Who is your favorite PC?

Storminator said:
"Roland" NiTessine

Cheers.

My favourite character would be Caldour Dalaith, the Silverfox Bard. He was a character in FaerunMUD, a roleplaying MUD based on the 2E AD&D rules, set in the Forgotten Realms.

Caldour was a Chaotic Neutral male half-elf Bard 6 in the end. He took pride in the fact both his parents had been half-elves, and thus, he was a "pureblooded half-elf". He vastly preferred talking to fighting, partly because he sucked at combat, and partly because he was an abject coward. Otherwise, he was an easygoing fellow, equally at home with paladins or assassins, and somehow managed to find a way to make money out of nearly every situation. He also had a habit of writing exceptionally bad poems. I am still personally ashamed for writing such tripe, but hey, it was for the character. Sometimes he wrote them on contract, sometimes of adventures he took part in, and sometimes because he wanted to get back at someone for offending him. Fortunately, the archmage never heard that particular ditty...

You know, I should convert Caldour to 3E.
 

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My favorite PC has to be Kane Grundar (hence my EN name). He was one of my first characters and didn't start out all that fleshed out, but the more I played him the better he became.

Kane was born to a simple barbarian tribe in the Jagged Peaks to the north of Green Valley. His tribe was slaughtered when he was a young boy by a band of murderous undead sent by the evil mage Tarkin Vaughn, who controlled the Green Valley region. Kane escaped into the wooded foothills of the mountains and was found by Waylan Orcbane, a grizzled old dwarf living alone in the hills. Waylan raised Kane as his son. While hunting, they met net up with a charasmatic young warrior named Klon Ranneck and his band of adventurers. They were travelling to the Green Valley to rout out a dark cult that was preying upon the Northern Borderland Keep. (The campaign ran us through the classic Keep on the Borderlands.) Kane and Waylan joined the band and was successful in defeating the cult. While searching the evil temple, the group discovered that Tarkin was likely behind the cult and likely was the cause of the undead attacks on the groups of barbarians to the north. While trying to do their best to weaken the mage's forces and hold on the Valley, they took control of the Keep. In the ensuing war, they battled Tarkin at the Battle of Braygan's Pass. Kane slew so many orc minions that day that he was given the name of "Slaymaker" by the orcish chief, a name of the orc god of war. Tarkin fell to Kane's blade after they stromed the mage's castle after the Battle of Braygan's Pass with the help of the rest of the band. In the following years of uneasy peace, Klon was named King of the Valley. Kane became leader of the Way Watchers and protected the Valley from bandits and other marauders. He took one of the band, a cleric named Mariah, as his wife and settled quietly near the end of his adventuring days. His final adventure came when Klon lead an attack on his former royal advisor, Wozolinir. (Klon cast Wozolinir out of the kingdom when he discovered that the elf was studying the rites to lichdom, but couldn't rest with knowing that elf lived on in undeath.) Kane gave his life to destroy Wozo after the lich slew Klon in his dark tower. Kane shattered the lich's phylactery against a table of volatile chemicals that ignited and destroyed much of the lich's tower. Two statues, one of the King and one of Kane now stand at the ruins of the tower as a memorial.

He was one of the few characters that I actually played out much of his life. I've been a part of few campaigns as memorable as that one, and few characters that I liked as much as Kane.

Regards,
Kane
 

My favorite character is Malachi, who started as a ranger in 1st Edition and made it to 26th level after 7 years. He is a tall beanpole of a man with a humongous hooked nose who is always chomping on a cigar, even during a fight. He was born on a farm south of a major city, and when he was young he witnessed his younger sister get eaten by a troll. after that he didicated his life to destroying trolls and monsters, and took the appellation Trollbreaker and joined the Borderguard.

After rising to Seargent he decided he wanted a more aggressive means of dealing with monsters and so he left the Borderguard to begin adventuring, and ooked up with various groups of people, from masters of thieves guilds to paladin kings and barbarian tribal chiefs.

The most influential companion of his went on to unite most of the continent under a single throne, and Malachi was granted a Duchy. He claimed the mountains on the coast and dubbed his land Falcor. In a later adventure the paladin king Lord Whistlingwind made a grave mistake and (unwittingly) defied an edict of his god, and was stripped of his paladinhood and kingship. The kingdom split into several parts, and Lord took asylum in Falcor, which Malachi declared it's own kingdom.

During this time the former wife of Lord wanted her child Destine` returned to her, but Destine` was a magical prodigy and was training with the Summoner to be a wizard. Lord's former wife went a contingent of paladins into Falcor to retrieve Destine` from the Summoner's Mountain of Power, but Malachi expelled them from the country and started the Ae'rean civil war. The mounted knights and paladins of Ae'rea attempted to attack the mountain dwelling kingdom of rangers and were easily repelled many times before they sued for peace.

After the war the former paladin king, the barbarian chief, and most of Malachi's other companions took up positions as nobility and generals in his new kingdom. By this time malachi was in his late 60's and still out adventuring. Being Chaotic Good, he was always restless, and he left his kingdom several times. He is known as the 1st, 3rd, 5th, and 7th king of Falcor. He has slain dragons and giants, and once killed 300 orcs with the detached arm of another orc. He battled the drow Duke Merin Nightfall and his elite male force the Dar-Eln, and has been the guest of his god Jas (who game him some very good cigars) Against orcs, his most hated foe, he sometimes enters berserk rages and kills relentlessly. I have remade him as a ranger 24/barbarian 2 in 3E.
 

A very tough question. I've played so many enjoyable ones.

Based on the most memorable/talked about amongst our group, it'd be a tie...

Rastan al Nazir, a Minor Jedi from Star Wars (WEG, 1st ed). He had a repuation for rarely missing with a parry-reflected bolt. He also had an arch-nemesis, a Dark Jedi named Krith. After a long and laborious saga, Rastan eventually defeated Krith in an epic duel on the stairs of a ruined jedi stronghold.

John Sinclair, aka Johnny Lovegun, an ex-pornstar from Cyberpunk (R Talsorian). After being framed in a costar's death, he went on the lamb, and on some intriguing adventures. His great claim-to-fame, was that he could *actually* act.

A close second would be Eiirinu, a Xambrian Wizard Hunter from Talislanta (Bard Games/WotC). A ruthless SoB, that travelled with his cohort, a Thrall Warrior named Torgar.
 
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for sheer fun, my favorite PC was Zamfir the cleric of one of the FR goddesses (whose name escapes me at the moment) whose portfolio was dancing and parties and good times in general. Enamored of drinking and bad jokes, I used up all his nonweapon profs on silly things like singing and playing the pan flute. Many an adventure was begun by Zamfir and his best buddy in the group (a barbarian who rode a giant boar, thus he was dubbed 'Pigboy' by one and all) getting plastered and riding off on a spur of the moment quest for treasure ("hey, I heard there's this place called Undermountain jush fulla treashure and shtuff.. let's go there now!"... no matter that we were a few thousand miles away at the time...). I always wondered why the rest of the party never tired of picking us up off the road several miles from the inn, passed out and lying in a puddle of spilled ale...
 

My favorite PC came in a Mage: The Ascension game, with my old, three-person-total gaming group. One PC was Lucius, a mage from a Hermetic colony on Io, and a rival of the major NPC that traveled with us named Joaquin, also from that Hermetic colony on Io. Their colony was overrun by an alien force of some sort, and Lu and Joaquin were the only survivors, going through a never-used portal to a chantry in LA -- yet the chantry had been abandoned for years, and they had no idea what to do or where to go. Joaquin goes his own way, and Lu meanders around, a hazard to himself and those around him, used to the high-magic setting of Io, and not being used to the tight constraints of reality here on Earth.

(For those who haven't played: Magic is working outside of reality in Mage. You can bend and change reality, but every now and then, whenever you mess up, or do too much, reality snaps back like a rubber band and hits you. It's called Paradox, in the system. Lu was a Paradox MAGNET.)

That, however, was not my character. My character was, and to this DAY I don't know why I decided this... a rodeo clown from South Dakota named Chris Brucato. The name was pulled directly from the editor pages in the Mage book.

I made Brucato up as a gunslinger. I wanted to play a gunslinger mage, focusing on Time magic, but I couldn't come up with a good backstory. And so, on the eve of our first gaming session, Chris became a rodeo sideshow in South Dakota, playing at being a sharpshooter, and doing a number of silly gun-related tricks. He didn't believe in magic -- he was just that freakin' good! I'm not sure what made me think rodeo clown.

He was a side character. I wasn't anywhere near the main plot, despite being the leader of the small party. The plot didn't revolve around him -- he was basically a stranger in a strange land. But he reacted to these situations with both guns blazing, and usually leaping off of high objects.

I have never had so much fun as a player, as I did then.
 

Let's see...

a few current favorites.

D20 Mod:
Lester Rosenberg... aka "Lester Bang", a gun toting 18 year old freelance music writer who just moved to the not-so-big-city [ie Philadelphia] who trades on his celebrity as a Columbine survivor to get published. Recently, he has become an Acolyte of the True Spirit of Goodness, America, and Rock and Roll, as personified by the Great God Bruce Springsteen. Oh, and he just enrolled in a few courses at Temple.

M&M:
Penelope Edwina Burroughs... aka "Penny Dreadful", a depressed 25 year old law student --also at Temple U.-- who can magically switch places with four fictional heroes out of 30's era dime store pulp adventues to fight crime [and make ends meets]. Her alter-egos are...
Princess Iridium of Spaceship City, Venus -- the silver bikini-clad Venusian Amazon complete with high-heeled flight boots and a Tesla-coil ray gun.
Chimpanzetta, Contessa of the Jungle -- an Italian noblewoman raised by a tribe of wise chimps skilled in kung-fu.
Professor Reno Dakota --friend to dinosaurs, enemy to Nazis.
Sue Manchu, Sorceress of Shaghai -- the Communist-and-opium-smuggler fighting daughter of Fu Manchu.

D&D:
Mallus Lovesworn... the heartbroken drug-dealing, physician-impersonating, child-adopting, social-climbing bastard child and minor courtier who has devoted his life to reuniting lost lovers, forever --rightfully-- denied True Love himself...
 
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Mine would have to be the soon to be famous halfling master chef, Wilimac Harbuckle, a.k.a. "Gus". He and his twin brother have delusions of starting the ultimate restaurant/night club. Gus is easily duped and highly suggestible (he has a wisdom of 5). And as foolish as he is, his brother is equally clumsy. So the two of us make for many-a-fun situation...

Gus is, technically, an 8th level rogue, but I like to think of him as an 8th level cook with a few roug-ish tendancies. And soon (after one more level) I will qualify for the Master Chef PrC from The Quintessential Halfling. And then...I'll finally be able to retire the character in peace...

Great fun.
 

I'll indulge myself.. I'm torn between two characcters, one from a Star Wars game, and the other from the D&D game I'm playing now.

Talos e'Volve is a human, but you wouldn't know it for looking at him. He has bleached white skin, all-white eyes, and pale blue hair, a spontanious mutation that ended up being very beneficial on his homeworld, a planet with very high UV radiation. (Yay reflective skin!) Talos is Force Sensitive, and has been so even prenatally. A Telekenetic prodigy, he was outcast from his tribe (ever notice how all d20 Froce Adepts are Primitive?) and sent on his way, eventually ending up on the Space Station the game took place on.
Talos ended up being a Jedi Consular, taking to the New Jedi Order immediately, his unnatural calm and innate talent making him a good student. Talos came to new understandings of the Force, and eventually broke away from Master Skywalker's Jedi, claiming that, though the Jedi have their hearts in the right place, they're going about it all wrong. In our continuity, Talos ended up being the second of the New Order's Jedi Masters, though he would insist "I am no Jedi."
Ended up with a dual-length, adjustable white lightsaber, a cortosis weave coat, and a 45 calibur (appx, at least) slugthrower pistol.

Very cool character to play - I'd never played a Paladin. Closest thing I've had to a religious experience, too. Very cool. Loved that kid.


Right now, I'm playing a very developed character calling herself Melissa Corinth. She started her life as a man called Santel Galendas (named for a saint), of uncertain parents, being raised in the temple of Alerum, God of Justice. When, as a child, he caught a man breaking into the temple, instead of turning him in, they talked, and Santel agreed to go with him, and be taught his dark thieving ways (can you say, Charm Effect?). Santel lived in the temple by day, and went out at night to skulk the shadows, calling himself Derek Fahlan. Santel developed Derek into his own persona, blaming the missing collection money and such on him, to keep his conscience clean. Derek eventually began to talk to Santel, taking on a life of his own, and hiding Santel's secrets away from the Paladin's truthseeing spells.
This went on for years, until Father Corinth (note the name) sent Santel with some Paladins to deliver the remains of a Paladin who died in the Orc Wars (Those were 50 years ago.. Some remains.. Eew.) to a city to the south. On the way, their wagon was attacked, Santel was incapacitated, and when he awoke, the wagon was a burned out wreck. All he could find was a gold ring that, once put on, wouldn't come off. He tracked it down to a Wizard called Kalron Falaster, found out it's purpose (A ring of Wishing, at the cost of both Memories, and parts of your soul,) and agreed to perform a task to have it removed. That task was defeating Malecan, Kalron's necromancer brother.
In the process, to retrieve an artifact, Santel was polymorphed into a woman, to speak with a female religious order whom would only speak with women. She took too long to return, however, and once she got back to Kalron, she didn't wish to be male again (damn polymorph).
Malecan has been defeated, and Melissa has married a woman, and become a father (fortunately, the two love birds met before the polymorph and her wife was accepting of her). She's dealing with other problems now, and being taught Magery by Kalron (who seems to only take female apprentices.. hmm...)
Melissa is a favorite because she's been through so much and changed a great deal as a person. She's overcome Derek (he hasn't been around for months.. Haven't needed him..), dealt with being a parent, started to learn magic, lost a best friend, nearly lost her soul, and eventually we might learn who her parents are... *Breaks out the Half Fiend Template...*

- Kemrain the Amused.
 

I've got two, one who I played up until I became a DM, the second my current character in a FR campaign.

The first is Klattu M., a mostly mad half-drow alienist with delusions of godhood. He was quite fond of melee combat, and would charge into frays with his summoned Far-Realm horrors with a scythe. His familiar was a morose dust mephit who's sole duty was to keep Klattu's infectious optimism from running over the edge. He later became the official Deus Ex Machina for my players whenever they were in a tricky situation.

The new guy is Mok the Magnificent, a rogue/sorcerer working towards arcane trickster. He's a gruwaar (goblinoid fey from a recent Dragon mag) and a novelist specializing in books on humans and their habits. He's decided that the PCs are just bizarre enough to make for good Unseelie reading, and is their unofficial log-keeper. Plus he's devious, larcenous and mischevious, but also the most gullible little sap you'll ever meet. I like him.

Demiurge out.
 

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