I'll indulge myself.. I'm torn between two characcters, one from a Star Wars game, and the other from the D&D game I'm playing now.
Talos e'Volve is a human, but you wouldn't know it for looking at him. He has bleached white skin, all-white eyes, and pale blue hair, a spontanious mutation that ended up being very beneficial on his homeworld, a planet with very high UV radiation. (Yay reflective skin!) Talos is Force Sensitive, and has been so even prenatally. A Telekenetic prodigy, he was outcast from his tribe (ever notice how all d20 Froce Adepts are Primitive?) and sent on his way, eventually ending up on the Space Station the game took place on.
Talos ended up being a Jedi Consular, taking to the New Jedi Order immediately, his unnatural calm and innate talent making him a good student. Talos came to new understandings of the Force, and eventually broke away from Master Skywalker's Jedi, claiming that, though the Jedi have their hearts in the right place, they're going about it all wrong. In our continuity, Talos ended up being the second of the New Order's Jedi Masters, though he would insist "I am no Jedi."
Ended up with a dual-length, adjustable white lightsaber, a cortosis weave coat, and a 45 calibur (appx, at least) slugthrower pistol.
Very cool character to play - I'd never played a Paladin. Closest thing I've had to a religious experience, too. Very cool. Loved that kid.
Right now, I'm playing a very developed character calling herself Melissa Corinth. She started her life as a man called Santel Galendas (named for a saint), of uncertain parents, being raised in the temple of Alerum, God of Justice. When, as a child, he caught a man breaking into the temple, instead of turning him in, they talked, and Santel agreed to go with him, and be taught his dark thieving ways (can you say, Charm Effect?). Santel lived in the temple by day, and went out at night to skulk the shadows, calling himself Derek Fahlan. Santel developed Derek into his own persona, blaming the missing collection money and such on him, to keep his conscience clean. Derek eventually began to talk to Santel, taking on a life of his own, and hiding Santel's secrets away from the Paladin's truthseeing spells.
This went on for years, until Father Corinth (note the name) sent Santel with some Paladins to deliver the remains of a Paladin who died in the Orc Wars (Those were 50 years ago.. Some remains.. Eew.) to a city to the south. On the way, their wagon was attacked, Santel was incapacitated, and when he awoke, the wagon was a burned out wreck. All he could find was a gold ring that, once put on, wouldn't come off. He tracked it down to a Wizard called Kalron Falaster, found out it's purpose (A ring of Wishing, at the cost of both Memories, and parts of your soul,) and agreed to perform a task to have it removed. That task was defeating Malecan, Kalron's necromancer brother.
In the process, to retrieve an artifact, Santel was polymorphed into a woman, to speak with a female religious order whom would only speak with women. She took too long to return, however, and once she got back to Kalron, she didn't wish to be male again (damn polymorph).
Malecan has been defeated, and Melissa has married a woman, and become a father (fortunately, the two love birds met before the polymorph and her wife was accepting of her). She's dealing with other problems now, and being taught Magery by Kalron (who seems to only take female apprentices.. hmm...)
Melissa is a favorite because she's been through so much and changed a great deal as a person. She's overcome Derek (he hasn't been around for months.. Haven't needed him..), dealt with being a parent, started to learn magic, lost a best friend, nearly lost her soul, and eventually we might learn who her parents are... *Breaks out the Half Fiend Template...*
- Kemrain the Amused.