Zappo
Explorer
Brilliant.Simplicity said:Well since encounters have an average expected amount of treasure,
and a trap counts as an encounter, the traps literally have treasure
of their own to pay for themselves.

Brilliant.Simplicity said:Well since encounters have an average expected amount of treasure,
and a trap counts as an encounter, the traps literally have treasure
of their own to pay for themselves.
the Jester said:Okay, then- but isn't it a double-standard to expect pcs to pay for traps in their headquarters?
ciaran00 said:Only if you don't allow the PCs the capability to own an economy beyond their basic equipment just like you allow your villains to.
GP per level can't (and shouldn't) account for non-liquid assets such as kingdoms, crops, etc. If your players haven't invested in a kingdom (or whatever equivalent) then yes, take it right out of their pocket.
Similarly, no villain I design has a place more lavish than his own gold or his assets (EDIT: or his behaviour-- the villain IS capable of taking OTHER people's gold, isn't he?) cannot compensate for.
On a side note, how's it goin, man? We should take formally about D&D and stuff sometime...
ciaran
kigmatzomat said:What? Your PCs don't invade an existing lair, enslave the survivors then use them as a labor pool and power base?
Of course not. I don't even use the villains' supposed "gear value".the Jester said:DMs- do you take the cost of the traps in your villains' lairs out of their gear value?