So I was dreaming up my next campaign world that'll never take off while I was reading my new Thieves' World Campaign Setting from Green Ronin (which is eeeexcellent, by the way) and listening to CNN in the background, when it suddenly dawned on me that I have no need for "Monster Bad Guys" in my champaign. You know, orcs, goblins, etc who serve a dark lord or whatever that terrorize the PC races cities/kingdoms so that they have something to adventure against instead of just dungeon crawling.
I mean, I took a look around and realized that there is NOTHING some outside evil force could do worse to human kind than what humans do to each other.
I don't need Orcs: There are plenty of humans who torture, mutilate and destroy all that is good around them. And the best part (if there is such a thing)? They look just like everybody else so the players can't pull the ol' "all orcs are baaaad. Must kiiiiilll. and loot the bodies afterwards."
Anyone else run humanocentric (or pc-racocentric) worlds?
I mean, I took a look around and realized that there is NOTHING some outside evil force could do worse to human kind than what humans do to each other.
I don't need Orcs: There are plenty of humans who torture, mutilate and destroy all that is good around them. And the best part (if there is such a thing)? They look just like everybody else so the players can't pull the ol' "all orcs are baaaad. Must kiiiiilll. and loot the bodies afterwards."
Anyone else run humanocentric (or pc-racocentric) worlds?
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)