of considerable power. He tends, if the situation allows, to stand back and turn his opponents into pincushions, though he has no qualms of joining melee should the situation require.

Because of his 7 years in exile, mostly alone, when he does make friends, he becomes extremely protective of them, sometimes clingy. His deepest connection is with the two people he's travelled with the longest, a were-tiger druid named Uiyana and her dire squirrel familiar Etriki. He views himself as her watcher and protector, considering she has a tendency to get herself into trouble through curiosity or lack of common sense. Many a battle Alarian has groaned as she has leaped into the middle of hte fight and needed to be pulled out. (Of course, her character would disagree with that statement, but thats the fun of playing those two off of each other :) )

Most recently, Alarian has begun developing the powers of his mind, gaining the ability to use psionics to guide his sword and his arrows better. (Two levels psychic warrior) This has lead him into a major quest where wizards and liches are out to kill him, and for once instead of him defending others, its others defending him.
 

I have to say, my favorite character to date has been Eugene the Geneticist.

I designed Eugene for a comedic game of D20 modern, featuring characters such as Billy Buddha, Doobie Man (a psychopath wrapped in bandages and a cart, both of which he had magical control over. The bandages were there to hide hideous disfigurements), And Senor Brain-In-Jar, with his hordes of Ninja Squirrels.

Eugene the Geneticist is basically an unintentional rip-off of Dexter, with some moral ambiguity and Moreu-esque playing of god thrown in. He weilded a machete, which he used with great skill to disembowel his foes and collect their organs, skin, etc... in jars held in his overcoat (which seemed to have infinite space). He had a watch that would create a clone of him with his memories every time he died, however it was imperfect so there were always mental or physical mutations of some sort (at one point he could only communicate by singing Ricky Martin songs). He also had enough mutagen fluid to fill the atlantic ocean (or at least a shopping mall).

Highlights include...

The creation of the Winged Octobunny (a creature I still use as often as possible).

A battle against a 50 foot tall Michael Jackson clone

Everyone being turned into Sock Puppets as they fought a horde of cows

And the time we plugged up a black hole.

Man, that game was fun.
 

The character that comes to mind was in Bushido, and went by the name of Akai Miso (Red Mist) or Miso-no-niku (Mist of Meat).

He was a 5th level Samurai who, during an attack on Pusan Castle (we were role-playing the invasion of Korea), had Many Waves cast upon him (kind of a haste) which enabled him to run around the outside of a large group of peasant troops killing 5 or 6 per turn.
Hence the name.

Good times.
 

Quarimust of the Iron Fist

Half-fiend Cleric 10 priest of Hextor. Bow before his pale skin and lavashod eyes as he crushs his foes before him with a spiked gauntlet of fury!


He was a randomly rolled NPC that they PC's picked up and I played him so well that he won several awards for XP from the players and managed to sway a dozen NPC's that were tagging along as well as the major tank of the party to worship and serve hextor.
 


"Roland" NiTessine

Half elf son of an Evermeet noblewoman. His mother named him Onamela (gift of love), angry grandfather named him Onumarth (gift of ill fortune) and dad said "no damn son of mine is gonna have some sissy elf name! Yer Roland!"

Swashbuckling, womanizing, spell slinging, tricksy asskicking trouble maker. World famous on 9 planes. Smart, fast, strong, tough, charming. 25th level PC with a Wisdom of 8, and Will save of 8. :D

Never had a PC so easy to play.

PS
 

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